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1. Warp speed changes need a redo - in Player Features and Ideas Discussion [original thread]
Bottom line: spending so much game time staring at the warp effect is very boring. I have a couple of hours a day to play. I'm not going to head off on a roam in the hopes of finding a fight and spend the vast majority of it staring at the insi...
- by Mariner6 - at 2014.08.12 02:46:00
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2. Sticky:Dev blog: Into the Known Unknowns: Wormhole Updates with Hyperio... - in EVE Information Portal [original thread]
Most changes look good but Mass change: -1 I can't see small corps risking closing their WH entrances off with caps after this change. Simply too risky. Large corps can certainly continue to do it as they have enough numbers to adequately defend t...
- by Mariner6 - at 2014.08.07 03:21:00
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3. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
Lowsec again? No issue with that I guess but it would be nice if something like this could be seeded in NPC Null only. Might spice things up a bit down here. Some extra small gang incentive would be nice like your doing in lowsec with your clone t...
- by Mariner6 - at 2014.08.01 00:58:00
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4. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
These changes seem absolutely reasonable and sufficient. Nice to see small tweaks instead of just crushing a ship into oblivion. Any more nerfing on the Ishtar will kill it. Perfect, now how about putting that power grid back into the Vigilant?!
- by Mariner6 - at 2014.07.29 23:22:00
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5. A small boost to the Syndicate LP store - in Player Features and Ideas Discussion [original thread]
As a denizen of syndicate I support this proposal!
- by Mariner6 - at 2014.06.18 23:46:00
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6. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Let me start by quoting CCP Fozzie: "At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used...
- by Mariner6 - at 2014.04.15 00:48:00
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7. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
I've been dreading this post. I really expected to read from CCP Rise that the Vindi had some of that "Fixing strangenesses in the attributes by lowering PG some" I'm greatly relieved. Thanks CCP. +1 to all changes. (Now please go back and add ...
- by Mariner6 - at 2014.04.15 00:33:00
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8. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
This change seems reasonable. I do find it funny that no one ever complained about drone assist back when all drone boats sucked though, and just because it became a winning tactic with archons and domi's we now have to resort to this vice maybe ...
- by Mariner6 - at 2014.02.07 02:38:00
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9. Drone Assist: Kill It With Fire - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: Mariner6 wrote: At the end of the day, if drone assist went away would any of that really change? The alpha of sentries may not be delivered with perfect volley like it does now but with everyone following primary calls...
- by Mariner6 - at 2014.01.03 11:44:00
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10. Why do people fly BS? - in EVE General Discussion [original thread]
I really used to enjoy flying BS's due to the high tank and ability to really manage a lot of different aspects of the ship such as cap, reps, ewar, neuts, flights of drones, shooting etc all at once. You also have to think ahead a lot more with a...
- by Mariner6 - at 2014.01.03 01:13:00
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11. Drone Assist: Kill It With Fire - in Player Features and Ideas Discussion [original thread]
I like the fact that drones can be assisted because in small gangs its one way to overcome ECM which is a nice balance and gives some interesting dynamics to drone ships which for so long have been fairly meh in PvP. The overall complaint seems t...
- by Mariner6 - at 2014.01.03 00:57:00
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12. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
-1 to this nerf. If they were OP then you would see the sky blotted out with them, but you don't. Because plenty of them die even to T1 boats with its mighty web bonus. Is the web bonus strong? Sure, but your paying big isk for it and its short ra...
- by Mariner6 - at 2013.11.27 12:51:00
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13. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
T2 are specialized right? By the time you should be flying HAC's you should be able to choose from the 4 races. I don't need the same thing from each race like in T1. That said, the Diemost should be a specialized brawler and very scary at zero. S...
- by Mariner6 - at 2013.08.03 21:21:00
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14. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Naoru Kozan wrote: Roime wrote: On ships using weapons like heavy drones and blasters, local rep bonuses fit the bill. Gallente CSes are not meant for sov blobs. +1 Not everyone wants to fly in a biggass blob and get vollied off the fiel...
- by Mariner6 - at 2013.08.03 21:05:00
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15. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
One of two Gal boats needs an HP bonus, both with the armor rep bonus makes no sense. You eventually want to put these things on grid as an FC boat? Well if it can't survive then what's the point? Leave one for small gang work and make one for big...
- by Mariner6 - at 2013.08.03 19:55:00
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16. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Mariner6, 04, 08, 14, 71, 69, 76, 70, 65, 12, 25
- by Mariner6 - at 2013.08.03 13:18:00
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17. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Cofalib wrote: I have a concern, that I am not sure is valid, since I haven't tested the values myself yet, but how are medium rails, with the RoF and Damage increase, gonna compared to PULSE LASERS. As medium pulse right now is fairly low on D...
- by Mariner6 - at 2013.07.29 13:48:00
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18. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Ishtar looks interesting and all around better. But as mentioned it benefits at best from only 3 bonuses at any one time. And if your using medium drones then only two...but I guess if you want it to specialize in this way that's ok I suppose, wil...
- by Mariner6 - at 2013.07.29 13:19:00
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19. Brutix/Myrm rep bonus - in Player Features and Ideas Discussion [original thread]
Denuo Secus wrote: Mariner6 wrote: ....the Ancillary ARs: Well, you know I find them to be still meh. I want to use them as widely as I use an ASB but frankly, just not in the same ball park..... I read this quite often. Only I cannot rep...
- by Mariner6 - at 2013.06.20 10:59:00
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20. Space Terrain, weather, and the fog of war - in Player Features and Ideas Discussion [original thread]
I love PvP in this game and I really like the way the game is progressing but one area I have always felt it lacked was "terrain" that added some friction, fog, and complexity to the game. Terrain in space? What? !!! So you all remember Captain ...
- by Mariner6 - at 2013.06.20 03:29:00
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