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1. Planetary Interaction: Long Term Rules? - in Science and Industry [original thread]
Yes, you can put your command center wherever you want and locate the launch pad near whatever resources. The only painful part I find in this is the view goes to your command center by default, then you have to spin the globe to find your harvest...
- by Masterofone - at 2012.11.20 21:59:00
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2. PI - 1 Pilot Picking Up For Multiple Characters - in Science and Industry [original thread]
Maximus Hashur wrote: Im about to launch a PI endeavor into null sec and have a few questions: With multiple PI toons how do i pickup one toons product with a seperate toon? IE i have a toon trained to fly a viator and one who is not. They bo...
- by Masterofone - at 2012.06.06 05:21:00
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3. PI Isk/hr? - in Science and Industry [original thread]
Maximus Hashur wrote: Im about to launch a PI endeavor into null sec and have a few questions: With multiple PI toons how do i pickup one toons product with a seperate toon? IE i have a toon trained to fly a viator and one who is not. They bo...
- by Masterofone - at 2012.06.06 05:07:00
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4. Quick question on buy orders - in Market Discussions [original thread]
What range did you select when you created the buy order? Take a look at your buy order and see what the range was. You can also look in your wallet, i think it's the transactions tab, that shows the records of the buy orders, it should show you ...
- by Masterofone - at 2012.05.17 23:25:00
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5. Capital jump drive issues - in Player Features and Ideas Discussion [original thread]
Andy, I like the clarity you are adding with the last post and the creative way you are slipping capitols into hi sec space. The object showing up on overview could register as a Gǣspatial disturbanceGǥ and due to its strength you can lock on ...
- by Masterofone - at 2012.05.17 00:19:00
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6. PI - Extraction Times - in Science and Industry [original thread]
I typically run 3 day cycles, I have a lot of other responsibilities in corp that makes logistics more of a challenge so this works pretty well. There is also the concern of burning out the resource area and having to move. I use 10 extractor head...
- by Masterofone - at 2012.05.16 23:46:00
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7. Planet TAX how is it calculated - in Science and Industry [original thread]
Crawler wrote: I did some calculations and found that producing to P3 over 2 planets will make 1/3 of your profit go away just in tax and that is if you get your materials from planets with 12,5% and 10% tax. Not trying to be critical or so...
- by Masterofone - at 2012.05.16 23:11:00
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8. Capital jump drive issues - in Player Features and Ideas Discussion [original thread]
First let me apologize for the length of this reply, I tend to over think and over explain things. I think what you are trying to do is change Jump Drives into some sort of super FTL drive that still travels in the same physical space. Oxford D...
- by Masterofone - at 2012.05.11 21:16:00
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9. PI "OSNAP" feature - in Player Features and Ideas Discussion [original thread]
+1 for OP idea. Also - can we get a fix for the link distance? Just because a gas planet is bigger doesn't mean i'm going to willingly place my stuff further apart. If I put two pins as close together as possible that should be the same distance ...
- by Masterofone - at 2012.05.09 00:30:00
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10. A thought on corp management... - in Player Features and Ideas Discussion [original thread]
+1 and a bump maybe that could be a leadin for an overhaul of the roles? If they can every figure out what the disgruntled CCP employee did to the code all those years ago. (that might be urban legend but it makes sense why one of the worst mech...
- by Masterofone - at 2012.05.09 00:23:00
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11. Capital jump drive issues - in Player Features and Ideas Discussion [original thread]
Perhaps the OP would like to read what a JUMP drive actually is and why the cyno field is needed? http://wiki.eveonline.com/en/wiki/Jump_drive "Capital ships require a jump target in order for their jump drives to lock onto and create a tempor...
- by Masterofone - at 2012.05.09 00:06:00
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12. skill queue = 24h per 30 days of unused paid subscription. - in Player Features and Ideas Discussion [original thread]
Are you training nothing but level 1-3 skills? If your going to be away for a period of time stack up 23 1/2 hours of short skills then put a long level 5 at the end, if you come back before it's done just drop things in front of it. Keep a level ...
- by Masterofone - at 2012.05.08 22:19:00
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13. Are you stupid, CCP? - in Issues, Workarounds & Localization [original thread]
Try going to your account management page at secure.eveonline.com, log in and wala there is a link (looks like an ad) to take you to your gifts. And might i suggest laying off the red bull, you seem kinda on edge.....
- by Masterofone - at 2012.05.08 07:09:00
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14. locked out at under 1900 pop? - in EVE General Discussion [original thread]
OK, i don't know why i picked this topic to pop this characters forum cherry in but here goes....... Jita server: 0 Belts 33 Moons 8 Planets 7 Gates 14 Stations 14 Stations of peoples stuff to track Major market hub xxx,xxx transactions to s...
- by Masterofone - at 2012.04.27 23:44:00
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