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381. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: ToxicFire While good for the server, (years after people were telling ccp to get rid of old cans) the loss of new eden can's (a dead end system where session changes do not matter if there a few seconds long people won't car...
- by Matthew - at 2008.02.19 09:02:00
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382. EvE Online in 1979 Pre Alpha Stage - in EVE General Discussion [original thread]
Originally by: Aneu Angellus I think mostly people do, i think most people miss the old UI, the current UI sucks tbh. I for one don't miss having to click tiny button thingys to switch between my high, medium and low slots. Though the ...
- by Matthew - at 2008.02.18 22:18:00
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383. EVE RNG abnormal streakage... would any CCP guy please look into it ? - in EVE General Discussion [original thread]
Originally by: Akita T But isn't that the whole POINT of what we were trying to bring to CCP's attention ? The fact that locally, streaks that shouldn't be happening in a truly random system ARE happening in-game ? Yes, if there is in ...
- by Matthew - at 2008.02.18 21:52:00
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384. EVE RNG abnormal streakage... would any CCP guy please look into it ? - in EVE General Discussion [original thread]
Originally by: Venkul Mul If I get it right (and it go well with Etho point about his test, now that he can do 10 inventions at the same time, getting more streaks in multipliers of 10) a sequence without breaks done in a quiet system coul...
- by Matthew - at 2008.02.18 20:22:00
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385. EVE RNG abnormal streakage... would any CCP guy please look into it ? - in EVE General Discussion [original thread]
Originally by: Etho Demerzel Look, as larshus said before me, that is not how statistics work. If you started to throw dice and got 30 straight 6s wouldn't you start to suspect from the dice you were throwing? Of course I would suspect...
- by Matthew - at 2008.02.18 19:39:00
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386. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: Frug Welcome to the world of MMO development, where some changes are short term and some changes are long term. The sweeping statement that all changes are equal in value is absurd. Of course not all changes are equal. B...
- by Matthew - at 2008.02.18 15:01:00
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387. EVE RNG abnormal streakage... would any CCP guy please look into it ? - in EVE General Discussion [original thread]
Now, as you cannot sample the entire population, it is entirely reasonable to use a sub-sample from a few, or one player. However, the sampling method you use is absolutely crucial to ensure your results are valid. You need to ensure that your sam...
- by Matthew - at 2008.02.18 14:04:00
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388. EVE RNG abnormal streakage... would any CCP guy please look into it ? - in EVE General Discussion [original thread]
Originally by: Venkul Mul Mine is an hypotesis, but I think that there is a RNG dedicated to you as long as you don't change session. If the same RNG was shared by several players there are good probabilities that it would be a source of ...
- by Matthew - at 2008.02.18 14:02:00
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389. Trinity 1.0.2 Patch Deployment, Tuesday, 19 February from 11:00-14:00 GMT - in EVE Information Portal [original thread]
Originally by: Zyrus Corporation I am sorry, but this is obviously NOT true. I was on Singularity a few days ago and I detected one obvious change: There was a tab in the Overview so that you could faster switch between your overview sett...
- by Matthew - at 2008.02.18 09:41:00
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390. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: Gunner Cleanup is not a bad idea as far as stargates or belts are concerned, but removing anchored cans in the middle of nowhere on a grid that most likely only the owner of the can ever loads into his memory is just plain s...
- by Matthew - at 2008.02.18 09:34:00
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391. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: Ephemeron If your reasoning is correct, then there would not be development of Premium Graphics content, on which CCP spent a lot of time and money. The premium graphics was designed to help display the tableau of space ...
- by Matthew - at 2008.02.16 01:44:00
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392. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: Kyra Felann Who the heck are "the dustmen"? In RL, "the dustmen" are the men who come around with a big lorry, usually once a week, and take away everything you don't want anymore. Also known as garbage men, bin men, ref...
- by Matthew - at 2008.02.15 16:29:00
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393. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: Ephemeron People use cans for art because this game doesn't have any proper tools for creating art in space. To be fair, Eve is not and was never meant to be Photoshop in space. While can art was a nice novelty item, art...
- by Matthew - at 2008.02.15 16:26:00
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394. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: CCP Prism X True. However, these are generic items. They don't have certain attributes that the containers have so it's not technically viable to add the timer to them as it would put an overhead on all generic items in the ...
- by Matthew - at 2008.02.15 13:53:00
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395. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: Helison First a question: Does normal space-junk (ships, ...) also has a timer / date of creation? I suspect it doesn't. Moving from e.g. drone bay to in-space doesn't cause the creation of anything, it just changes the ...
- by Matthew - at 2008.02.15 13:06:00
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396. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: Adunh Slavy What I do not see is how will non-anchored cans dealt with. When does the counter invoke, at the anchor event or the launch event. If it is the anchor event and not the launch event, and a non-anchored can is con...
- by Matthew - at 2008.02.15 12:55:00
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397. Trinity 1.0.2 Patch Deployment, Tuesday, 19 February from 11:00-14:00 GMT - in EVE Information Portal [original thread]
Originally by: Loyal Servant I have my makefiles generate my version header that increments the version number in my code as well, but .. i would have to compile my code 3,194 times to simulate what you did... unless you guys just pick a l...
- by Matthew - at 2008.02.15 09:35:00
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398. Wonder when CCP will finally realize - in Test Server Feedback [original thread]
Originally by: Neena Valdi You do realize that to be efficient a load-balancing cluster should be processing a sufficient number of fully parallel tasks at time? With the current server structure, the parallelism occurs on the solarsys...
- by Matthew - at 2008.02.14 09:16:00
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399. Wonder when CCP will finally realize - in Test Server Feedback [original thread]
Originally by: Neena Valdi Just seed all t1 ships onto the market or even add 1-run bpc's to a loot table of the rats or cans inside exploration sites. As soon as you start doing this sort of NPC injection, you can solve any economic s...
- by Matthew - at 2008.02.13 19:27:00
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400. Wonder when CCP will finally realize - in Test Server Feedback [original thread]
Originally by: Neena Valdi Matthew to get the idea about the lag I am speaking about you need to participate one of the fleet battles when local is above 300. Even split over 2 servers, alliances will still be more than large enough fo...
- by Matthew - at 2008.02.13 09:28:00
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