Pages: [1] 2 |
1. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
Jayne Tamm wrote: What CCP need to do is the following; When you 'Complete' the hacking mini game....you should be able to access the container and loot it. BUT If you 'Fail' the hacking mini game...then the container should spew the loot. ...
- by Meghel - at 2013.11.21 15:50:00
|
2. Freedom Unchained Recruitment Scam - in Crime and Punishment [original thread]
Alduin666 Shikkoken wrote: Elencia Vaasa wrote: It was fun while it lasted,. Wasn't fun for me. I had to listen to another carebare white knight thinking that if you don't have a high amount of E-honor then you're a psychopath . Luc...
- by Meghel - at 2013.11.21 15:46:00
|
3. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
Loot Spew +ánd the Hacking Minigame are terrible. - The Hacking Minigame was at least interesting the first 20 times. After that, it got boring and repetitive. Click-Click-Click-Click.... Pfft, BOOOORING. After that, I longed back for the old i...
- by Meghel - at 2013.11.21 12:32:00
|
4. Freedom Unchained Recruitment Scam - in Crime and Punishment [original thread]
Dear Elencia, Welcome to Psychopaths Online. The game where being an ******* is a way of life :(
- by Meghel - at 2013.11.21 12:13:00
|
5. Haatomo - does anyone know if anything is happening there? - in Live Events Discussion [original thread]
I was feeling a little let down by the event. It was a one-sided slaughterfest and the outcome was never really in doubt. The Dragonaurs were suspect flagged. The Caldari Navy not. This made it extremely single-sided, with everyone nuking the Dr...
- by Meghel - at 2013.06.19 20:05:00
|
6. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Xer Jin wrote: this whole thead is filled with "this sucks ccp" and i don't see anyone from ccp saying "hmmm players might be right" get ready to have some monuments shot at again ccp The feedback here is most constructive. Some is indeed "T...
- by Meghel - at 2013.05.23 08:57:00
|
7. Drone 10/10 exploit - in Missions & Complexes [original thread]
In this case, make a report to CCP and state the name of the Plex, the players you suspect of exploiting, and what exactly you are finding. Which complex was it? http://wiki.eveonline.com/en/wiki/DED_Complex_List
- by Meghel - at 2013.05.22 18:11:00
|
8. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
ARMAGEDDON NAVY ISSUE Drones (bandwidth / bay): 125 / 375(+200) Ok, whats with the huge dronebay? Not even the Typhoon has this size of Drone bay. I think this is a mistake. It can now carry loads of drones. Were the plans to make it a Dr...
- by Meghel - at 2013.05.17 14:14:00
|
9. Breaking News: Opux Luxury Yacht carrying Jolee and Ting Hanvyner destroyed in T... - in Intergalactic Summit [original thread]
Anslo wrote: @Meghel: Don't Opux ships have a specific engine type or emission system? If it's a unique system, you could attempt to locate emissions or perhaps dispersed isotopes related to its propulsion systems and see if something comes u...
- by Meghel - at 2013.05.15 18:28:00
|
10. Breaking News: Opux Luxury Yacht carrying Jolee and Ting Hanvyner destroyed in T... - in Intergalactic Summit [original thread]
Today, after recovering from an allergic reaction (which will be removed with the next clone jump, damnit), I paid a small visit to Tierijev system. - A complete and dedicated scan of the system brought nothing special to light. A few Capsuleer ...
- by Meghel - at 2013.05.15 17:31:00
|
11. Breaking News: Opux Luxury Yacht carrying Jolee and Ting Hanvyner destroyed in T... - in Intergalactic Summit [original thread]
This appears to be an assasination. Quote: Meanwhile, Tierijev authorities are reporting that a battlecruiser-sized hull of unknown make was detected in the vicinity of the yacht at the time of its destruction. Long-range sensor data indicates...
- by Meghel - at 2013.05.15 07:18:00
|
12. Sticky:Capsuleers! Declare Your Loyalty! - in Live Events Discussion [original thread]
Meghel, Individual, to the Gallente Federation
- by Meghel - at 2013.05.09 10:30:00
|
13. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Quote: Yes, you can't kill anything with neut range bonus. Oh true, you cant kill anything directly with a neut Range Bonus. Of course, if the other side has no cap, he is yours to destroy. Quote: Comparing one whip with a bunch to other ...
- by Meghel - at 2013.05.08 17:54:00
|
14. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ashlar Vellum wrote: I just love this post to bits. Tell us more! Well, nothing more to say. We will just see. I really love your posts. Quite fun to read them :) Ashlar Vellum wrote: Hell yeah, lets look on Apoc vs Mega and it's ...
- by Meghel - at 2013.05.08 17:40:00
|
15. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Emily Jean McKenna wrote: Its not all the changes themselves. Its the fact they do not listen to anyone much at all. I dont care about the resist bonus. The tracking nerf is lame. Most of the battleship changes suck. LOL though, range bonus a...
- by Meghel - at 2013.05.08 14:33:00
|
16. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Arline Kley wrote: Utterly and catastrophically wrong. Why should we be forced to fit 4 Cap Boosters? the Amarrian's ideal battle tactic is firing the Photonic output of a white dwarf star at their opponents, not sneaking in to within 37.5k...
- by Meghel - at 2013.05.08 14:16:00
|
17. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: [Well hello there developers alt! In the tier 3 battleship lineup Amarr together with Caldari are the losers. Hyperion got buffs it needed and then some, making it borderline op. The best and most used tier 3 Maelstorm...
- by Meghel - at 2013.05.08 14:09:00
|
18. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Zetak wrote: Well, just the other day when I did a mission, Gurista I think, the thing happened just the way I described. An information box popped telling me that my missiles could not reach its target because the lack of lock. It wasn't bec...
- by Meghel - at 2013.05.08 12:51:00
|
19. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: No, no it wont. sicne the geddon is being forced on us as a missile ship for battleships, sicne we wont have enough cap to be viable in PvP on the battleship level, and in order to GET the cap to be viable, youll have to ...
- by Meghel - at 2013.05.08 10:05:00
|
20. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Zetak wrote: 14 sec flight time is still too much. with max skill it is 21 sec flight time. totally worthless. Reduce the flight time to 10 sec and give more speed to the missile it is what is needed. waaay more. To show you an example: I do...
- by Meghel - at 2013.05.08 09:30:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |