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1. Sticky:Dev blog: Hashtag Swag! The Fanfest 2016 Store! - in EVE Information Portal [original thread]
Are there going to be women's cuts of the tees? And is there any chance we'll be able to buy these online? I NEED this vertical supremacy shirt.
- by Lydia Maulerant - at 2016.04.14 17:56:08
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2. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
My biggest concern is that this is explicitly being called out as a potential solution to the new player skill progression issue. If players cannot participate because they haven't spent the requisite time training all the fitting skills to V, as...
- by Lydia Maulerant - at 2015.10.15 17:02:57
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3. Sticky:[AEGIS] The Hecate - in Player Features and Ideas Discussion [original thread]
Is there any chance some of the blaster bonus, either ROF or damage, could be reduced slightly to allow a 5m3 drone bay and 5mbit/s bandwidth? I always thought that was a really cool property of small Gallente ships, and it would be awesome to see...
- by Lydia Maulerant - at 2015.06.22 06:47:04
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4. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
While unpointable nullified, absurd EHP damage machines chasing you around until you cloak or leave system are kind of dumb, fighters being able to warp are pretty cool and should be preserved in some way. Since I assume them being immune to poin...
- by Lydia Maulerant - at 2015.02.27 20:11:18
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5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Planned new feature to address new player movement: For players less than thirty days old, once per player corporation joined, and For all players, once a year You may push a button in your corp interface (while a member ...
- by Lydia Maulerant - at 2014.10.02 17:30:00
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6. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
So, an elegant solution to the BLOPS problem would be to allow jumping back into the system you last jumped from to incur no fatigue for BLOPS and BLOPS bridge capable ships. It neatly keeps the effective range of a BLOPS drop within one jump, and...
- by Lydia Maulerant - at 2014.10.02 17:03:00
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7. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
There is a distinct issue of capitals being used to support gate camps, which screw over roaming. Consider a carrier on a gate camp, locking everyone up. If things look to be going south, tanking a 1 minute deagress timer and jumping is not too ha...
- by Lydia Maulerant - at 2014.10.01 19:55:00
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8. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
First, I think I'm reading an inconsistency in the blog post. Quote: After a jump is complete but before your fatigue is increased, you gain a jump cooldown timer. The length of this timer is a number of minutes equal to your jump fatigue (bef...
- by Lydia Maulerant - at 2014.10.01 17:22:00
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9. Announcement:New EVE Ship Models Discussion - in EVE General Discussion [original thread]
Thanatos It would make a very satisfying model to put on my desk, bonus if I can get LEDs in the hangar.
- by Lydia Maulerant - at 2014.03.26 15:15:00
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