| Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
This! CCP, can you please change tracking bonus on the mega and navy mega to large hybrid turret capacitor use bonus. Thank you.
- by Lugalzagezi666 - at 2013.05.25 20:35:00
|
2. 1500 DPS Odyssey Typhoon Fleet Issue versus CNR... And 1428 of that 1500 is appl... - in Missions & Complexes [original thread]
Chainsaw Plankton wrote: Anyone remember when they added falloff to te/tcs? as I can't believe I would have said the mach didn't look all that great!? Dominion. I remember very well since whole amarr militia bar most hardcore roleplayers jump...
- by Lugalzagezi666 - at 2013.05.24 07:23:00
|
3. [Odyssey] Ship Resistance Bonuses - in Features and Ideas Discussion [original thread]
X Gallentius wrote: Or perhaps it was because the proposal called for the resistance bonus to be removed entirely and replaced with a HP bonus. Fozzie is going easy with the nerfbat and this is the thanks he gets? Are you sure that Ibis, T...
- by Lugalzagezi666 - at 2013.05.24 06:50:00
|
4. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Roime wrote: Rest assured that all marauders will be better than navy BS in their specialty, which is PVE, when their time comes. Id say pve is quite general term in eve. You need someone to explain you what specialization means. I guess if ...
- by Lugalzagezi666 - at 2013.05.23 22:30:00
|
5. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
I agree about neut range. When you need neuts, you most likely need it to shut down enemy logistics or capital and in such cases range bonus wont help you. When you need to shut down active tank (assuming there is still someone out there not using...
- by Lugalzagezi666 - at 2013.05.23 21:24:00
|
6. [Odyssey] Ship Resistance Bonuses - in Features and Ideas Discussion [original thread]
Cearain wrote: This idea and similar ideas were never really supported by players. Here is an example of a nerf amarr and caldari reisist bonus thread in assembly hall. Notice how much it was approved. https://forums.eveonline.com/default.as...
- by Lugalzagezi666 - at 2013.05.23 21:13:00
|
7. Sticky:[Odyssey] Large Energy Turrets - in Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Wnat to fight NPC with different resistances? And ship if you dont want to waste your youth with shooting some gurista or angel.
- by Lugalzagezi666 - at 2013.05.23 17:53:00
|
8. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Jenn aSide wrote: We get it, you don't like the new CNR. That's tough. Don't fly it after June 4th. I think it's fine and prefer it to the other ships people keep mentioning. Somehow you seem to feel like CCP is taking something away from you...
- by Lugalzagezi666 - at 2013.05.23 17:50:00
|
9. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Jenn aSide wrote: thankfully, thats being fixed, should be fixed more when they get around to maruaders. Lies, you have no idea what are they going to do with marauders and their actions this round clearly show, that they are not heading the ...
- by Lugalzagezi666 - at 2013.05.23 16:35:00
|
10. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Johnson Oramara wrote: How exactly is that a problem? Please explain it to me, CNR has less tank, damage application and lacks the looting&salvaging ability. What is your take on the TFI vs Vargur then? Since CCP is still pushing it they d...
- by Lugalzagezi666 - at 2013.05.23 15:46:00
|
11. [Odyssey] Tech 1 Battleships - Amarr - in Features and Ideas Discussion [original thread]
Pelea Ming wrote: Also, don't forget that, while Nuets don't kill rat cap, the AI is programmed to respond as if it had lost cap by stopping the programmed effects to simulate cap using mods such as reps and ab/mwd. Are you sure about tha...
- by Lugalzagezi666 - at 2013.05.23 15:04:00
|
12. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Deerin wrote: ... It doesnt really work in game because TODAYS fleet typhoon has no odyssey cruise missiles, has no 6 launchers and has 1 midslot less. There is absolutely no point to bother with ship that has maybe 50 more dps than cnr, but ...
- by Lugalzagezi666 - at 2013.05.23 14:56:00
|
13. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Jenn aSide wrote: Morrigan LeSante wrote: yes, but thats a T2... I been saying that forever, but no a navy ship is supposed to be superior or at least on par with a Tech 2 ship of the same hull because....well, just because lol. Excep...
- by Lugalzagezi666 - at 2013.05.23 13:46:00
|
14. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: To be fair, if the CPU on the CNR gets fixed, it's far from a bad boat - it's not really the problem child - the phoon is. Even if the cpu on cnr gets fixed it is still plain worse ship than golem that have 0 cpu is...
- by Lugalzagezi666 - at 2013.05.23 13:22:00
|
15. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Deerin wrote: ... One has to love that crazy minmatar fanboy logic : Fact : Even today navy raven loses to fleet typhoon in dps output, while as proved by many posters, it has more than enough damage projection (yup, without that bonus calibr...
- by Lugalzagezi666 - at 2013.05.23 12:48:00
|
16. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: I posted a cheapish PvE fit (only cost was faction BCUs but as I say, to make a CNR work right, you need them there too - so its parity) This. I love how people complain about faction mods on missionrunning faction ...
- by Lugalzagezi666 - at 2013.05.23 09:48:00
|
17. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Deerin wrote: ... L4 ship built to do the max possible dps? Impossible... 3 slot tank is perfectly viable on l4 ship, especially if pilot has 1k+ dps at his disposal. Prop mod is necessary only in few specific missions, especially if your d...
- by Lugalzagezi666 - at 2013.05.23 08:38:00
|
18. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Bi-Mi Lansatha wrote: If you want to know someones opinion, the best way is to ask. That is true Bi-Mi, but there is like 10 pages just in this thread pointing to how op 37.5% damage bonus is and how underwhelming explosion radius and missile...
- by Lugalzagezi666 - at 2013.05.23 07:28:00
|
19. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Jenn aSide wrote: Even without the threat of other players, there are times when you're tank might start to break and helping your dones kill those last two scram frigs so you can GTFO No, they are not times when you need to "kill last 2 fri...
- by Lugalzagezi666 - at 2013.05.22 21:04:00
|
20. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Kagura Nikon wrote: he meant hardmode as in fleet typhoon require more charcter skillpoints. Really? Malcanis wrote: Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply hig...
- by Lugalzagezi666 - at 2013.05.22 10:56:00
|
| Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
| First page | Previous page | Next page | Last page |