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1. Low Sec MKII: The Piratisation of bandit country.... - in Player Features and Ideas Discussion [original thread]
very nice /signed.
- by MezX - at 2008.02.20 05:44:00
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2. 'My Character' Site Link - in Player Features and Ideas Discussion [original thread]
/signed this would be so nice quite often i am only home and awake for 3 hours at a time so i can only train short skills on weekends
- by MezX - at 2008.02.01 07:21:00
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3. A couple ideas - in Player Features and Ideas Discussion [original thread]
#1 Signed #2 take it or leave it
- by MezX - at 2008.01.30 07:08:00
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4. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
One of the best posts on this section Fixes one of the biggest letdowns in the whole game Plz implement or at least give us a yes or no dont leave us hanging
- by MezX - at 2007.09.27 03:50:00
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5. Power Core Meltdowns - in Player Features and Ideas Discussion [original thread]
preaty cool idea. i think it would be cool if you could put explosives or somthing in cargo/fitting so you can suicide bomb gate camps/gank squads and make it contraban so you cant go into high sec with it.
- by MezX - at 2007.09.26 02:04:00
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6. Making Tech 2 More Tactical. - in Player Features and Ideas Discussion [original thread]
agreed the more cool stuff the better but would halft to be well balenced to prevent people from being upset
- by MezX - at 2007.08.27 06:22:00
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7. Proposal for T2 Battleships - in Player Features and Ideas Discussion [original thread]
That whole jump drive idea is kinda cool. you could make t2 battleships into somthing made to take out cap ships. beacuse of their longer jump range they would be more agile and you could give em bonuses to anticap wepons. or you could make them d...
- by MezX - at 2007.08.27 06:18:00
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8. Camera Drones - in Player Features and Ideas Discussion [original thread]
this is a sweet idea
- by MezX - at 2007.07.28 08:01:00
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9. CONCORD moduals - in Player Features and Ideas Discussion [original thread]
I was just thinking maybe CONCORD ships could drop some concord modules or something nice like that. they could be really powerful (t2 or better) but hard to obtain and having them fitted or in cargo would make you instantly get attacked by concor...
- by MezX - at 2007.07.28 07:59:00
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10. Modular ships - in Player Features and Ideas Discussion [original thread]
hmm intersting idea! i can see the whole combining thing being a gaint graphic issue or a huge blast of lame but then again it does sound kinda cool. especialy if you brought it into capital level, maby you could make some ships combine to make...
- by MezX - at 2007.07.28 06:56:00
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11. More strategy style gameplay? - in Player Features and Ideas Discussion [original thread]
hmm im liking that whole cluster idea not so shure about the services but gun clusters now thats interesting...
- by MezX - at 2007.06.25 06:23:00
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12. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
yes please impliment this would make my day ps. just for the record that was one of the few letdowns while playing the game (how ugly the pos's where)
- by MezX - at 2007.06.10 19:40:00
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13. POS Ideas/Suggestions - in Science and Industry [original thread]
maby make pos jumps only work if your jumping into a sovern sytem so you can get around your empire fast but it wont give you an offensive bonus
- by MezX - at 2007.03.23 05:30:00
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14. Fly like TIE fighter - in Player Features and Ideas Discussion [original thread]
I would just be happy with the ability to control frigs (not like i wouldent like to controll all types) with a joystick i dont care about aiming just more manuvarbility where it matters so you can doge missles and stuff would make so happy
- by MezX - at 2007.03.23 04:58:00
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15. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
1. Fix the Tech 2 lottery cause it sux and is making mega monopoly's 2. customisoble ships like be able to substitute parts in with rare parts to make an awsom ship 3. a better movement sytem i know its probly way to hard on the server but that...
- by MezX - at 2006.08.23 08:05:00
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16. shearch - in EVE New Citizens Q&A [original thread]
is there a shearch on this site i can use to find posts? is there a way too see all the postes you have made? ty in advance
- by MezX - at 2006.02.11 03:33:00
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17. dont matter - in EVE Forum Experiments [original thread]
as
- by MezX - at 2006.02.11 03:25:00
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18. What Is Genetic alteration And biology for???? - in Skill Discussions [original thread]
i saw thoes skills and i cant find a genetic mutator anywere even when the market shows evrything and whats an attribute booster?? and i was wondering if ne1 new Ps. booster is not an implant beacuse it has a duration
- by MezX - at 2006.01.08 05:02:00
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