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1. Able to log into launcher, but client won't launch - in Linux [original thread]
Isaiah Valence wrote: OS: Ubuntu 16.04.1 LTS Kernel: 4.4.0-31-generic So, i've downloaded the launcher binary .tar.gz and extracted it to my home directory. I run the evelauncher.sh via 'sh', and the launcher appears. It updates just fine, an...
- by MachineOfLovingGrace - at 2016.12.23 16:48:54
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2. To whom it may concern - Launer not launching anymore - in Linux [original thread]
Thanks a lot guys, I don't think I would have found this on my own!
- by MachineOfLovingGrace - at 2016.12.22 22:09:43
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3. Launcher logs in accounts I didn't enter username/password for - in Issues, Workarounds & Localization [original thread]
Since a few days, the launcher will log accounts that I neither entered a username, password or two-factor-authentication code in for. Two-factor authentication is active for all accounts, "remember this account" (or what's it called) is not activ...
- by MachineOfLovingGrace - at 2016.06.24 18:40:37
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4. Accounts Disappearing From Beta Launcher - in Issues, Workarounds & Localization [original thread]
Even worse, I had my second account log in with my main when I logged just now - that's kinda worrying. Re-logged both Accounts, everythin seems to be fine, but... that feels weird.
- by MachineOfLovingGrace - at 2016.06.21 20:25:28
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5. Note on some broken CREST things - in EVE Technology Lab [original thread]
CCP FoxFour wrote: [img]https://media.giphy.com/media/KqLPb0IrGHwiY/giphy.gif[/img] Ah, but did the horse generate a valid killmaal, that is the question? ... I'm sorry, I'll leavy you alone ...
- by MachineOfLovingGrace - at 2016.06.20 12:51:31
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6. Note on some broken CREST things - in EVE Technology Lab [original thread]
Ohno no Borrox wrote: But the main point I was trying to make - and is either being deliberately (bad) or accidentally (very bad) being misinterpreted - is this. Just becaiuse software has always been released before its ready does not mean tha...
- by MachineOfLovingGrace - at 2016.06.19 10:32:35
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7. Note on some broken CREST things - in EVE Technology Lab [original thread]
CCP FoxFour wrote: We have a growing number of automated tests. These range from testing if the server starts to regular python unit tests. The art department also has a bunch of tests they run as well for things like performance testing so we ...
- by MachineOfLovingGrace - at 2016.06.17 22:08:45
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8. Note on some broken CREST things - in EVE Technology Lab [original thread]
Sgt Ocker wrote: So basically what you just said is; I fixed the code AND tested it but it might still break something when implemented. So it wasn't really tested all that well to start with - was it? CCP doesn't seem to understand - Customer...
- by MachineOfLovingGrace - at 2016.06.16 22:24:29
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9. Test server how-to? - in Test Server Feedback [original thread]
Got it, with the new launcher it works fine.
- by MachineOfLovingGrace - at 2016.03.24 21:40:58
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10. [Citadels Release] New Tactical Overlay on Singularity! - in Test Server Feedback [original thread]
Eli Stan wrote: CCP Turtlepower, I have a suggestion for the team:(...) I agree, this would make things a lot clearer. Maybe add a line from the center of each ship to the point closest to you, then add the bow (i really like that concept!),...
- by MachineOfLovingGrace - at 2016.03.23 22:05:35
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11. Test server how-to? - in Test Server Feedback [original thread]
I can't tell if this is still the correct way to log into SISI, but I get a black/nonresponsive launcher as well.
- by MachineOfLovingGrace - at 2016.03.23 21:59:11
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12. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: OK, but I'm still confused. You're saying you think it's a bad thing for a sandbox game to be more sandbox and in the hands of the players? CCPs direction for EVE seems to be for everything to be player controlled in the long ...
- by MachineOfLovingGrace - at 2016.03.11 18:26:18
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13. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: But why are you only saying it now, this is what I don't get. You already pay rich veteran players pretty much every time you make a market order, I just seriously can't understand why you care so much that someone might make ...
- by MachineOfLovingGrace - at 2016.03.11 16:04:11
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14. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: ]And that's why it's only modeled in part on reality. And they won't limit you at all, you can still choose to pay an NPC. You could even run your own citadel. The only thing that actually limits you is your own financial situ...
- by MachineOfLovingGrace - at 2016.03.11 14:47:03
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15. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: MachineOfLovingGrace wrote: No. I just think it's a bad idea to mimic reality completely, because then why the hell would I play that game? I already have a reality, and it's going to be better than any game possible. It's...
- by MachineOfLovingGrace - at 2016.03.11 14:16:06
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16. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: How does it make your game experience worse? If the fees you currently pay were landing in someone else's pocket, that has absolutely no impact on you. The only way it could possibly be making your experience worse is that the...
- by MachineOfLovingGrace - at 2016.03.11 12:52:14
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17. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: At the end of the day, CCP are moving towards a system where players control pretty much everything, and yes, the inevitable truth of that is that stronger player groups are likely to make a fortune. It's only bad to you becau...
- by MachineOfLovingGrace - at 2016.03.11 10:48:45
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18. Sticky:Dev blog: Project Discovery needs You! - in EVE Information Portal [original thread]
I'd be happy to try it on TQ, but i can't get through the tutorial - it just stops loading at some point, and I need to start from zero every time I close the window.
- by MachineOfLovingGrace - at 2016.03.10 19:35:11
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19. Announcement:March release - Issues feedback - in EVE Information Portal [original thread]
Switching from the tracking camera takes longer now - before the patch I could just click + drag to look around and the camera would move immediately, now it does a weird little zoom and it takes a second until i have control over the camera. Very...
- by MachineOfLovingGrace - at 2016.03.09 22:50:21
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20. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Dave Stark wrote: MachineOfLovingGrace wrote: Marcus Tedric wrote: Charles Burger wrote: What's the actual point of the 5 mil jump fee for NPC stations?...................... I am failing to see the point whatsoever. It seems like all...
- by MachineOfLovingGrace - at 2016.03.04 13:19:40
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