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1. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
Firstly, I have no problem with the principle that we can't just wake up one morning and find a Modular POS solution has appeared fully-formed. But I would assume that at some point there are going to have to be some big step-change projects. If n...
- by Matthew - at 2013.01.17 20:55:00
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2. GTX 670 Triple Screen / Clients - in Issues, Workarounds & Localization [original thread]
Thokia wrote: All three monitors are connected via the 670. However I bought an HDMI to DP adapter, as I heard the DP connection has a more stable connection than the HDMI. Also, for the above. I could understand that the refresh rates are b...
- by Matthew - at 2012.12.13 15:11:00
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3. GTX 670 Triple Screen / Clients - in Issues, Workarounds & Localization [original thread]
What refresh rates are the three monitors showing as being connected at (particularly the one connected over HDMI)? I've got a dual-monitor setup with one at 120Hz and one at 60Hz, and the two different refresh rates cause VSync to do some interes...
- by Matthew - at 2012.12.13 11:58:00
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4. material requirements for Procurer - in EVE Technology Lab [original thread]
The problem is that you are only retrieving the "Raw Material" requirements (those that suffer waste). You need to retrieve the "Extra Materials" as well (those that do not suffer waste). For a long time, T1 manufacturing didn't feature Extra Mate...
- by Matthew - at 2012.12.04 19:45:00
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5. DB Dump Tech III BP materials - in EVE Technology Lab [original thread]
ramTypeRequirements is the table you want, but it is referenced on the blueprint TypeID, not the product. So for your product of typeID 30125, you can go through invBlueprintTypes (productTypeID=30125) to find the corresponding blueprint is bluep...
- by Matthew - at 2012.05.08 22:00:00
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6. Sticky:New dev blog: Changes to Toolkit Exported Data - in EVE Information Portal [original thread]
Many thanks for the detailed explanation, sounds like it has the potential for significant benefits, which makes it easy to accept the additional work it'll need. Though a 3rd party community project to script this back into SQL tables would be a...
- by Matthew - at 2012.05.04 07:51:00
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7. Sticky:New dev blog: Changes to Toolkit Exported Data - in EVE Information Portal [original thread]
CCP Solomon wrote: As some have correctly noted, the reason for the split format delivery is due to an internal process change in how we manage static data, both during authoring and at run-time. This is a gradual migration effort that will see...
- by Matthew - at 2012.05.03 20:05:00
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8. Does warp velocity affect warp acceleration - in EVE General Discussion [original thread]
Whether you are better off with increased maximum warp speed or decreased align time will depend on several factors: 1) How far you are warping The fixed warp acceleration rate means that if the warp is short enough for you to not achieve you...
- by Matthew - at 2012.01.10 09:25:00
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9. Wallet Journal and Incursion Bounty Surcharge - in EVE Technology Lab [original thread]
I can't remember how off-hand, but I remember I found a "trading with yourself" case where even refTypeID was not a sufficient dis-ambiguator. The only way I could tell which side of the "Journal Transaction" was which was that the "amount" in one...
- by Matthew - at 2011.10.04 12:01:00
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10. New Dev Blog: Power to the People... - in EVE Information Portal [original thread]
This is pretty awesome. In terms of format, .bak is fine for me. Alternatively XML would be preferred and would have the advantage of being able to be unified between static historic dumps and any potential API service for near-live data. I wou...
- by Matthew - at 2011.08.30 19:40:00
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11. Nullsec design goals feedback: Industry - in Features and Ideas Discussion [original thread]
High-Sec Facilities NPC Material, Time and Copying slots remain unchanged. These are the basic elements of the science path. NPC invention slots should be removed. Invention is on a par with Reverse Engineering as an advanced element of the sc...
- by Matthew - at 2011.08.21 22:45:00
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12. Nullsec design goals feedback: Industry - in Features and Ideas Discussion [original thread]
Originally by: Seraphina Amaranth "highsec is for all goods, but expensive to produce, low-sec is for cheaper production but riskier transport, and null-sec is for more profitable, faster production, provided you can build the infras...
- by Matthew - at 2011.08.21 22:27:00
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13. Nullsec design goals feedback: Mining - in Features and Ideas Discussion [original thread]
Ice Mining Originally by: CCP Greyscale Thinking about it a bit, not sure where we're going to go. We might not change it at all, we might just make hisec belts deplete (and regen as normal) so they can roughly meet hisec demand. Ve...
- by Matthew - at 2011.08.21 21:01:00
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14. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: CCP Greyscale And yeah, trade's only got a real chance of happening between alliances in a structured, bilateral manner, ie alliance leaders negotiating with alliance leaders. There's not going to be much room for independen...
- by Matthew - at 2011.08.05 12:21:00
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15. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: CCP Greyscale Originally by: Kaksakamasami 3. Quick fix to 0.0 industry: Kill mineral compression and make all 0.0 ores equal in terms of isk/hour income (which means that strip mining 0.0 veld would literally drown ...
- by Matthew - at 2011.08.04 19:45:00
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16. New Dev blog: Contracts in the API - in EVE Information Portal [original thread]
So, if we take it as read that queries against contract/order end date are expensive, but those against start date are reasonable, and that this cannot easily be changed, then the proposed solution seems reasonable. Given this, there seem to be th...
- by Matthew - at 2011.07.31 15:22:00
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17. Incarna - The End of Immersion - in EVE General Discussion [original thread]
Originally by: Yarrrrrhh Originally by: Matthew What does not wearing boots add to the gameplay of Eve? Because I enjoy walking bare feet in real life and my godlike avatar in this awesome space ship game is unable to accomplis...
- by Matthew - at 2011.07.05 14:56:00
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18. Incarna - The End of Immersion - in EVE General Discussion [original thread]
Originally by: Yarrrrrhh If you had the option to actually look at your avatar naked, covered in goo in your pod - would that suck or or would it make the whole game more realistic? It would add exactly zero value to the game for me. I...
- by Matthew - at 2011.07.05 13:46:00
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19. Incarna - The End of Immersion - in EVE General Discussion [original thread]
Originally by: Yarrrrrhh WHAT'S WITH THIS OBSESSION ABOUT PANTS, UNDERWEAR AND CLOTHES? I dunno, try standing up in your workplace and asking the same question? Or is work also not for adults because it features clothing? It seems mos...
- by Matthew - at 2011.07.05 13:30:00
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20. Incarna - The End of Immersion - in EVE General Discussion [original thread]
My take on this is that immersion is good, but game mechanics that work is the priority - "immersion" quickly wears thin if it involves repetetive or annoyingly redundant steps that serve no genuine game mechanic function. Some kind of semi-docke...
- by Matthew - at 2011.07.05 12:28:00
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