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1. WTS 2x 60 Day Timecodes, 700 mil per code - ONLINE NOW - in Timecode Bazaar [original thread]
One to me
- by Manufakturka - at 2010.09.27 03:53:00
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2. WTS 60 day 700mill ONLINE NOW!!! - in Timecode Bazaar [original thread]
One to Tessionki
- by Manufakturka - at 2010.09.27 03:50:00
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3. WTB 60D GTC, paying 660M - in Timecode Bazaar [original thread]
Prompt delivery needed
- by Manufakturka - at 2010.09.26 11:41:00
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4. WTS 11x60 day gtc's - INSTANT DELIVERY - FASTEST AROUND - 670m each - in Timecode Bazaar [original thread]
One for Manufakturka, too.
- by Manufakturka - at 2010.09.24 21:37:00
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5. Two promised KEY CHANGES MISSING from patchnotes - in EVE General Discussion [original thread]
Originally by: herot no.2 could be covered by this: Quote: Hacking sites now appear more frequently in all security levels of space. I really bloody hope, but issue with hacking sites is that they give out interface controll...
- by Manufakturka - at 2007.11.28 23:54:00
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6. Two promised KEY CHANGES MISSING from patchnotes - in EVE General Discussion [original thread]
Both are CCP_Chronotis area of expertise, I really hope that they wewre simply motted instead of delayed: 1. 0.0 mining changes. We were expecting new asteroid types and some important rebalancing there - especially when mineral compression nerfs...
- by Manufakturka - at 2007.11.28 23:12:00
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7. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
A little polish to Kefira idea: Noone cares about table sizes, since 100MB means nothing for an EVE cluster which generates 5+GB of data per day. . It's additional processing power that hurts. But, let me show you that it wouldn't be a problem:...
- by Manufakturka - at 2007.11.17 12:10:00
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8. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Ernest Graefenberg, you are member of the Coallition, we get it. Now go away. You are also an example of the worst filth that plagues this game, with your maniacal under-the-table peddling of I-WIN button poorly guised as solution. To answer you...
- by Manufakturka - at 2007.11.14 19:09:00
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9. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Aaaand we have a winner theeeeeeeeee Kefira . Your system has few nice advantages not mentioned anywhere: 1) It's totally pro-small fleet combat, but it also provides a huge incentive for proper fleet/dread ops: With most of jobs moved from stat...
- by Manufakturka - at 2007.11.14 14:07:00
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10. Supercaps, Caps, Drones and Fighters, a New Zulupark Blog - in EVE Information Portal [original thread]
Originally by: Jin Entres If you want carriers' and motherships' role to be more support oriented, perhaps you should give them some incentives. How about: ò Remote resistance boosters ò Passive (titanesque) gang bonuses to gang members on ...
- by Manufakturka - at 2007.10.21 17:38:00
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11. Jita fix inside - seriously - in EVE General Discussion [original thread]
Meh, solution is to create specialized marketprices by the mean of taxes and banned items. That's something that people doing in RL, in fact it's only RL answer to stores like Walmart. If you want to implement this idea or one of it's derivat...
- by Manufakturka - at 2007.10.07 08:49:00
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12. Most large guns using 100m3 space in Sisi? - in Test Server Feedback [original thread]
You want to move huge quantities of minerals, move them in huge ship. I mean, it was the reason freighters were created, you know. If you want to do small resupply, then a transport ship will is fine too . When you want to fulfill t1 supply need...
- by Manufakturka - at 2007.10.07 01:30:00
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13. Negative 1 Systems - in Player Features and Ideas Discussion [original thread]
disclaimer: If you're on wrong/right side of Great War, substitute " G alliance" with " B alliance". It would suck for general population especially for small corps and individuals. Why? Because the only single way to make it usable in any ...
- by Manufakturka - at 2007.10.07 01:26:00
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14. Most large guns using 100m3 space in Sisi? - in Test Server Feedback [original thread]
Dear Goons, could you please stop yapping? Really, get a f* freighter and do your logistics the proper way . It will increase since you would probably want few corp buddies to escort you. It will provide a lot of fun and game content for raider...
- by Manufakturka - at 2007.10.07 01:10:00
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15. Reducing Fleet Lag and reducing the amount of players in battles. - in Player Features and Ideas Discussion [original thread]
Edited by: Manufakturka on 04/10/2007 21:40:16 Pilk wins the cookie and a title of poster of the week. Please, post your suggestion in SHC - this forum is nto read by anyone:(
- by Manufakturka - at 2007.10.04 21:40:00
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16. Another solution to POS warfare blobbing - in Player Features and Ideas Discussion [original thread]
I would sent my dreds/BS to safe and smack at your 250 man fleet while my other fleets *****your poses in systems nearby.
- by Manufakturka - at 2007.10.04 18:51:00
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17. Another solution to POS warfare blobbing - in Player Features and Ideas Discussion [original thread]
Uhm, no ad no. There are very very few systems that have 40 moons or more, even those systems are never POSed to full and there are no systems with 100 moons and more. People blob in POS warfare because having more dreads is better, if you can ge...
- by Manufakturka - at 2007.10.04 07:24:00
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18. Concord - A two stage response - in Player Features and Ideas Discussion [original thread]
1) Suicide ganking is fun. 2) proposed idea does not affect it in any way. 3) It would help accidential aggros a lot, lower petition quoene and make a lot of people avoid extremly irritating situations. 4) Make accidential default option selectabl...
- by Manufakturka - at 2007.10.03 23:37:00
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19. Cascade Bomb? - in Player Features and Ideas Discussion [original thread]
Make bombs work that way, missiles would be instakilldeath. Or just nerf their damage 5 times and increase range fourforth, so they're good at cleaning junk like capsules, wrecks, containers, newbieships and biomass.
- by Manufakturka - at 2007.10.03 23:31:00
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20. Blobing, And for once, not a whine, complaint or "solution" - in Player Features and Ideas Discussion [original thread]
1) maneuvering doesn't work in fleet battle lag. Try flying 10km/s+ ship to see for yourself. 2) Every single gun in eve would have to be rebalanced. 3) speed ships would become useless. 4) Every effect would have to be rebalanced( unless you want...
- by Manufakturka - at 2007.10.03 23:28:00
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