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1781. Next Generation Manufacturing and Research, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Helmut 314 Ok, so you feel that HACs should be made out in 0.0 ? Noone sane would move a 10 bill isk BPO out into contestable space. Let me point to POS production facilities in 0.3 space. Let me point to the bit in the...
- by Matthew - at 2005.09.28 11:02:00
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1782. Next Generation Manufacturing and Research, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Branco Actually when one talks about mining it is much better to "sit and grind" as you call it than "sit and watch" which is what we have today, unless of course you're worried about AFK miners and/or macro miners. OK, ...
- by Matthew - at 2005.09.28 10:52:00
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1783. Next Generation Manufacturing and Research, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Branco But other than that is a real disapointment to see that "this" is the next-gen production and manufacturing. I was really hoping we hould get out of the "click & wait" model that shapes the life of every industrialist...
- by Matthew - at 2005.09.28 09:45:00
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1784. Next Generation Manufacturing and Research, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Helmut 314 A one week batch time ceiling will make HAC and transport production a lot less efficient than now. A typical HAC takes 32 hours to build with soem PE research done on it. Thats 5 HAC per batch. Hence HAC manu...
- by Matthew - at 2005.09.28 09:33:00
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1785. Titans....possable new slot? - in EVE General Discussion [original thread]
Edited by: Matthew on 28/09/2005 09:20:40 An interesting thing from the new dev-blog on the next-gen manufacturing system is that the overhaul means they can put factory functionality into a module. You could build an entire mobile expeditiona...
- by Matthew - at 2005.09.28 09:18:00
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1786. Next Generation Manufacturing and Research, a new Oveur Blog - in EVE General Discussion [original thread]
I like the look of these changes, but there are a couple of points come to mind when thinking of day-to-day use of this system. Some are implied, but with such a big change, it's always best to have everything set out very clearly. Firstly, how m...
- by Matthew - at 2005.09.28 09:03:00
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1787. Oveur: Stats request - in Science and Industry [original thread]
Originally by: Ticondrius Be great for pirates too... "YARR! Give us the XXX BPO or we'll wardec you for all eternity!! YARR!" That will be exactly the reason why T2 BPO owner information is not released. How much harder would it be fi...
- by Matthew - at 2005.09.27 14:24:00
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1788. Can I tell what effect hardeners are having? - in Ships and Modules [original thread]
For activatable modules like hardeners, you have to undock and activate them first, then do the appropriate "show info". For example, for the hardener: 1) Undock 2) Activate Hardener 3) Do a "Show Info" on your ship The relevant resistance will ...
- by Matthew - at 2005.09.27 14:20:00
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1789. Massive inflation will result from release of T2 Battleships, etc - in Market Discussions [original thread]
Originally by: Feta Solamnia T2 bs is not the holy grail of the game, by far. If this were to happen, it'd be more probable to happen with dreads. This is a very important point to bear in mind. Look what happened with the Dread. Every...
- by Matthew - at 2005.09.27 14:11:00
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1790. Oxymoron Names - in EVE General Discussion [original thread]
Originally by: Avon Originally by: Matthew So the aim of the missile is to miss the target, but by the smallest margin possible to maximise the effects of the blast. Surely though a near miss is actually a hit? After all, if y...
- by Matthew - at 2005.09.23 11:45:00
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1791. EVE, the servers and the infux of new players - in EVE General Discussion [original thread]
Originally by: turnschuh no, thats bs see: http://www.gameindustry.com/interview/item.asp?id=39 Petursson: Everyone will be able to play in the same universe. We can easily double the capacity of our server cluster without major technol...
- by Matthew - at 2005.09.23 10:28:00
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1792. Oxymoron Names - in EVE General Discussion [original thread]
Originally by: Avon Missiles. Surely Hitiles would be better. Not really. Given the damage model of missiles (the explosion radius and speed), they are blast-kill, not kinetic-kill. If a blast-kill missile actually hits the target, it ...
- by Matthew - at 2005.09.22 15:01:00
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1793. Loopy asteroid lovers are hurting my head - in EVE General Discussion [original thread]
Originally by: Omber Zombie As for putting the interests of asteroids before my own people, I do not see my people being systematically hunted down and murdered every day for doing no more than living peacefully in orbit around moons and p...
- by Matthew - at 2005.09.22 14:56:00
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1794. Oxymoron Names - in EVE General Discussion [original thread]
Originally by: Miri Tirzan Why do they call them smart bombs? Because it's smart enough to set off a huge explosion right on top of your ship without actually damaging your ship? You can do anything. But you can't do everything.
- by Matthew - at 2005.09.22 13:34:00
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1795. Loopy asteroid lovers are hurting my head - in EVE General Discussion [original thread]
Originally by: Omber Zombie Matthew, your genocidal tendencies have been noted. Prepare for the backlash. I invite all the asteroids to come and try. I'll be standing in front of the reprocessing plant hatch with my personal agility bo...
- by Matthew - at 2005.09.22 13:31:00
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1796. Loopy asteroid lovers are hurting my head - in EVE General Discussion [original thread]
Mining is actually the front line of the secret war on asteroid growth. You see, asteroids are not innocent, benign entities. They have a secret and evil plan - to grow until they all merge together and envelop the universe in a single, monstro...
- by Matthew - at 2005.09.22 12:42:00
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1797. Warp Core Stabilizer - in Ships and Modules [original thread]
This could actually bring an interesting dynamic to escort warfare, but they would have to have some severe penalty to the ship using them. What would be really interesting is to have them give a penalty to the warp stability of the ship using th...
- by Matthew - at 2005.09.22 12:30:00
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1798. Strip Miner I's vs Modulated Strip Miner II's - in Ships and Modules [original thread]
Originally by: Friendly So my question is... Am I missing something? Surely the MSM II's should yield alot more for its price and skill requirements than a measly 1132 - 970 = 162 per min? Your calculations are correct, a large barge w...
- by Matthew - at 2005.09.22 11:45:00
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1799. EVE ON PS3 - in Test Server Feedback [original thread]
Originally by: theRaptor The PS3 does not have Windows and therefore DirectX which is what the graphics engine needs. It is also does not use X86 CPU's or ATI/NVIDIA GPU's so all low level code would have to be rewritten, and completely re...
- by Matthew - at 2005.09.21 08:13:00
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1800. A small suggestion on mining crystals. - in EVE General Discussion [original thread]
Originally by: Narial Thrikill assuming max skills: Covetor with 3 strip miners I's - 2910 m3 per 3 minute cycle assuming the roids dont pop and you hve to retarget, that's, 28.35 minutes to fill a can covetor with 3 msm with t2 crystals...
- by Matthew - at 2005.09.20 19:29:00
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