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1. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Quote: Can anyone explain when someone would want to swap out the ammo in their bursts? At max skills+mindlink in a command ship (best duration bonus), the duration is 129s. At max skills, the min time between bursts is 60s cycle time + 30s r...
- by Minamel - at 2016.11.17 15:53:28
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2. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Like the changes so far.. What would i like as specialized Hauler Ship? What do i like most in my T3-¦s? Interdiction Nullifier!!
- by Minamel - at 2013.06.28 08:52:00
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3. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Ok Captions Quarters what should be added: 1) Running.. My toon moves veryyyy slooooowwllyy and would like to run sometimes instead of walking. 2) Housing in a game is all abbout gathering things that show how cool and mighty you are. So let me...
- by Minamel - at 2012.12.07 15:33:00
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4. Hang in there fellow PC gamers, Dust 514 will fail and come to PC sooner or later - in DUST 514 Information Portal [original thread]
Mr Yarrr wrote: the old console/PC argument, it really doesn't matter what you play games on, provided the games are good !! if Dust is poor, being able to play it on PC wont make it any better. personally I prefer to play a FPS on a consol...
- by Minamel - at 2012.12.07 13:50:00
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5. Target Spectrum Breaker? - in Ships and Modules [original thread]
XNordak BalremX wrote: I attempted to use this in conjunction with 5 ECM bursts... It didn't do anything and I lasted about 2 sec vs 11 gate campers You know that you only can use one ECM Burst? For me the breaker looks promising, but all d...
- by Minamel - at 2012.07.06 09:36:00
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6. Slave Mail - in Player Features and Ideas Discussion [original thread]
I had positive feedback so i will share it here: Problem: I have 4 Accounts with abbout 10 Characters and everyone is getting loads of mails and notification. 90% of all these mail are the same for every char (corpmails, mails from Pos and so on)...
- by Minamel - at 2012.04.11 07:59:00
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7. The EVE Null-Sec Player Influence Map - in Corporation, Alliance and Organization Discussions [original thread]
sticky please
- by Minamel - at 2011.10.31 16:32:00
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8. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
I in general like the changes. Could be interesting even if it will be harder to get some shiny Pi mats. What i am affraid off, is removing Storage of Launchpads. Power on planets is short with all setups. If Power and Cpucost stays the same you...
- by Minamel - at 2011.10.20 08:15:00
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9. PLEX for Good is NO GOOD!! - in EVE General Discussion [original thread]
This Plexfor good thing is a chance to achive something good (and money for Redcross is something good, there are no rational argument aggainst) in a game that is beside of such a possibility 100% entertainment and without any real use. Of course...
- by Minamel - at 2011.03.30 15:11:00
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10. I've not seen a SINGLE attractive female avatar yet. - in EVE General Discussion [original thread]
Op is right most people think that perfect skin and all makeup sliders to max result in pretty avatars...
- by Minamel - at 2011.02.23 15:01:00
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11. Ultra easy solution to fix blobs and save pvp - in EVE General Discussion [original thread]
I will defend my mighty and large alliance with THIS epic armada of.. um.. fiiivvee ships.
- by Minamel - at 2011.02.22 23:33:00
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12. People doing P.I dropped and market prices dropped too? - in Science and Industry [original thread]
Outside Highsec is not Wh Space.. Of course moving goods in and out of Wormholes is not too easy.. But i dont think that Wormholepeople affect the Jita prices that much.. And Yes a Jumpfreighter has less cargo than a freighter but that dosnt chan...
- by Minamel - at 2011.02.13 00:22:00
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13. People doing P.I dropped and market prices dropped too? - in Science and Industry [original thread]
Edited by: Minamel on 11/02/2011 17:16:05 Originally by: Durnin Stormbrow The P3 and P4 markets are being driven by producers based outside of hi-sec. For them, it makes sense to grind their goods into P3/4 just to reduce the volume ...
- by Minamel - at 2011.02.11 17:14:00
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14. PI - Where did all of the threads go? - in Science and Industry [original thread]
Edited by: Minamel on 11/02/2011 10:13:00 Maybe some people realized that new Pi isnt that bad after having adepted a bit.. For me, the only big remaining problem are the wrong numbers in the link system. The Numbers are deeply wrong, even if...
- by Minamel - at 2011.02.11 10:12:00
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15. I am having another issue with PI and I need help - in Science and Industry [original thread]
Edited by: Minamel on 06/02/2011 11:46:05 No thats wrong. As far as i understand it a 25.000 Unit link CANT route 25.000 Units. Because if you really extract 25.000 Units in a peak cycle the 250m¦ link tells you that it is more and will not ...
- by Minamel - at 2011.02.06 11:41:00
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16. I am having another issue with PI and I need help - in Science and Industry [original thread]
The problem is that a 500m¦ link for 50.000 units cant transport 50.000 units because he "thinks" 50.000 is something like 80.000 or more.. Thanks to a weird dev explanation that makes no sense at all this is called working like intended. But wha...
- by Minamel - at 2011.02.05 07:44:00
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17. PI: Link Power Consumption - in Science and Industry [original thread]
Edited by: Minamel on 05/02/2011 07:30:19 Rightklick at your planets and show info and look for the planet size. Bigger size = bigger powercosts for links.
- by Minamel - at 2011.02.05 07:29:00
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18. PI - Resourses dropping quick? Heres why / Do this BEFORE you build - in Science and Industry [original thread]
Maybe maybe not.. Personaly i would not use 2 Ecu and 20 heads because then you would have to haul p0 what is not a cool idea. But i can extract 1,4mil Units a day with 1 ecu without a problem. When it is true what devs statet that depletion do...
- by Minamel - at 2011.02.03 22:22:00
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19. PI - Resourses dropping quick? Heres why / Do this BEFORE you build - in Science and Industry [original thread]
Edited by: Minamel on 03/02/2011 16:34:52 Edited by: Minamel on 03/02/2011 16:29:29 You could just test it with 2 Chars. Build two Centers at a white spot. Powerextract it with one char for some days until it is really down. Just watch wit...
- by Minamel - at 2011.02.03 16:29:00
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20. PI ECU Product Routing? - in Science and Industry [original thread]
Edited by: Minamel on 30/01/2011 00:34:35 So i have not just to match my spike cycle which is about twice as much as all other cycles. I have to route double of that spike cycle because in some theoretical situation it could be that i would ha...
- by Minamel - at 2011.01.30 00:31:00
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