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101. The future of supers - in Player Features and Ideas Discussion [original thread]
Will the new sov mechanic supers have lost their place in eve. Caps in general will be losing their roles since caps are near useless in either aiding or defending against any ship class below BS and with new mechanics and meta their is 0 reason ...
- by Lunarstorm95 - at 2015.03.07 18:50:43
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102. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
To make this short and quick, i feel cloaks should take a percent of cap usage over time so it burns caps while cloaked and while cloaked all cap regen is removed. This allows bombers to keep their role of bombing and torping since neither takes ...
- by Lunarstorm95 - at 2015.03.07 18:35:27
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103. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Suitonia wrote: Opner Dresden wrote: So fighter assist is a problem of design... don't post any data, because you don't have any data to support it. But battleship and Battlecruiser usage is only a stats question... nothing is wrong with th...
- by Lunarstorm95 - at 2015.02.27 15:45:54
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104. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
No. Leave fighters alone and work on what needs fixing. You have a list full of game mechanics that need working on and fighters are not on said list. Stop sticking you nose in game mechanics you don't know anything about and start listening to ...
- by Lunarstorm95 - at 2015.02.27 15:31:13
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105. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I still don't understand the overall goal of the patch. How is this going to create content if no one can advance on one another? Im noticing a massive decrease in content post patch endless you count dropping supers within 5 ly of staging syst...
- by Lunarstorm95 - at 2014.11.17 21:50:57
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106. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Mmmmm the tears of former drake/tengu pilots.... HMLs are now on par with long range turrets mabey a hair bit lower but its little in return for them being as OP as they where for the longest of time Im sure ull do fine dispite the fact you can ...
- by Lunarstorm95 - at 2013.08.13 19:11:00
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107. Another rattlesnake thread - in Ships and Modules [original thread]
Hmm id still like a ratlle fit if possible with the sites that i can run But thanks for the other option
- by Lunarstorm95 - at 2013.08.13 17:15:00
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108. Another rattlesnake thread - in Ships and Modules [original thread]
Im having issues finding strait answers to my questions A corp mate of mine is telling me i cant run 7-9/10 DED sites in a rattle(serpentist)? Mainly due to huge sig radius. Is this true? If not what fit should i be using, iv seen a few around b...
- by Lunarstorm95 - at 2013.08.13 07:06:00
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109. Null escalations - in Missions & Complexes [original thread]
Lunarstorm95 wrote: XXSketchxx wrote: Re: you still don't know what you're talking about Shhh silly test PS Hows the evac to delve treating you? O wait your evacing from delve too
- by Lunarstorm95 - at 2013.08.10 06:16:00
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110. Null escalations - in Missions & Complexes [original thread]
XXSketchxx wrote: Re: you still don't know what you're talking about Shhh silly test PS Hows the evac to delve treating you?
- by Lunarstorm95 - at 2013.08.10 06:15:00
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111. Null escalations - in Missions & Complexes [original thread]
Jenn aSide wrote: Lunarstorm95 wrote: Im being told by corpies that big ships cant handle escalations (like staging points and fortress') because of sig radius? Also im surprised u put vindi on that list? If were talking about same sites ...
- by Lunarstorm95 - at 2013.08.09 18:33:00
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112. Null escalations - in Missions & Complexes [original thread]
Jenn aSide wrote: Lunarstorm95 wrote: Jenn aSide wrote: nahjustwarpin wrote: [quote=Holgrak Blacksmith]I run them in a rattlesnake without any problems. If you can't figure out how to do Guristas or any high end null content without...
- by Lunarstorm95 - at 2013.08.09 15:55:00
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113. Null escalations - in Missions & Complexes [original thread]
XXSketchxx wrote: Lunarstorm95 wrote: U missed the point i was making, while lokis are good in fleets for a long while now tengu has had good results in fleet sized pvp (i dont recall a time where one of your loki fleets did to good of dmg...
- by Lunarstorm95 - at 2013.08.09 15:48:00
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114. Null escalations - in Missions & Complexes [original thread]
Jenn aSide wrote: nahjustwarpin wrote: [quote=Holgrak Blacksmith]I run them in a rattlesnake without any problems. If you can't figure out how to do Guristas or any high end null content without a tengu, the problem is your lack of creati...
- by Lunarstorm95 - at 2013.08.09 15:07:00
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115. Null escalations - in Missions & Complexes [original thread]
XXSketchxx wrote: Lunarstorm95 wrote: None of the t3s even come close to the tengu, in pve (wh, ratting, and mission) and pvp (solo, small gang, and even some fleets) the tengu is "best". Never heard of loki fleet? Or seen proteus in an...
- by Lunarstorm95 - at 2013.08.09 15:05:00
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116. Null escalations - in Missions & Complexes [original thread]
Is anyone else tired if needing a tengu to run escalations in null? It seems to be the ONLY ship that can do it. Can we add some variety into the mix? Not this "train a tengu and win eve"? I thought the point of eve was to have options? Sure som...
- by Lunarstorm95 - at 2013.08.09 03:35:00
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117. WTS Miner, Again - in Character Bazaar [original thread]
The last forum was locked for some reason so ill post another #1Posted: 2013.07.28 06:11 http://eveboard.com/pilot/Lindin_Gale Can use all t2 common mining crystals/good mining skills All the mining ships Good standings and positive wallet ...
- by Lunarstorm95 - at 2013.07.29 18:27:00
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118. WTS Miner - in Character Bazaar [original thread]
Price lowered to 2.2b or highest offer Bumb
- by Lunarstorm95 - at 2013.07.28 16:31:00
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119. WTS Miner - in Character Bazaar [original thread]
http://eveboard.com/pilot/Lindin_Gale I will drop the corp when i get a buyer Can use all t2 common mining crystals/good mining skills All the mining ships Good standings and positive wallet 2.5b or highest offer 3B buyout Any question...
- by Lunarstorm95 - at 2013.07.28 06:11:00
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120. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
Fleet Hanger changes. Horrible. Removing divisions, HORRIBLY horrible. Yeah that bad. Make it optional? Im hopping this doesn't turn into the game trying to please the noobs (if they cant withstand the current learning curve they shouldn't play t...
- by Lunarstorm95 - at 2012.12.06 20:41:00
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