Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
I like Dierdra Vaal's line of incentive thinking, but I would make the incentives this way: 1. There are multiple levels of wardec, corresponding to intended scale of conflict and isk cap for ending the war in #2 2. If the Defender inflicts enoug...
- by Marshiro - at 2012.03.29 15:10:00
|
2. The Real Issue with Links - CCP Please read - in EVE General Discussion [original thread]
Simply agree with OP here.
- by Marshiro - at 2012.03.24 09:34:00
|
3. New patch Update 1.5 launcher broke - in Linux [original thread]
Ubuntu 11.04 natty user here. Here is what I am getting: Terminal; EVE Client version 7.3 build 349998 starting 02:12:35 Multi-Language System: Client using language [EN] Starting up Trinity through _trinity_deploy.dll ... fixme:msvcrt:_setmbcp ...
- by Marshiro - at 2012.03.14 07:17:00
|
4. Best tackler? - in Ships and Modules [original thread]
proetus why bother burning in paper thin ships when you can just cntl click in your brick?
- by Marshiro - at 2012.03.04 06:07:00
|
5. How much tank do you need to survive C5 cap escalations? - in Missions & Complexes [original thread]
I'm recently planning to train my characters with captial skills for wormhole use. Dreads have vastly superior DPS so I would like to warp it in as quickly as possible. So we need a triage carrier that can: Tank initial spawn + 16 sleeper battles...
- by Marshiro - at 2012.03.02 05:44:00
|
6. [Press Release] Red Frog Freight 2011 Annual Activity Report - in Market Discussions [original thread]
awesome
- by Marshiro - at 2012.02.28 17:44:00
|
7. Why Fly Gallente? - in Ships and Modules [original thread]
Moros and Nyx, u foo also afk boats also mastery of the undock finally t3h talobound that does 1k dps @.@ and have drones
- by Marshiro - at 2012.02.22 15:29:00
|
8. Is hybrid better training goal then lasers now? - in Ships and Modules [original thread]
So the Hybrids have been buffed and the number of viable ships using it have vastly increased. So lets compare with what you get for Energy Weapon and Hybrid skills: Excluding frigs, they are easy to train and hybrids win here as well: With hyb...
- by Marshiro - at 2012.02.20 08:52:00
|
9. Sticky:New dev blog: The Ease of EVE - in EVE Information Portal [original thread]
Things that need to be taught: 1. You are not your ship. Hell, you are not even your character. The first thing you should do as a n00b is roll alts and learn how they work. For any player intending to do anything beyond flying spaceships, they ar...
- by Marshiro - at 2012.02.17 12:47:00
|
10. Who the hell is flying the rokh? - in Warfare & Tactics [original thread]
eve-kill top 20 kill rankings 1Drake77956 2Tornado24723 3Hurricane24538 4Maelstrom22420 5Tengu21599 6Oracle15065 7Abaddon14864 8Scimitar10145 9Sabre9174 10Huginn8524 11Rokh8094 12Zealot7757 So I was talking to some goons about Rokh as a fleet s...
- by Marshiro - at 2012.02.09 06:57:00
|
11. Let me tell you why people are killing highsec miners. A manifesto. - in EVE General Discussion [original thread]
Up to the front for nice op~
- by Marshiro - at 2012.02.08 13:11:00
|
12. Battleship Price Inflation - in Market Discussions [original thread]
Bad posting on the forums: Damn goons
- by Marshiro - at 2012.02.05 10:49:00
|
13. Making Missions awesome - in Player Features and Ideas Discussion [original thread]
PvE in EVE gets boring after a while. This can be improved with more imagination in applying the current game engine. A much improved missioning experience can be done when each mission is carefully designed and crafted to be puzzles and challeng...
- by Marshiro - at 2012.01.30 19:41:00
|
14. Blob mobility, a lasting mistake that is not addressed - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: A mass/time limit on gates, while initially interesting, would kill fleet pvp of all sizes, as whoever camps the gate first would automatically win. 2 fleets would simply sit staring at the gate, unwilling to jump through simpl...
- by Marshiro - at 2012.01.30 19:34:00
|
15. Blob mobility, a lasting mistake that is not addressed - in Player Features and Ideas Discussion [original thread]
Markus Reese wrote: Typically, a small gang should be moving faster than a unified large blob. Also, this would seriously disrupt soverignty warfare. I don't need to get into the full specifics of spies, but if alliance a is planning to attack ...
- by Marshiro - at 2012.01.30 05:30:00
|
16. Blob mobility, a lasting mistake that is not addressed - in Player Features and Ideas Discussion [original thread]
TL:DR The blob moves far too fast with current mechanics, and this allows this allows them to catch smaller groups easily and destroy them. Mechanics should be made so that blobs necessarily move slower if they are to maintain fleet coherence. Mec...
- by Marshiro - at 2012.01.28 15:38:00
|
17. 10bil Collateralized, 5% Bond, 1month - in Market Discussions [original thread]
PM sent to Vaerah I haven't ran a bond before, so I need to ask how does this sort of thing usually work in operation? How are stuff transfered and such to prevent errors and other losses?
- by Marshiro - at 2012.01.03 10:25:00
|
18. 10bil Collateralized, 5% Bond, 1month - in Market Discussions [original thread]
10 Bil Bond with 5% interest Can be Fully Collateralized (up to 110% of jita sell) with your choice of 3rd party service if demanded Due: Feb 1, 2012 Background: Your standard station trader with a few inter-region alts that side dabbles in cont...
- by Marshiro - at 2012.01.02 07:36:00
|
19. WTS Gall Toon 19m sp HAC/Drones - in Character Bazaar [original thread]
4.3b
- by Marshiro - at 2011.12.31 12:09:00
|
20. Concept: The Übertracker - in Warfare & Tactics [original thread]
The narwhal kb link explains what you are suppose to do with it: 1. Inside a WH: no hot drops to kill you 2. Long web loki killing opponent velocity to nothing, since it isn't stacking penalized MASSIVE DPS VIA DREADS: Win. As people use Dreads...
- by Marshiro - at 2011.12.31 11:10:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |