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181. Station to gate to gate to station to gate to station; ad nauseum - in EVE General Discussion [original thread]
Originally by: Lena Crews How about not allowing a warp/jump/dock within say... 2 minutes of firing a weapon or having a drone fire a weapon. Originally by: Chukk Flakk I think that if you fight outside of a station, regardless...
- by Matthew - at 2009.01.09 13:42:00
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182. We need tools to allow combat escorts... - in EVE General Discussion [original thread]
Besides, escort mechanics applies to more than just trying to get a hauler through a gatecamp. Many industrial processes involve players sitting in space for significant periods of time in vulnerable ships. Because these ships can be effectively g...
- by Matthew - at 2009.01.09 13:21:00
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183. We need tools to allow combat escorts... - in EVE General Discussion [original thread]
Originally by: Mikal Drey hey hey there are already tools like this ingame and alot better than you suggested. Gang links , Leadership skills , Shield Transporters Remote repping isnt a criminal act either so you have added securit...
- by Matthew - at 2009.01.09 13:13:00
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184. Station to gate to gate to station to gate to station; ad nauseum - in EVE General Discussion [original thread]
Originally by: Orthos Malignos I see the removal of WTZ as part of the issue the OP is facing, but, not one that players who joined after WTZ would really understand. The last time I felt space was big was when I was coasting in to a gat...
- by Matthew - at 2009.01.07 20:00:00
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185. Station to gate to gate to station to gate to station; ad nauseum - in EVE General Discussion [original thread]
Personally I don't think combat at gates and stations is a problem in principle. They are strategically important locations that logically should attract conflict. I also don't think it's a problem if people are able get through ambushes at gates...
- by Matthew - at 2009.01.07 19:30:00
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186. Changes to market data export files broke Access program - in EVE Technology Lab [original thread]
Well, as I said my use is really more of a database manually hacked together for my own use rather than something robust enough to be called a "program". One of several reasons why I've never published it. I note I'm also working in Access 2007, s...
- by Matthew - at 2008.12.29 23:58:00
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187. Changes to market data export files broke Access program - in EVE Technology Lab [original thread]
The "issued" field comes through as text via the linked table. The append query converts it to date/time so it imports properly into the access table which has it defined as a date/time field. ------- There is no magic Wand of Fixing, and it is no...
- by Matthew - at 2008.12.23 00:09:00
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188. Changes to market data export files broke Access program - in EVE Technology Lab [original thread]
My database handles the wallet orders export, rather than the market exports, the "issued" field has the same problems in both though. The process has various manual hacks at the moment, mostly due to my own laziness and that it's only me using i...
- by Matthew - at 2008.12.21 22:21:00
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189. Changes to market data export files broke Access program - in EVE Technology Lab [original thread]
This sort of situation is why I like to isolate my application queries from the raw input data via an intermediate select query. Lets you sort out such annoying parsing, formatting and file merging without having to change the application queries ...
- by Matthew - at 2008.12.21 01:20:00
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190. EVE Online: Quantum Rise 1.0.3 Patch Deployment, Wednesday 10 December - in EVE Information Portal [original thread]
Originally by: Jed Clampett Oh sorry I used a technical term wrong (GTC) so that you can claim you misunderstood, though you darn well know the monthly activation codes sell on the in-game market for ISK. Something like 300K ISK per monthl...
- by Matthew - at 2008.12.10 12:27:00
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191. New Dev Blog: Orca Revisted - in EVE Information Portal [original thread]
Originally by: Bartholomeus Crane Well, what if goods in a players inventory retain their valuation information. Interesting idea, though still fairly tricky to implement, for a number of reasons: 1) Average market prices are easy to ...
- by Matthew - at 2008.11.30 16:03:00
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192. New Dev Blog: Orca Revisted - in EVE Information Portal [original thread]
Originally by: Bartholomeus Crane Undervaluing you own effort/cost happens in the real world as well, but clearly not as irrationally as in EVE. Otherwise, a supreme example of players behaving irrationally on the EVE market. Problem is of...
- by Matthew - at 2008.11.30 12:18:00
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193. Journal API RefID change - in EVE Technology Lab [original thread]
Originally by: Malice Shecktily I'm using a bigint in my journal table, but haven't yet decided whether to just add the magic number or stick with the "cycle" approach I described here I guess that would mainly depend on whether you ...
- by Matthew - at 2008.11.29 17:44:00
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194. Journal API RefID change - in EVE Technology Lab [original thread]
Edited by: Matthew on 29/11/2008 17:39:13 In terms of using RefID, also bear in mind that as well as periodically resetting, it is also not globally unique - i.e. the sell and buy side of a transaction both get the same RefID. A Dev proposal...
- by Matthew - at 2008.11.29 17:37:00
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195. Quantum Rise Database Export? - in EVE Technology Lab [original thread]
Originally by: Malice Shecktily I've just noticed that the refID field in the wallet journal api xml export seems to have jumped to a different number range -snip- Apologies if this should be posted elsewhere - please point me in the rig...
- by Matthew - at 2008.11.29 15:53:00
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196. Journal API RefID change - in EVE Technology Lab [original thread]
Edited by: Matthew on 29/11/2008 15:51:07 As some of you may have noticed, the values of RefID in the Journal API have changed. This is the second time this has happened since we got access to RefID values via the API, but as it has not happen...
- by Matthew - at 2008.11.29 15:50:00
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197. New Dev Blog: Orca Revisted - in EVE Information Portal [original thread]
Originally by: Bartholomeus Crane One consideration is the price of components. Having to buy ready-made components off the market for freighter and Orca production, to a large extend, destroys profitability. In order to compete in the fre...
- by Matthew - at 2008.11.29 14:00:00
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198. New Dev Blog: Orca Revisted - in EVE Information Portal [original thread]
Very interesting blog. With the graph, it would have been interesting to extend the timeline backwards to a point before the announcement of the Orca caused a spike in component prices, for an indication of where the component prices are eventuall...
- by Matthew - at 2008.11.29 13:56:00
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199. "true cost" of an Orca? - in Science and Industry [original thread]
Originally by: Jacque Custeau Long story short, ships that are not built directly from minerals are a headache, in terms of finance, logistics and even skills. I am in a situation now where I am forced to spend 28 days training advanced ma...
- by Matthew - at 2008.11.23 14:42:00
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200. "true cost" of an Orca? - in Science and Industry [original thread]
Originally by: Shintai What? Component prices atm is screwed alot. I dont know if you noticed it. Some components got 300% profit, other dont. Plus the selection of components is very small and I doubt you could even make 1 freighter. ...
- by Matthew - at 2008.11.22 17:17:00
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