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381. Wts Anshar. 3.7 bn isk - in Sell Orders [original thread]
little bump. eve since 2003
- by Macmuelli - at 2009.03.27 18:56:00
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382. "T II moon harvester" - in Player Features and Ideas Discussion [original thread]
Posted a simliar idea before, but couldnt find the topic anymore. An extrabonus of this could be a percantage chance ,finding rare moon minerals. This should be limited in units and adapted to the market. (Probally 20-25 % more incoming of rare m...
- by Macmuelli - at 2009.03.27 07:47:00
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383. Wts Anshar. 3.7 bn isk - in Sell Orders [original thread]
A new ne is waiting for an buyer. ready on the 30. march. The price is hot, so be fast. convo or contact me via mail for details. Atm no delivery. eve since 2003
- by Macmuelli - at 2009.03.26 19:15:00
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384. "Interbus corporation" + market addition - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 25/03/2009 19:14:25 What would be, if such transports would be able to attack? It should be not that easy, but worth to try. A solution being a pirate within empire, and a step into this profession, away from suicide ga...
- by Macmuelli - at 2009.03.25 19:13:00
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385. "Interbus corporation" + market addition - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 25/03/2009 18:36:34 Originally by: Valandril I'm shocked, you've voted yes on your own idea! 9/10 for failing to swap to alt character. No need to be shocked, because of voting for my own idea. I will not wo...
- by Macmuelli - at 2009.03.25 18:36:00
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386. "Interbus corporation" + market addition - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril No to npc hauling. Depended on load/deload penaltys on stations , include a fee per m^3 adapted to the market price. It could be a second option, which must be hard calculated, and could be probally expensiver ...
- by Macmuelli - at 2009.03.25 17:38:00
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387. "Interbus corporation" + market addition - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 25/03/2009 17:21:51 They have no stations, but what would be if they have seeded tradinghubs within keysystems within the empire. or relationsships hired by the biggest npc coporations, to cover the player activitys on ...
- by Macmuelli - at 2009.03.25 17:21:00
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388. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
Some interesting effects if u own such a position within the empire. -Limited Delivery/Transport slots Which means, depended on your position, u are able to support stations with transport ships. (limited in numbers and size) This could open the...
- by Macmuelli - at 2009.03.25 17:01:00
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389. Agents within wormholespace one day? - in Player Features and Ideas Discussion [original thread]
Adding them to level 4 or 5 would make them forsight and farmable. When they spawn or give a bm to a wormhole. But probally a multilple run mission could give some rare info about a "scout" or lost " wormhole exploration team" like this. Epic ar...
- by Macmuelli - at 2009.03.19 22:56:00
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390. Agents within wormholespace one day? - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon The whole idea of a Mission Agent, is a guy who works for whatever faction. He's been assigned a duty position at a particular location. While he's there, he listens to the passing traffic, hearing about people...
- by Macmuelli - at 2009.03.19 20:54:00
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391. Agents within wormholespace one day? - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 19/03/2009 17:03:35 Originally by: Gypsio III Why are so many people so keen to make wormspace just like knownspace? As long the wormholes arent stabil, the wormholespace isnt the same like knownspace. Th...
- by Macmuelli - at 2009.03.19 17:03:00
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392. Agents within wormholespace one day? - in Player Features and Ideas Discussion [original thread]
"Learning the tactics of your enemie, in fighting against them". This should be the essence of the data you could collect via such agents. When the agent analyze the data for u, a script could be the endproduct. This kind of scripts, should be ad...
- by Macmuelli - at 2009.03.18 23:40:00
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393. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
It would be nice to see, if an added "player souv. like this" within empire, would take effects on the whole system. Means: Upon your activity, the system status raise whithn the empire. Special content(Special agents could enter the system, and ...
- by Macmuelli - at 2009.03.18 23:25:00
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394. New Dev Blog: The Darkness at the End of the Tunnel - in EVE Information Portal [original thread]
Originally by: Macmuelli Will wormholes spawns near planets/moons, and will there be ay effects like , if they spawn, the destroy the pos, which is probally anchored there?. No, but that would be cool! Probally an evil joker in...
- by Macmuelli - at 2009.03.09 18:24:00
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395. New Dev Blog: The Darkness at the End of the Tunnel - in EVE Information Portal [original thread]
Will wormholes spawns near planets/moons, and will there be ay effects like , if they spawn, the destroy the pos, which is probally anchored there?. eve since 2003
- by Macmuelli - at 2009.03.08 22:54:00
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396. Wts Anshar. 3.7 bn isk - in Sell Orders [original thread]
A new one will leave the slot at the 15 . march. If u pick it up =3.85 bn isks. If i deliver it to (jita 4-4) 3.9 bn send me a mail if u are interest in buying it, eve since 2003
- by Macmuelli - at 2009.03.08 22:26:00
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397. Agents within wormholespace one day? - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 04/03/2009 10:48:03 Some Thoughts how this could probally work: First we got atm agents from lev 1-> lev 5 in Qualitys from q-20 -> q +20. Player activity should increase there quality, step by step in future. W...
- by Macmuelli - at 2009.03.04 10:45:00
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398. Agents within wormholespace one day? - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 02/03/2009 11:40:16 Would be funny and interesting if one day agents will be found there. They should be rare seeded, and change the location randomly. Probally the next quality of agents which level is 6. Only foundab...
- by Macmuelli - at 2009.03.02 11:38:00
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399. Extra POS silo for "alchemy" reactions + cylce timer for reactors. - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras im pretty sure the silo to one reactor thing is a balance issue, and as far as not losing a cycle . . . Linkage The coupling arrays is way to prevent loosing a cycle. A timer on reactors would be much better,...
- by Macmuelli - at 2009.03.01 05:08:00
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400. Extra POS silo for "alchemy" reactions + cylce timer for reactors. - in Player Features and Ideas Discussion [original thread]
Simply adding a second slot, which make it possible to connect 2 simple reactors on it. This would make it possible to store 2 same unrefined reactions in one silo. Plz add a cycle Timer for pos reactors, it would make things more easier and cont...
- by Macmuelli - at 2009.02.28 18:51:00
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