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21. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Very interesting changes and certainly something that needed to be looked at given the complete lack of design flexibility offered by the ease by which 100% refines can be reached currently. So generally in support of these changes, but a few poin...
- by Matthew - at 2014.03.21 18:14:00
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22. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: I just figured out how to still margin scam with the various order suspension, cancellation, or marking in the market as "unfulfillable" schemes. There will probably always be some way to work around the rules and gener...
- by Matthew - at 2013.11.22 00:01:00
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23. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Trebor Daehdoow wrote: How about this: Add an "fillableUnits" field to every order (how many he can actually buy with his current wallet), and a "minimum ISK required" field to each player (the amount needed to completely fill the largest marg...
- by Matthew - at 2013.11.21 23:53:00
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24. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Before I touch on the margin trading scam itself, I would like to support calls for the ability to decide whether or not to use the margin trading skill when placing orders. Currently, once you've trained the skill, you are forced to use it on eve...
- by Matthew - at 2013.11.21 19:38:00
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25. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
Firstly, I have no problem with the principle that we can't just wake up one morning and find a Modular POS solution has appeared fully-formed. But I would assume that at some point there are going to have to be some big step-change projects. If n...
- by Matthew - at 2013.01.17 20:55:00
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26. GTX 670 Triple Screen / Clients - in Issues, Workarounds & Localization [original thread]
Thokia wrote: All three monitors are connected via the 670. However I bought an HDMI to DP adapter, as I heard the DP connection has a more stable connection than the HDMI. Also, for the above. I could understand that the refresh rates are b...
- by Matthew - at 2012.12.13 15:11:00
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27. GTX 670 Triple Screen / Clients - in Issues, Workarounds & Localization [original thread]
What refresh rates are the three monitors showing as being connected at (particularly the one connected over HDMI)? I've got a dual-monitor setup with one at 120Hz and one at 60Hz, and the two different refresh rates cause VSync to do some interes...
- by Matthew - at 2012.12.13 11:58:00
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28. material requirements for Procurer - in EVE Technology Lab [original thread]
The problem is that you are only retrieving the "Raw Material" requirements (those that suffer waste). You need to retrieve the "Extra Materials" as well (those that do not suffer waste). For a long time, T1 manufacturing didn't feature Extra Mate...
- by Matthew - at 2012.12.04 19:45:00
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29. DB Dump Tech III BP materials - in EVE Technology Lab [original thread]
ramTypeRequirements is the table you want, but it is referenced on the blueprint TypeID, not the product. So for your product of typeID 30125, you can go through invBlueprintTypes (productTypeID=30125) to find the corresponding blueprint is bluep...
- by Matthew - at 2012.05.08 22:00:00
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30. Sticky:New dev blog: Changes to Toolkit Exported Data - in EVE Information Portal [original thread]
Many thanks for the detailed explanation, sounds like it has the potential for significant benefits, which makes it easy to accept the additional work it'll need. Though a 3rd party community project to script this back into SQL tables would be a...
- by Matthew - at 2012.05.04 07:51:00
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31. Sticky:New dev blog: Changes to Toolkit Exported Data - in EVE Information Portal [original thread]
CCP Solomon wrote: As some have correctly noted, the reason for the split format delivery is due to an internal process change in how we manage static data, both during authoring and at run-time. This is a gradual migration effort that will see...
- by Matthew - at 2012.05.03 20:05:00
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32. Does warp velocity affect warp acceleration - in EVE General Discussion [original thread]
Whether you are better off with increased maximum warp speed or decreased align time will depend on several factors: 1) How far you are warping The fixed warp acceleration rate means that if the warp is short enough for you to not achieve you...
- by Matthew - at 2012.01.10 09:25:00
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33. Wallet Journal and Incursion Bounty Surcharge - in EVE Technology Lab [original thread]
I can't remember how off-hand, but I remember I found a "trading with yourself" case where even refTypeID was not a sufficient dis-ambiguator. The only way I could tell which side of the "Journal Transaction" was which was that the "amount" in one...
- by Matthew - at 2011.10.04 12:01:00
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34. New Dev Blog: Power to the People... - in EVE Information Portal [original thread]
This is pretty awesome. In terms of format, .bak is fine for me. Alternatively XML would be preferred and would have the advantage of being able to be unified between static historic dumps and any potential API service for near-live data. I wou...
- by Matthew - at 2011.08.30 19:40:00
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35. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
High-Sec Facilities NPC Material, Time and Copying slots remain unchanged. These are the basic elements of the science path. NPC invention slots should be removed. Invention is on a par with Reverse Engineering as an advanced element of the sc...
- by Matthew - at 2011.08.21 22:45:00
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36. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Seraphina Amaranth "highsec is for all goods, but expensive to produce, low-sec is for cheaper production but riskier transport, and null-sec is for more profitable, faster production, provided you can build the infras...
- by Matthew - at 2011.08.21 22:27:00
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37. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Ice Mining Originally by: CCP Greyscale Thinking about it a bit, not sure where we're going to go. We might not change it at all, we might just make hisec belts deplete (and regen as normal) so they can roughly meet hisec demand. Ve...
- by Matthew - at 2011.08.21 21:01:00
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38. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: CCP Greyscale And yeah, trade's only got a real chance of happening between alliances in a structured, bilateral manner, ie alliance leaders negotiating with alliance leaders. There's not going to be much room for independen...
- by Matthew - at 2011.08.05 12:21:00
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39. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: CCP Greyscale Originally by: Kaksakamasami 3. Quick fix to 0.0 industry: Kill mineral compression and make all 0.0 ores equal in terms of isk/hour income (which means that strip mining 0.0 veld would literally drown ...
- by Matthew - at 2011.08.04 19:45:00
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40. New Dev blog: Contracts in the API - in EVE Information Portal [original thread]
So, if we take it as read that queries against contract/order end date are expensive, but those against start date are reasonable, and that this cannot easily be changed, then the proposed solution seems reasonable. Given this, there seem to be th...
- by Matthew - at 2011.07.31 15:22:00
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