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1. theory: change to gameplay mechanics as a solution to "anti-EULA" acts - in EVE General Discussion [original thread]
Mining needs some gameplay :)
- by Merroki - at 2009.06.02 04:30:00
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2. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Edited by: Merroki on 04/05/2009 08:16:33 1. Fix Shield Buffer Tanking (not referring to passive regen tanks). Where are the XL shield extenders (+4k shield hitpoints?), the supposed equivalent to 1600mm armor plates (+4k armor hitpoints)? At ...
- by Merroki - at 2009.05.04 08:16:00
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3. Webs need to be brought up to SPEED - in Player Features and Ideas Discussion [original thread]
Originally by: Dantes Revenge Have a go at baiting nano's with a couple of corp mates. Have a couple of inties standing by while you bait the nano to attack you. When he's locked you, in come the inties, web, lock and the nano is history....
- by Merroki - at 2008.06.24 21:12:00
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4. Webs need to be brought up to SPEED - in Player Features and Ideas Discussion [original thread]
The thing is that nanos give a tactical advantage (much superior movement), in addition to a mechanics advantage (damage evasion). Current combination of the two is pretty formidable. If they end up with either mostly one or the other (as a web/no...
- by Merroki - at 2008.06.23 19:48:00
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5. The Corvette : The Nano Killer - in Player Features and Ideas Discussion [original thread]
Originally by: Raven Timoshenko In keeping with EVE's Paper-Rock-Scissors Principle of Combat While I agree that having things work for their designated purpose is a good thing, there's an important distinction between a subtle advantag...
- by Merroki - at 2008.06.23 18:16:00
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6. Webs need to be brought up to SPEED - in Player Features and Ideas Discussion [original thread]
No. And here's why: The problem isn't that web is not "up to speed". It isn't that Missiles are not "Up to speed" either. It's that nanos are becoming too darn fast due to the combinations of things you can now put together with flying a nano ship...
- by Merroki - at 2008.06.23 10:15:00
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7. Comprehensive AF Proposal - Unique, Fun, Balanced - in Player Features and Ideas Discussion [original thread]
I dislike half of this idea. Having a web immunity bonus suggested as a solution at all just screams out the inherent problems with the mwd module, hence everyone carrying super web. One aspect of the problem is as follows: in order to effectively...
- by Merroki - at 2008.06.20 18:51:00
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8. Missiles need to change - in Test Server Feedback [original thread]
Originally by: John McHauler The Problem is, people don't want to adapt to the situation. Yep. The Problem is, people don't want to have to adapt to the situation when everyone else wakes up and balances the game. So, they try to preve...
- by Merroki - at 2008.06.20 04:26:00
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9. Controversial MWD & AB rebalance - in Player Features and Ideas Discussion [original thread]
Originally by: Jeckes Originally by: Salpad Verdict: Not working as intended. exactly. I dont like using AB and MWD at all, since it adds lots of mass to your ship, and why should it be a requirement at all? I only use it bec...
- by Merroki - at 2008.06.20 00:19:00
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10. [Request] Graceful Log off - in Player Features and Ideas Discussion [original thread]
Edited by: Merroki on 19/06/2008 23:42:52 I support annab's suggestion. I also find this whole "graceful log off" to be pretty ironically named, as I consider the game just closing (as now) and have mechanics that don't break when the player ...
- by Merroki - at 2008.06.19 23:40:00
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11. Missing modules? - in Player Features and Ideas Discussion [original thread]
Edited by: Merroki on 19/06/2008 23:27:24 Originally by: The Djego Mayby because Shield and Armor Tanks are not the same? XL Shield extenders donŠt only increase the HP they also increases the Tank by a bigger recharge. Shield Tanki...
- by Merroki - at 2008.06.19 23:22:00
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12. Missing modules? - in Player Features and Ideas Discussion [original thread]
I totally agree with this. The holes do limit flexibility somewhat, and it shouldn't be hard to deal with any major now-we-have-an-extra-slot difficulties. While this may keep the shield and armor tank more distinct, I don't see this as a good thi...
- by Merroki - at 2008.06.19 21:04:00
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13. [Request] Graceful Log off - in Player Features and Ideas Discussion [original thread]
Edited by: Merroki on 19/06/2008 01:44:57 I would like to add my non-support to this. Regardless of how many WoW clones out there implementing this, I'm a firm believer that the 60s log out mechanic is an incredibly pretentious decision on the...
- by Merroki - at 2008.06.19 01:43:00
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14. [ISSUE] Speed Setups aka Nanos - in Assembly Hall [original thread]
Edited by: Merroki on 16/06/2008 20:46:47 Originally by: Synapse Archae Nano ships are ridiculously expensive, and should have abilities to match their cost. While I agree with this in principle, we have to remember that this is a...
- by Merroki - at 2008.06.16 20:45:00
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15. Bumper crop of great ideas - in Jita Park Speakers Corner [original thread]
Originally by: Herschel Yamamoto This requirement cannot conceivably be that each individual issue must benefit the majority of Eve players If you must be nitpicky, 'benefit the majority of Eve Players' can probably be described bette...
- by Merroki - at 2008.06.16 19:46:00
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16. [ISSUE] Speed Setups aka Nanos - in Assembly Hall [original thread]
Edited by: Merroki on 16/06/2008 18:07:09 Not true. Disco BS > frig blob, and so should bombs, once they fix those..
- by Merroki - at 2008.06.16 18:07:00
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17. AA, AF, Motion Blur - in Player Features and Ideas Discussion [original thread]
Originally by: Astria Tiphareth Where precisely am I to click to target an object with motion blur? The 3D view is a GUI in EVE, not just a rendered image. I think the correct answer is that nothing should be a candidate for motion blu...
- by Merroki - at 2008.06.15 00:30:00
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18. [Issue] Bombs need a boost - in Assembly Hall [original thread]
Edited by: Merroki on 12/06/2008 21:56:25 Edited by: Merroki on 12/06/2008 21:53:26 How about make them 20km full damage area of effect, with a 5km damage falloff (half damage at 25km, no damage past 30km) but only go straight to where the...
- by Merroki - at 2008.06.12 21:46:00
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19. Assault Ship fix - in Jita Park Speakers Corner [original thread]
It seems pretty frivolous to designate certain ships as pve or pvp. Ideally, all ships should be useful in both.
- by Merroki - at 2008.06.12 20:46:00
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20. spider shield tank - in Ships and Modules [original thread]
The missing piece here as you've so nicely figured out, is the XL Shield Extender..
- by Merroki - at 2008.06.12 19:53:00
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