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1. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Some gifs of the graphics http://imgur.com/gallery/gvO5K The only i'm not a fan of is the actual explosion effect in the thanatos graphic
- by MainTrain - at 2015.11.20 21:51:20
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2. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Testing on SISI - doesnt cover sieged guns
- by MainTrain - at 2015.11.20 20:24:07
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3. More than 100,000 missing, feared dead after battle over Delve syste... - in EVE Fiction [original thread]
I decided to produce my first piece of roleplay style writing today - inspired by ZXB Link
- by MainTrain - at 2015.04.09 16:47:06
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4. House of The Dead Monkey | WE PAY YOU TO PVP! | New player friendly - in Alliance and Corporation Recruitment Center [original thread]
Bump!
- by MainTrain - at 2015.04.08 13:27:43
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5. Applied Anarchy wants YOU! - in Alliance and Corporation Recruitment Center [original thread]
Nice People
- by MainTrain - at 2014.12.24 08:55:42
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6. Rubicon graphics problem: Multiple monitors of different resolutions = seriously... - in Issues, Workarounds & Localization [original thread]
Thought this problem was just on my end. Glad to see others are having the same problem. Will try the dx11 work around tongiht
- by MainTrain - at 2013.11.20 12:54:00
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7. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
CCP Affinity wrote: MainTrain wrote: CCP Affinity wrote: MainTrain wrote: You say the explosions will rip apart bulkheads. We talking they will insta pop untanked frigates levels of damage, or levels that will cause even a well tanked ...
- by MainTrain - at 2013.11.04 16:44:00
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8. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
CCP Affinity wrote: MainTrain wrote: You say the explosions will rip apart bulkheads. We talking they will insta pop untanked frigates levels of damage, or levels that will cause even a well tanked battleship to worry about the timer. Or w...
- by MainTrain - at 2013.11.04 16:27:00
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9. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
You say the explosions will rip apart bulkheads. We talking they will insta pop untanked frigates levels of damage, or levels that will cause even a well tanked battleship to worry about the timer. Or will damage, and damage type vary between re...
- by MainTrain - at 2013.11.04 16:01:00
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10. Collectors edition incomplete. - in EVE General Discussion [original thread]
So people moan that CCP worked on WiS in preference to FiS, Incarna being almost universally accepted as a failure. Players protest. CCP commit to working on FiS. And now people are complaining that a feature used by hardly any of the players lik...
- by MainTrain - at 2013.10.22 14:02:00
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11. Sticky:[Rubicon] Ghost Sites & Ascendancy Implant Set - in Test Server Feedback [original thread]
MeBiatch wrote: any word on when we can see these sites on sisi? i am rather excited to try new pve content. When they do go on SISI is there any chance you could initially tweak the spawn mechanic to make them almost perma spawn throughout....
- by MainTrain - at 2013.10.22 13:54:00
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12. Kill rights overview colour tag still dodgy - in Issues, Workarounds & Localization [original thread]
CCP Paradox wrote: MainTrain wrote: CCP Paradox wrote: The situation here, is heavy load. Essentially it requires a fair bit of programmer time to get right (and there is only one who currently knows the system well enough to take this o...
- by MainTrain - at 2013.10.22 13:30:00
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13. Kill rights overview colour tag still dodgy - in Issues, Workarounds & Localization [original thread]
CCP Paradox wrote: The situation here, is heavy load. Essentially it requires a fair bit of programmer time to get right (and there is only one who currently knows the system well enough to take this on) and with Rubicon we have had other feat...
- by MainTrain - at 2013.10.22 12:39:00
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14. Sticky:[Rubicon] Ghost Sites & Ascendancy Implant Set - in Test Server Feedback [original thread]
Sabriz Adoudel wrote: CCP Affinity wrote: The NPCs are still being tweaked but they should be pretty tough and yes, there will be a slight delay Will the rats be akin to mission rats (primarily posing a threat through predictable incomi...
- by MainTrain - at 2013.10.22 11:51:00
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15. The 7th are recruiting! Pvpers, Indy toons and everything else - in Alliance and Corporation Recruitment Center [original thread]
bump!!
- by MainTrain - at 2013.10.18 12:27:00
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16. Anyone know CCP's legal contact details? - in EVE General Discussion [original thread]
Wait what so after all that the OP had not actually tried emailing the pretty obvious address posted by Stillman ... we all want to know why you want that address by the way!
- by MainTrain - at 2013.10.17 15:33:00
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17. The 7th are recruiting! Pvpers, Indy toons and everything else - in Alliance and Corporation Recruitment Center [original thread]
So following our recent move from one area of null sec we have decided to expand. At the moment we are a close knit established corp with clear goals. We are in a large organised social null sec alliance that likes to get involved in a good bit o...
- by MainTrain - at 2013.10.11 12:53:00
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18. Sticky:Dev Blog: New Player Training Sessions - in EVE Information Portal [original thread]
My big questions, and likely already asked (at work so ability to scroll through pages of forums is limited) 1. What is to stop people from coming in and interrupting, suiciding folk etc etc 2. Is there potential for this to be held in polaris t...
- by MainTrain - at 2013.10.10 14:02:00
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19. Scanning issue - 0m - 0% - in Issues, Workarounds & Localization [original thread]
Since downtime any cosmic sigs in the Scanner overlay appear at 0m and 0% on the map screen it is not possible to even being scanning down items. screen shot in link imgur scanning image this is appear on both accounts. BR submitted
- by MainTrain - at 2013.09.07 12:53:00
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20. Restoration Node in Data and Relic Sites hacking causes massive Lag - in Issues, Workarounds & Localization [original thread]
Rivr Luzade wrote: Yes, there will be lag, but there was no lag at all before 1.1. I could click around on the grid with a Restoration Node (RN) and several other defensive modules (DM)and the mini game recognized all my clicks on other modules...
- by MainTrain - at 2013.09.06 11:47:00
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