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1. SP Ideas to Reduce Barrier of Entry for New Accounts - in Player Features and Ideas Discussion [original thread]
The first suggestion I'll have to -1, for the reason you gave, instead of sitting in station they'll just sit in a POS or cloak up in a safespot and leave the client running in the background. The 2nd idea does make somewhat sense, maybe 100-200...
- by Matthew97 - at 2015.03.31 11:13:40
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2. Reposition Sentry Drones - in Player Features and Ideas Discussion [original thread]
The problem I see with this is that sentries only move at 1m/s which is what gives them the appearance that they are anchored and don't fly towards a target when ordered to attack. If they were given an actual speed so they could do what you sugg...
- by Matthew97 - at 2014.05.09 10:48:00
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3. Solution against Cloacky afk players - in Player Features and Ideas Discussion [original thread]
Matthias Kovac wrote: Most of the time these players alts are payed by they alliances with plex, so CCP don't gain money from it, Incorrect. Someone had to originally buy the PLEX that they consumed, hence CCP have already had the money for ...
- by Matthew97 - at 2014.05.09 10:46:00
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4. Capsuleer creation: More SCIFI and more options! - in Player Features and Ideas Discussion [original thread]
Seliah wrote: Matthew97 wrote: Also I agree with the point about needing to have more casual clothing. Not everyone in EVE Is a cold blooded killer after all I don't see why you couldn't be a cold blooded killer and wear casual clothin...
- by Matthew97 - at 2014.02.11 14:23:00
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5. Capsuleer creation: More SCIFI and more options! - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: How's a parrot sci-fi? Isn't that just old fashioned ... just like any of the picture layers of the corp logos. From what I can tell, the old pilot avatars where just cartoonish, nothing sci-fi about them. But I'm totally w...
- by Matthew97 - at 2014.02.11 10:29:00
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6. Weapon hardpoints and new player experience - in Player Features and Ideas Discussion [original thread]
Kristie Ling wrote: Tobias Hareka wrote: Kristie Ling wrote: Rorqual's (in)ability to fly and mine in hisec. Rorqual: - Capital ship Isn't mining ship That alone should tell you that: - Rorqual can't enter hisec - You can't fit minin...
- by Matthew97 - at 2013.11.29 14:27:00
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7. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Limited amount of docking ports per station :3
- by Matthew97 - at 2013.10.23 10:52:00
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8. remove concord.. - in Player Features and Ideas Discussion [original thread]
Null Sec is that way --->
- by Matthew97 - at 2013.10.08 09:23:00
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9. Local window blinking questions - in Player Features and Ideas Discussion [original thread]
Being able to set neutrals to have a gray tag and blink etc has been in EvE for AGES. This is nothing new and I've used it myself before.
- by Matthew97 - at 2012.12.19 11:04:00
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10. Skill Point Accumulation - in Player Features and Ideas Discussion [original thread]
Tas Nok wrote: And like the test server there should be a cap at 2mil SP so it isn't abused. Just a note, the test sever isn't capped at all on un-allocated SPs
- by Matthew97 - at 2012.12.17 09:33:00
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11. Allow us to move/turn off the damage notification window but keep the informatio... - in Player Features and Ideas Discussion [original thread]
How to move it: Open your log Go to settings Enter moving mode (or something like that)
- by Matthew97 - at 2012.12.13 09:00:00
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12. Remove the relog reset of Safety button please - in Player Features and Ideas Discussion [original thread]
Raised before on Buckingham, got no reply. 5th or 6th thread made in TSF , no reply again. As before: Agreed /signed +1 etcetc
- by Matthew97 - at 2012.12.05 13:13:00
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13. Comets!!! - in Player Features and Ideas Discussion [original thread]
I think CCP mentioned Comest in one of the fanfests, but haven't heard of anything until the last CSM which kind of resembles a Comet, it's a good concept IMO
- by Matthew97 - at 2012.08.21 18:39:00
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14. In-Game Video Player/News Idea - in Player Features and Ideas Discussion [original thread]
It seems like a great idea but: The IGB doesn't support Flash player due to the security risks it poses, so the player would have to be in a non-flash format. With regards to billboards, CCP said a while ago that the dude who originally program...
- by Matthew97 - at 2012.08.14 17:42:00
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15. In game video player and video availablitiy for in game browser - in Player Features and Ideas Discussion [original thread]
YouTube and flash in general was disabled because there are to many exploits and ccp doesn't want account security risked
- by Matthew97 - at 2012.08.06 11:24:00
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16. My Big 3 Ideas for EVE's Future (Easy, Medium and Difficult) - in Player Features and Ideas Discussion [original thread]
Screenlag wrote: Niko DelValle wrote: Get your numbers right, it's Dust 514. Anyways, it's impossible to port it to PC as it's already been announced as a PS3 exclusive. That would mean someone could smack them with a false advertising cha...
- by Matthew97 - at 2012.04.09 11:45:00
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17. Change the Yellow "Gate Highlight" so its more visible. - in Player Features and Ideas Discussion [original thread]
Riasoje wrote: Custom colour and an option to have your next gate in AP route stuck to the top of the overview - this would also make it easier to differentiate between gates for those times you are travelling through a system one-way and you h...
- by Matthew97 - at 2012.04.09 11:35:00
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18. Freighter Terminals - in Player Features and Ideas Discussion [original thread]
Lady Zarrina wrote: Callic Veratar wrote: To be consistent with the existing game, these NPCs that move cargo would have to be real ships that move the cargo, otherwise stuff is teleporting around magically. What happens if the NPCs are gan...
- by Matthew97 - at 2011.11.01 15:57:00
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19. Freighter Terminals - in Player Features and Ideas Discussion [original thread]
Lady Zarrina wrote: *SNIP* +1 Sounds like a really good idea, but I would suggest not 1 person system but maybe 1 per constellation / region? Maybe allow that ones in low / null sec / wh space are player owned and the owners can charge a fe...
- by Matthew97 - at 2011.10.31 17:41:00
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20. Suggestion for "online Queueing" for POS modules - in Player Features and Ideas Discussion [original thread]
+1 Good idea, but I believe CCP stated they wouldn't impliment this as they wanted it to be a risk vs reward factor and so someone has to be online to set it up rather than queue everything and log off or go and do something else.
- by Matthew97 - at 2011.10.29 12:12:00
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