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121. 1500 DPS Odyssey Typhoon Fleet Issue versus CNR... And 1428 of that 1500 is appl... - in Missions & Complexes [original thread]
Yeah, 1,2b is about the price of the shield booster Im going to fit to my odyssey golem.
- by Lugalzagezi666 - at 2013.05.26 15:10:00
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122. Dread Pirate Scarlet, silent fix? - in Missions & Complexes [original thread]
CMD Ishikawa wrote: Every time I try to kill her she leaves, how can I kill her and get the imlant? 1 shot her (maybe 1 shot isnt necessary, but you need to kill her very fast) or point her.
- by Lugalzagezi666 - at 2013.05.26 15:09:00
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123. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: ... 1. exactly, that was the point 2. then for sure testing against stationary targets cearain linked is relevant, right? 3. do you even read other posts other than yours? look at what cearain proposed or at nikunos post? gues...
- by Lugalzagezi666 - at 2013.05.26 14:00:00
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124. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
1. its been like that for ages and its not like drone ships are useless against smaller targets 2. its not like you are going to stand still in a frig/cruiser just to mitigate some drone damage, because you will get vaporised by bigger guns/missil...
- by Lugalzagezi666 - at 2013.05.26 12:25:00
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125. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
This! CCP, can you please change tracking bonus on the mega and navy mega to large hybrid turret capacitor use bonus. Thank you.
- by Lugalzagezi666 - at 2013.05.25 20:35:00
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126. 1500 DPS Odyssey Typhoon Fleet Issue versus CNR... And 1428 of that 1500 is appl... - in Missions & Complexes [original thread]
Chainsaw Plankton wrote: Anyone remember when they added falloff to te/tcs? as I can't believe I would have said the mach didn't look all that great!? Dominion. I remember very well since whole amarr militia bar most hardcore roleplayers jump...
- by Lugalzagezi666 - at 2013.05.24 07:23:00
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127. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Or perhaps it was because the proposal called for the resistance bonus to be removed entirely and replaced with a HP bonus. Fozzie is going easy with the nerfbat and this is the thanks he gets? Are you sure that Ibis, T...
- by Lugalzagezi666 - at 2013.05.24 06:50:00
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128. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Roime wrote: Rest assured that all marauders will be better than navy BS in their specialty, which is PVE, when their time comes. Id say pve is quite general term in eve. You need someone to explain you what specialization means. I guess if ...
- by Lugalzagezi666 - at 2013.05.23 22:30:00
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129. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
I agree about neut range. When you need neuts, you most likely need it to shut down enemy logistics or capital and in such cases range bonus wont help you. When you need to shut down active tank (assuming there is still someone out there not using...
- by Lugalzagezi666 - at 2013.05.23 21:24:00
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130. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Cearain wrote: This idea and similar ideas were never really supported by players. Here is an example of a nerf amarr and caldari reisist bonus thread in assembly hall. Notice how much it was approved. https://forums.eveonline.com/default.as...
- by Lugalzagezi666 - at 2013.05.23 21:13:00
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131. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Wnat to fight NPC with different resistances? And ship if you dont want to waste your youth with shooting some gurista or angel.
- by Lugalzagezi666 - at 2013.05.23 17:53:00
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132. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: We get it, you don't like the new CNR. That's tough. Don't fly it after June 4th. I think it's fine and prefer it to the other ships people keep mentioning. Somehow you seem to feel like CCP is taking something away from you...
- by Lugalzagezi666 - at 2013.05.23 17:50:00
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133. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: thankfully, thats being fixed, should be fixed more when they get around to maruaders. Lies, you have no idea what are they going to do with marauders and their actions this round clearly show, that they are not heading the ...
- by Lugalzagezi666 - at 2013.05.23 16:35:00
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134. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Johnson Oramara wrote: How exactly is that a problem? Please explain it to me, CNR has less tank, damage application and lacks the looting&salvaging ability. What is your take on the TFI vs Vargur then? Since CCP is still pushing it they d...
- by Lugalzagezi666 - at 2013.05.23 15:46:00
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135. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: Also, don't forget that, while Nuets don't kill rat cap, the AI is programmed to respond as if it had lost cap by stopping the programmed effects to simulate cap using mods such as reps and ab/mwd. Are you sure about tha...
- by Lugalzagezi666 - at 2013.05.23 15:04:00
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136. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Deerin wrote: ... It doesnt really work in game because TODAYS fleet typhoon has no odyssey cruise missiles, has no 6 launchers and has 1 midslot less. There is absolutely no point to bother with ship that has maybe 50 more dps than cnr, but ...
- by Lugalzagezi666 - at 2013.05.23 14:56:00
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137. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: Morrigan LeSante wrote: yes, but thats a T2... I been saying that forever, but no a navy ship is supposed to be superior or at least on par with a Tech 2 ship of the same hull because....well, just because lol. Excep...
- by Lugalzagezi666 - at 2013.05.23 13:46:00
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138. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: To be fair, if the CPU on the CNR gets fixed, it's far from a bad boat - it's not really the problem child - the phoon is. Even if the cpu on cnr gets fixed it is still plain worse ship than golem that have 0 cpu is...
- by Lugalzagezi666 - at 2013.05.23 13:22:00
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139. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Deerin wrote: ... One has to love that crazy minmatar fanboy logic : Fact : Even today navy raven loses to fleet typhoon in dps output, while as proved by many posters, it has more than enough damage projection (yup, without that bonus calibr...
- by Lugalzagezi666 - at 2013.05.23 12:48:00
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140. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: I posted a cheapish PvE fit (only cost was faction BCUs but as I say, to make a CNR work right, you need them there too - so its parity) This. I love how people complain about faction mods on missionrunning faction ...
- by Lugalzagezi666 - at 2013.05.23 09:48:00
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