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1. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Yun Kuai wrote: And what about those of us who go after BC's and cruisers or packs of destroyers in our arazu? Because your ignorance on how to solo PVP in an arazu is showing. Yes you have a long point, but every ship in the game is faster t...
- by MaraudR73 - at 2014.05.25 20:16:00
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2. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Templar Dane wrote: I think the rollback idea is a good one. It's man up or run, with a penalty for running. If you were forced out of a plex because of a blob, and they leave ANYWAY you can go right back in the plex. You'll have to start fro...
- by MaraudR73 - at 2014.05.23 22:51:00
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3. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
There is not enough rage in this forum for CCP to change their minds. (Like the Freighter Changes) CCP is just gonna push this through, and small kiting gangs and the warp disruptor are getting nerfed. But I surely hope that they will make the ra...
- by MaraudR73 - at 2014.05.23 11:48:00
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4. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
After trying on SiSi I have to say the spawn rate is a bit excessive. 5 spawns in a novice and 7 in a small is a bit too much. Better would be 3-4 spawn in novice and 4-5 spawns in Small Didnt try out the Large but I read somebody posted about tho...
- by MaraudR73 - at 2014.05.23 11:26:00
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5. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Quote: I am not saying you can't fly a pvp fit in any plex but the plexes you can run will be cut in half (at least maybe a third in some cases) if you fly a pvp fit rather than a pve fit. What you and alticus show is that if you have a pvp f...
- by MaraudR73 - at 2014.05.23 10:50:00
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6. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Master Sergeant MacRobert wrote: Master Sarge Recommendation for implementation of Rollbacks to timers.... Apparently it's a b**** to mess with the timer code as it is implemented right now. When CCP finally cleans it...
- by MaraudR73 - at 2014.05.23 00:16:00
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7. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Yes, this whole MMJD is a nerf to warpdisruptors and solo kiting and small kiting gangs..... NO to MMJD Or at least drop the range on MMJD to 75km
- by MaraudR73 - at 2014.05.22 11:26:00
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8. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
I like the idea of making them % based so other ships then Freighers can use them too. For example make them 25% with stacking penalty Looking at the math it wouldnt make much of a difference for already fast ships compared with rigs. +1 for the...
- by MaraudR73 - at 2014.05.21 18:11:00
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9. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Thank you Fozzie for listening to the players! I am still not very happy with align-time nerf on the Jump Freighters, but at least we have to option now to refit as we want without having to spend hundreds of millions on rigs that you cant chang...
- by MaraudR73 - at 2014.05.21 17:58:00
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10. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Like I read a couple of times, its a good idea to make the range of the MMJD 75km with 9 seconds spool time, that would make them in line with the Battleships. I still think the MMJD is just a big nerf to the warp disruptor and I still think MMJD...
- by MaraudR73 - at 2014.05.19 19:54:00
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11. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Sipphakta en Gravonere wrote: MaraudR73 wrote: I will have to pay 1.5 Billion for T2 rigs to get the same cargohold on my Rhea and then I still get the align-time nerf! Once the market settles and there is actual demand for t2 cargo rigs,...
- by MaraudR73 - at 2014.05.19 19:03:00
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12. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
I paid almost 7 Billion for my Rhea and now I have to pay 1.5 Billion more to get a ship that is worse then before???? Hell no to these Jump Freighter changes!!! I will have to pay 1.5 Billion for T2 rigs to get the same cargohold on my Rhea and...
- by MaraudR73 - at 2014.05.19 18:47:00
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13. WTS awesome Trade/Prod./Research char, 18,5m sp - in Character Bazaar [original thread]
Ok. Sending Money and Account-Name to Aiphona in game.
- by MaraudR73 - at 2014.04.08 18:52:00
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14. WTS awesome Trade/Prod./Research char, 18,5m sp - in Character Bazaar [original thread]
OK, SOLD for 6.2 Billion I will send you the isk and my accountname within 30 minutes (not at home right now)
- by MaraudR73 - at 2014.04.08 17:58:00
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15. WTS awesome Trade/Prod./Research char, 18,5m sp - in Character Bazaar [original thread]
6 Billion Buyout
- by MaraudR73 - at 2014.04.08 10:48:00
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16. Trade Character For Sale - in Character Bazaar [original thread]
Georgie Du'Ptalotofus wrote: MaraudR73 wrote: Offering 2.5 Billion for the char this isn't a race to the bottom pal. While I like the fact that traders naturally want to buy low and sell high, I hold my price firm and remind you tha...
- by MaraudR73 - at 2014.04.08 10:32:00
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17. Trade Character For Sale - in Character Bazaar [original thread]
Offering 2.5 Billion for the char
- by MaraudR73 - at 2014.04.07 22:20:00
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18. ECM Modules change to 1 module per enemy ship - in Player Features and Ideas Discussion [original thread]
Ok, so this forum is full of Trolls. Dont even know why I bothered posting an idea in the Features and Ideas Forum. Have fun Trolling o7
- by MaraudR73 - at 2011.11.04 17:52:00
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19. ECM Modules change to 1 module per enemy ship - in Player Features and Ideas Discussion [original thread]
TrollFace TrololMcFluf wrote: Sooo because you cant adapt and choose to die you want to turn blackbirds,falcons,rooks and widows into worthless ships. Heres some tips for your iddy biddy pirates that cant adapt so you choose to die and cry. F...
- by MaraudR73 - at 2011.11.03 22:32:00
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20. ECM Modules change to 1 module per enemy ship - in Player Features and Ideas Discussion [original thread]
Callic Veratar wrote: I agree, if we also only allow 1 gun module, 1 tank module, and 1 cap module. Did you even READ the post?? It doesnt change ANYTHING for big fleet engagements since the Jamming ship will spread his modules and will pu...
- by MaraudR73 - at 2011.11.03 22:20:00
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