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61. wondering about t2 battleship, why don't you want them to be as eve ? - in Player Features and Ideas Discussion [original thread]
Few ideas for a T2 BS I have had: Core Barrier BS: A BS with little or no offencive capibility, but can emit a shield barrier much like a POS shield. Ofc this shield wil not be as strong as a POS shield but can protect an entire fleet in at a re...
- by Megalift - at 2007.08.02 13:11:00
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62. Jita lag solution/idea - in Player Features and Ideas Discussion [original thread]
Originally by: Bloody Aki There's just too much people. Should look clearing it out occassionally. How about having a random event called "CONCORD Donut break"? Jita effectively becomes 0.0 sec for the duration when CONCORD won't respond...
- by Megalift - at 2007.08.01 13:28:00
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63. A new eve - in Player Features and Ideas Discussion [original thread]
Edited by: Megalift on 31/07/2007 23:12:19 Interesting I wrote of this very idea a over a year back. New Eve (alt sever idea) Ofc I wont mind if you take the credit
- by Megalift - at 2007.07.31 23:11:00
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64. Freighter cargohold improvements - in Player Features and Ideas Discussion [original thread]
One of the many reasons why I dont buy insurance...you should try it.
- by Megalift - at 2007.07.16 02:46:00
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65. Jita - A step in the right direction - in Player Features and Ideas Discussion [original thread]
Originally by: Stilgar Fifrawi Simple (1). Turn Jita 4-4 180 degrees (this will free up congestion outside station) (2). Remove all asteroid belts (I think this has been done) I like fliping around 4-4, would make it easier to war...
- by Megalift - at 2007.07.16 02:11:00
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66. - ship to ship docking - - in Player Features and Ideas Discussion [original thread]
By making boarding teams a sloted mod (maybe low slots) will solve the problem or the mega indy boarding party.
- by Megalift - at 2007.07.12 03:40:00
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67. - ship to ship docking - - in Player Features and Ideas Discussion [original thread]
This has been bought up before, and was even suggested as a 1st person shooter. Kinda another game within the game.
- by Megalift - at 2007.07.11 23:01:00
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68. Market Hub - Removal of the one system hub idea - in Player Features and Ideas Discussion [original thread]
Originally by: Katana Seiko Well, those four stations will need no Marketing, Science, Offices or whatsoever... Just the Market... Sounds really good! Just one problem remains: You need to keep track from what part of space you docked... ...
- by Megalift - at 2007.07.11 13:37:00
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69. Market Hub - Removal of the one system hub idea - in Player Features and Ideas Discussion [original thread]
Originally by: Sarf Jita is a market hub because of it's location. As was Yulai was before the 'Cold War' patch. Before that patch there were seavral gates that interconnected Empire space more. And Yulai was the center of Empire, thus ...
- by Megalift - at 2007.07.10 22:54:00
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70. Market Hub - Removal of the one system hub idea - in Player Features and Ideas Discussion [original thread]
Originally by: Washell Olivaw Other angle then. CCP's idea: programming takes place at game level. Bugs in delivery system annoying, not service threatening. Fairly short development period. Your idea: part of the programming takes place...
- by Megalift - at 2007.07.09 22:46:00
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71. Market Hub - Removal of the one system hub idea - in Player Features and Ideas Discussion [original thread]
Originally by: Thiefghost give jita a own cluster :) /T Jita is already on its own Node and had been for some time. Unless Devs can figure out how to spead a system out thur a multi node setup, that is all it will get.
- by Megalift - at 2007.07.09 22:42:00
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72. Market Hub - Removal of the one system hub idea - in Player Features and Ideas Discussion [original thread]
Originally by: Washell Olivaw CCP seems to prefer a NPC delivery service that delivers within the constellation or region. This turns the constellation or region into one big market hub, spreading the load over more nodes. Coupled with as...
- by Megalift - at 2007.07.09 02:07:00
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73. Makeing Carriers "Dockable" - in Player Features and Ideas Discussion [original thread]
Originally by: ITTigerClawIK i was told that titans were the ones that did become mobile stations and you coudl actulyl dock "inside" i dont relaly understand why CCP didnt allow us this feture to dock inside other mcuh larger ships like c...
- by Megalift - at 2007.07.09 01:45:00
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74. Market Hub - Removal of the one system hub idea - in Player Features and Ideas Discussion [original thread]
Originally by: FlungPoo Master Bad Idea... It would make the local/smaller builders unable to compete with the larger/t2 BPO holding builders. As it stands having a centralized market hub works well as the sell prices on many items gets hi...
- by Megalift - at 2007.07.09 01:44:00
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75. Makeing Carriers "Dockable" - in Player Features and Ideas Discussion [original thread]
Motherships and Titans can fit clone vats - this is a mod that allows players to place jump clones in them. You can then jump clone to this clone vat which would place you in the system in a pod. Then you can open the ship hanger and pull a ship o...
- by Megalift - at 2007.07.09 01:33:00
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76. Market Hub - Removal of the one system hub idea - in Player Features and Ideas Discussion [original thread]
Originally by: WhitePhantom So instead of Jita being laggy in space and at the station, it will just be laggy in the station. Sounds like it solves nothing, how about they just put a limit on the number of people in Jita. When this limit...
- by Megalift - at 2007.07.09 00:09:00
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77. Market Hub - Removal of the one system hub idea - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul There is a big problem in your idea: If the market are linked (i.e. as you suggest it is possible to buy or sell in any of the 4 linked station) in reality every time you open market in one of the station, it i o...
- by Megalift - at 2007.07.08 22:24:00
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78. Market Hub - Removal of the one system hub idea - in Player Features and Ideas Discussion [original thread]
I think it would make live alot more easier. Think about it, Seavral stations thur out empire that will act as one. There will not longer be a reason to stay around jita to build, cuz you can go near another one of these station and build just th...
- by Megalift - at 2007.07.08 20:27:00
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79. New Isk Sink - in Player Features and Ideas Discussion [original thread]
Honestly this is a bad idea, becuase it will raise the price of ships (and anything else that will use these lisences).
- by Megalift - at 2007.07.01 23:56:00
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80. Market Hub - Removal of the one system hub idea - in Player Features and Ideas Discussion [original thread]
Here is an idea that may solve the over crowlding in Jita Make a market hub - that is not a system but a series a stations in different regions that are connected together with worm holes using jump gate tech. Thughtout Empire space place 4 (or ...
- by Megalift - at 2007.07.01 22:59:00
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