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1. Storage facilities so whats next - in Test Server Feedback [original thread]
Originally by: Fulbert Housing and lifesupport for settlers. Energy management (energy plants, etc.) Forced settler breeding facilities and clone vats? Originally by: Fergy Fergs Cheeseburger factories!!! omnomnomnom I del...
- by Manfred Rickenbocker - at 2010.03.16 18:56:00
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2. Drones Interfacing skill - in Skill Discussions [original thread]
Originally by: Jotobar Seeing as the requirement for t2 sentries is drone interfacing/sharpshooting 4 and sentry drone interfacing 5 if your goal is to maximize sentry drone damage you train sentry drone interfacing 5 first, ofcourse. ...
- by Manfred Rickenbocker - at 2010.03.11 18:36:00
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3. New Dev Blog: Livin' on a Prayer - in EVE Information Portal [original thread]
Originally by: Destination SkillQueue Originally by: Nova Fox I say send in the marines Might not be an option for a long time. It could be months before the combat aspect is ready to be integrates to the industrial side. I tru...
- by Manfred Rickenbocker - at 2010.03.10 20:17:00
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4. New Dev Blog: Livin' on a Prayer - in EVE Information Portal [original thread]
Several things: 1) Is there a limit to the number of people on a planet? 2) Is there a global space limit to a planet? 3) Is there a limit to the space an individual player can use on a planet? (command point limit, power limit, etc) 4) Is there a...
- by Manfred Rickenbocker - at 2010.03.10 17:17:00
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5. My take on a new bounty system - it¦s exploit-proof - in Features and Ideas Discussion [original thread]
Ill agree with the above, module prices are an incomprehensible way to calculate bounty value. The real problem with the current bounty system is through cloning, not the ship being destroyed. Basically, the bounty on a person will accumulate to ...
- by Manfred Rickenbocker - at 2010.03.08 19:11:00
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6. New Dev Blog: Progress Update: Restoring Tranquility to Tranquility - in EVE Information Portal [original thread]
Originally by: Hud Bannon Ahh...The growing pains of interaction between tons of hugely complex systems. EVE takes on a double entendre when you call it the Sand box. :) Every sandbox gets a few turds in it from wandering animals now ...
- by Manfred Rickenbocker - at 2010.03.02 20:21:00
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7. Is this typical for Null space? - in EVE General Discussion [original thread]
Originally by: Crimson Fix To emphasize about the isk making situation. The rats here are drones. A market cannot be started due to the constant harassment from the roaming pvp fleets, which shuts down any mining ops. Drones drop great com...
- by Manfred Rickenbocker - at 2010.02.23 22:28:00
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8. My most embarassing Eve story & why 1 year playing = still "newbie" - in EVE General Discussion [original thread]
Originally by: Fyrkraag Mine was the session timer. Undocking with a pirate outside thinking that if I just spammed the re-dock I would be ok. Apparently said spamming counted as an action and therefore made me targetable with roughly 30s ...
- by Manfred Rickenbocker - at 2010.02.23 22:05:00
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9. Tracking Computers and Tracking Enhancers - in Features and Ideas Discussion [original thread]
Hands off my tracking enhancers! Nerfing is bad, m'kay? Particularly when working with glass-cannon sniper ships, as others have said, using tracking enhancers replaces the much-desired damage mods and eHP mods. The only place I could see this ge...
- by Manfred Rickenbocker - at 2010.02.19 18:49:00
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10. New Dev Blog: Introducing Tyrannis - in EVE Information Portal [original thread]
Oh, HA. I just got the expansion name reason. Warhammer 40k's Tyranids will be most pleased... ------------------------ Peace through superior firepower: a guiding principle for uncertain times.
- by Manfred Rickenbocker - at 2010.02.19 18:23:00
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11. New Dev Blog: Introducing Tyrannis - in EVE Information Portal [original thread]
Woohoo! ------------------------ Peace through superior firepower: a guiding principle for uncertain times.
- by Manfred Rickenbocker - at 2010.02.19 18:14:00
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12. Stop whining about skill point discrepancy. - in EVE General Discussion [original thread]
Originally by: Kyra Felann Originally by: Nooma K'Larr Not true. a 200m skill point pilot can wipe the floor with a 2m sp pilot simply because his skills allow for the use of more advanced weapons and weapons use. His point i...
- by Manfred Rickenbocker - at 2010.02.10 22:03:00
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13. New Dev Blog: Keeping EVE running smooth and fun to play - in EVE Information Portal [original thread]
Edited by: Manfred Rickenbocker on 10/02/2010 21:55:11 Sounds good! Ive never been able to participate before, hopefully I can now. Edit: Will you be using TQ versions for these tests or will we need to download Singularity patches in order t...
- by Manfred Rickenbocker - at 2010.02.10 21:52:00
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14. New Dev Blog: We Are Aware of the Problem - in EVE Information Portal [original thread]
I for one will welcome our larger blob overlords when this gets fixed. By the way, does CCP realize this will only exacerbate the problem? Once the lag has been fixed and you can bring more peeps, it will only increase the number of players that ...
- by Manfred Rickenbocker - at 2010.02.04 17:35:00
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15. Freighters no more sidewarp/instawarp! - in Features and Ideas Discussion [original thread]
Edited by: Manfred Rickenbocker on 28/01/2010 19:41:40 Ships no longer sideways warp because the way they orient themselves is now independent of their momentum/velocity. The way ships decelerate and accelerate to get into warp has remained un...
- by Manfred Rickenbocker - at 2010.01.28 19:41:00
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16. Real Fleet Combat - in Features and Ideas Discussion [original thread]
Originally by: Albetta Originally by: Tayra Yesu Damage reduction per attacking ship in a focus fire situation? Eliminates the prelocking problem. Just an idea. Problem solved. lets go home people. Realistically, the damag...
- by Manfred Rickenbocker - at 2010.01.25 07:42:00
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17. New Dev Blog: The ALL CAPS Ships Blog - in EVE Information Portal [original thread]
In addition to the mass change, can we get a drone control range bonus to siege modules? It'd be nice to be able to use the large optimal range on certain sentries and park dreads more than 45km from a tower. ------------------------ Peace through...
- by Manfred Rickenbocker - at 2010.01.20 23:10:00
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18. Gallente MkII - in Features and Ideas Discussion [original thread]
Edited by: Manfred Rickenbocker on 18/01/2010 23:31:02 Originally by: Gabriel Karade Manfred, In terms of armour HP buffers/armour repair/Resistances it is somewhat more jumbled now between Gallente and Amarr. You have for example, shi...
- by Manfred Rickenbocker - at 2010.01.18 23:29:00
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19. Suggestion: Nanite Armor plates - in Features and Ideas Discussion [original thread]
Passive armor regen has been suggested before, and because armor amounts on certain ships can get absurdly high (*cough* Damnation *cough*) it could get hard to balance. Furthermore, your mod increases both amount and adds regen, it would be bette...
- by Manfred Rickenbocker - at 2010.01.13 07:29:00
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20. Gallente MkII - in Features and Ideas Discussion [original thread]
I like this, but only so far. Gallente are tricky in that in many areas, they tread margins. For example, adding in HP buffers really steps on the Amarr toes of having massive HP buffers. The only reasons for these massive HP buffers was because o...
- by Manfred Rickenbocker - at 2010.01.12 23:43:00
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