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1. Which hole to setup in? - in Wormholes [original thread]
Sincere thank you to all who responded. Your assistance is greatly encouraging. After review, our small group has decided to setup in a c2 with static hs + c3. Blackhole effect + good pi/planets also on the wishlist. Thank you for the welcome to...
- by LuckyQuarter - at 2015.04.17 03:49:59
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2. Reprocessing Ore - in Science and Industry [original thread]
Here is basically how things have ended up, at least around the major market hubs from what I can see: - If you are a miner with imperfect refining skills, station standings, and without a pos compression array, it is nearly always more profitabl...
- by LuckyQuarter - at 2015.04.16 22:51:40
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3. Recent Increase in Highsec Ganks - in Science and Industry [original thread]
Mobadder Thworst wrote: 2 years ago, nobody would have ganked a noob mining vessel. It wasn't worth it. In between wars and flipping/baiting I would occasionally gank a bot miner just because I felt like they were cheating. I always announced...
- by LuckyQuarter - at 2015.04.15 20:22:01
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4. Which hole to setup in? - in Wormholes [original thread]
I hope to be forming a corp with ~4 chars, along with their alts, and setting up in a wormhole soon. Focus will be the complete spectrum of pvp and pve, although hopefully the pvp will be limited to the fights we aren't at too much of a disadvanta...
- by LuckyQuarter - at 2015.04.14 21:20:07
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5. Reason for multiple POSes? - in Science and Industry [original thread]
A few thoughts: * Having two pos's means that you won't have to constantly online/offline structures which also means that you're more likely to be ready for wardecs or not lose lengthy jobs in labs/assembly arrays that you have to offline when a...
- by LuckyQuarter - at 2015.04.14 19:40:32
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6. Recent Increase in Highsec Ganks - in Science and Industry [original thread]
I've done quite a bit of hauling and mining over the years in highsec, and from what I can tell - gankers are getting more coordinated and concentrating on their most profitable locations (jita, udaema, njarja) but otherwise ganking elsewhere isn'...
- by LuckyQuarter - at 2015.04.10 16:48:40
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7. T3 Mining Ship - in Ships and Modules [original thread]
Exotic Matters wrote: A T3 Miner should be able to be fit to max yield or defense or nullify/cloak or probe or even work as a passable combat ship. But it shouldn't be able to mine more than a hulk in any configuration. And yield should be seve...
- by LuckyQuarter - at 2015.04.09 20:52:44
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8. Courier Contracts. - in Science and Industry [original thread]
The only limitation on the number of contracts you can do at once are: a) Your contracting skill level b) Your ability to fit all of the contracts within your ships cargo hold. c) Safe limits on the value of the combined cargo in your at one time ...
- by LuckyQuarter - at 2015.04.09 07:31:02
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9. POS benefits explained - in Science and Industry [original thread]
Aluka 7th wrote: Yes, high-sec reprocessing has 50% base in station (72.4% skills + implant) and 52% in POS (75.3% skills+implant). BUT if we talk high-sec then note that it is not ISK beneficial to refine in highsec (pos or station). To borr...
- by LuckyQuarter - at 2015.04.09 07:19:55
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10. Fix the Hulk(ageddon) - in Player Features and Ideas Discussion [original thread]
Skiff sacrifices a lot in order to get its tank. Only 1 strip miner...missed cycles make it much slower. It doesn't have the yield bonuses of the hulk either. Skiff is supposed to be the exhumer with average mining rate, average ore hold, and gr...
- by LuckyQuarter - at 2015.04.06 17:10:05
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11. T3 Mining Ship - in Ships and Modules [original thread]
I choose the skiff because I don't mine afk, and the complexity of mining is no more than the complexity of hauling...and yet there are several different levels of hauling (industrial, transport, industrial command ship, jump freighter) whereas th...
- by LuckyQuarter - at 2015.04.06 01:48:39
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12. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Uhm yeah, cool......NOT!! There goes Jita 4-4, or any other trade hub as a trade hub.....and for those that haent moved their stuff or stopped doing market orders when Burn Jita happens.....BOOM!!!! yep ther goe the neigh...
- by LuckyQuarter - at 2015.04.04 06:16:09
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13. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Love the idea of drilling platform slowly create a new private mini asteroid belt near the structure, or influence the spawning rate of harvesting anomalies in the system. Just let it be useable in highsec also. Which mins are in the roids/anoms w...
- by LuckyQuarter - at 2015.04.04 03:50:08
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14. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
NPC stations should be destructible, with the possibility of players losing all their possessions and being thrown into space. Make npc stations XXXL class structures in highsec, XXL in lowsec, and XL in nullsec. Empire High-Sec NPC stations will ...
- by LuckyQuarter - at 2015.04.04 03:38:50
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15. Thinking about getting a POS - in Science and Industry [original thread]
A small pos isn't that expensive at all to run compared to potential profits and if you just have a single assembly array structure. electronics warfare modules + shield hardeners, and one ship hanger online will be reasonably defensible and not a...
- by LuckyQuarter - at 2015.04.03 23:22:12
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16. speed up traveling - in Player Features and Ideas Discussion [original thread]
Honestly, I think the eve universe is too small as it is. It is silly that one can travel across the galaxy so quickly. Limiting travel or making it more difficult makes more interesting content and allows regions to develop their own personality....
- by LuckyQuarter - at 2015.04.02 22:56:00
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17. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
The biggest problem with contracts is that no history on average selling prices for 'contract only' items is saved or reported...I want market type selling velocity and average sale price info for unique items.
- by LuckyQuarter - at 2015.04.02 22:51:57
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18. T3 Mining Ship - in Ships and Modules [original thread]
Tsukino Stareine wrote: where is the balance here? Everyone would just aim for this ship and not fly anything else (much like what the hulk was a few years ago) EVE isn't about training for endgame, it's about making choices. How would h...
- by LuckyQuarter - at 2015.04.02 19:42:09
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19. T3 Mining Ship - in Ships and Modules [original thread]
Honestly, I like this idea purely from the fact that the skiff, as awesome as it is, really shouldn't be the best dedicated solo miner ship available for low-sec/wormholes/0.5-0.6 high sec. Don't talk to me about hulk/mack as hulk is really only g...
- by LuckyQuarter - at 2015.04.02 01:37:28
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20. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
I think CCP needs to break down their changes into a few separate issues: New universal concept for structures across all space- fine generally, if it actually meets the needs of high, low, null, and wh space. It isn't clear that this is the case...
- by LuckyQuarter - at 2015.03.31 01:35:20
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