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161. Hulk ganking - in Science and Industry [original thread]
Because it's that difference that is key. Gank viability moves in discrete steps - do you need a cruiser? do you need a battlecruiser? do you need a battleship? do you need 2 battleships? etc If an untanked barge requires 0.7 battleships and a ful...
- by Matthew - at 2009.06.27 11:06:00
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162. Hulk ganking - in Science and Industry [original thread]
Now, first let me say that I accept suicide ganking in high-sec should be possible. However, there are two very different types of ganking, which I have very differing views on: 1) Gank for profit - This is a perfectly legitimate part of the risk...
- by Matthew - at 2009.06.27 11:03:00
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163. Alliance rename resolution - in EVE General Discussion [original thread]
First, I'll say that I don't really care about bob vs goons, and I don't think that particular situation is ever going to be sorted to the satisfaction of everybody. At this point I think it's more important for clear and transparent principles t...
- by Matthew - at 2009.03.27 00:42:00
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164. New Blog: Hardware Upgrades! - in EVE Information Portal [original thread]
Originally by: Ki Sol I know flash drives are fast (internally to the raid) and doing backups and updates MAY be faster but if you are going to reduce your Input/Output from 400k to 100k and your bandwidth from 3GB to 2GB , How is...
- by Matthew - at 2009.02.18 00:10:00
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165. New Blog: Hardware Upgrades! - in EVE Information Portal [original thread]
Originally by: LaVista Vista A normal hard-drive has has moving parts. A solid-state drive doesn't. A solid-state drive is basically a whole bunch of RAM. I imagine the concern is more the flash memory side of the Ramsan 500, rather ...
- by Matthew - at 2009.02.16 19:18:00
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166. 40% of the mineral market comes from loot - in Market Discussions [original thread]
While low-sec is never going to be a miner's paradise, that is no excuse to leave it in it's current state where the rewards for low-sec ores are less than those for high-sec ones. Originally by: Venkul Mul To me it seem that most people ...
- by Matthew - at 2009.02.10 20:59:00
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167. 40% of the mineral market comes from loot - in Market Discussions [original thread]
Originally by: Gaogan Right... but an increase in the basket price means more people will mine. If high sec mining becomes more profitable than mission running, many people will switch. Only sufficient people will switch to stop mining...
- by Matthew - at 2009.02.10 20:54:00
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168. 40% of the mineral market comes from loot - in Market Discussions [original thread]
The difference is what happens if the mineral price ratios get out of line. Right now, if there are too many people mining A/B/C's, it takes a very large mineral price ratio shift to encourage enough miners to move back to empire. Which then messe...
- by Matthew - at 2009.02.10 20:51:00
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169. 40% of the mineral market comes from loot - in Market Discussions [original thread]
Originally by: Gaogan Are you forgetting the subject of this thread? The REASON for the market pricing veld higher than the mid range ores is because of the massive influx of mid range minerals from rat loot. If that is eliminated, their p...
- by Matthew - at 2009.02.10 20:35:00
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170. 40% of the mineral market comes from loot - in Market Discussions [original thread]
Originally by: Vaerah Vahrokha 1) Tritanium scarcity: why are people so crying about the one game mechanic that works marvellously? - Demand and offer. If everyone and their dog want to build the big stuff and want otrageous tritanium am...
- by Matthew - at 2009.02.10 19:09:00
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171. 40% of the mineral market comes from loot - in Market Discussions [original thread]
This is in fact exactly the effect I would expect to see via another process - the price of ores. Left to their own devices, the isk/m3 value of the 4 main empire ores will always tend to even itself out, because there is comparable risk to mining...
- by Matthew - at 2009.02.10 13:11:00
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172. 40% of the mineral market comes from loot - in Market Discussions [original thread]
Originally by: Thoraemond We have seen some modest changes have an apparently measurable impact, e.g., when the mineral mix in drone drops was changed slightly to nudge the market prices for basic minerals toward their Base Prices. Mod...
- by Matthew - at 2009.02.10 13:11:00
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173. 40% of the mineral market comes from loot - in Market Discussions [original thread]
With the ability to mine low-end minerals in 0.0 at income levels reasonable for 0.0, the option of sitting in empire to mine it, taking far longer to get the same quantity and then having to haul it long distances, looks a lot less attractive. I...
- by Matthew - at 2009.02.10 00:13:00
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174. 40% of the mineral market comes from loot - in Market Discussions [original thread]
Originally by: Gaogan While low/null sec probably could do with an ore that gives more trit than veld, there is no way a veldspar roid in a -1.0 system should be worth as much as the A/B/C there. Why not? In terms of keeping the mining...
- by Matthew - at 2009.02.10 00:05:00
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175. 40% of the mineral market comes from loot - in Market Discussions [original thread]
And yes, the mineral supply from loot is currently keeping this problem vaguely under control. Just removing the loot supply is likely to see seriously out-of-control low-end mineral prices. However, that is not a reason to keep the loot supply. ...
- by Matthew - at 2009.02.09 20:23:00
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176. 40% of the mineral market comes from loot - in Market Discussions [original thread]
Originally by: CCP Chronotis However, whatever conclusion you draw from those stats, be careful as it does not tell you much really such as how many people were mining or running missions. While it doesn't tell you how many players are...
- by Matthew - at 2009.02.09 20:21:00
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177. We need tools to allow combat escorts... - in EVE General Discussion [original thread]
Originally by: Minmatar Citizen 290574 they already have these things more or less... they are called command mods... Command mods offer the ability to give a modest boost to a large number of ships. What is being proposed is fundame...
- by Matthew - at 2009.01.09 20:32:00
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178. We need tools to allow combat escorts... - in EVE General Discussion [original thread]
Originally by: Tippia Well, that's the key issue isn't it? What is "insufficient HP"? To me, it suggests that you're simply using the wrong ship for your transport. The game already offers everything from die-if-you-sneeze/insignificant-c...
- by Matthew - at 2009.01.09 20:31:00
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179. We need tools to allow combat escorts... - in EVE General Discussion [original thread]
Originally by: Mikal Drey at what point does the op believe that this escorted ship isnt supposed to die before the escort. If the lone brutix has to kill a command ship before he gets to kill a TI hauller then there is something seriously...
- by Matthew - at 2009.01.09 19:49:00
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180. We need tools to allow combat escorts... - in EVE General Discussion [original thread]
Originally by: ry ry > Suicide ganking is too prolific? make it more expensive by removing insurance for ships lost comitting a criminal act. you can now easily make yourself a less worthwhile target for would-be gankers. While an e...
- by Matthew - at 2009.01.09 19:47:00
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