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1. AT WAR - Character select screen - in Player Features and Ideas Discussion [original thread]
"I think it is a bad idea because I think the current mechanics provide ample warning. I am also sick of people not learning about these sort of simple mechanics and then blaming the game. In fact, the person I responded to was suggesting that an...
- by Minoo Raholan - at 2016.08.11 06:59:21
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2. AT WAR - Character select screen - in Player Features and Ideas Discussion [original thread]
It's a good idea, legit, but it's wasted on these people/forums. Better off trying to reach out to the devs elsewhere; or maybe csm or something. Your mistake was having any expectation at all for some level of cognition here. I'm sure that dud...
- by Minoo Raholan - at 2016.08.11 01:30:09
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3. Bio sites, the new type of exploration site. Explo+Project Discovery... - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Minoo, you are only working on known samples so far. These are not actually 'working' on PD, but teaching you what things look like. Working on PD you will get a variety of percentage points as the 'solution' and it will no...
- by Minoo Raholan - at 2016.08.10 01:21:17
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4. Bio sites, the new type of exploration site. Explo+Project Discovery... - in Player Features and Ideas Discussion [original thread]
Well basically you pick and it's either green checkmark hexagon or red x hexagon. I am saying answer green and it opens the can, answer red leads to fail. I know what the point of Project Discovery is, I'm not saying we replace it, just adding to...
- by Minoo Raholan - at 2016.08.10 01:08:49
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5. Bio sites, the new type of exploration site. Explo+Project Discovery... - in Player Features and Ideas Discussion [original thread]
It would basically be the same as it is now wouldn't it? When you submit analysis for one sample, and the answer keeps your accuracy % at neutral (picked two things and one is right 50% rating stays at 50%), or increases the accuracy % (picked ...
- by Minoo Raholan - at 2016.08.10 00:37:53
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6. Bio sites, the new type of exploration site. Explo+Project Discovery... - in Player Features and Ideas Discussion [original thread]
Let's say you are exploring, warped to a celestial with probes out, cloaked up and scanning down sigs. You see gas site, gas site, gas site, gas site, gas site, gas site, gas site, gas site, gas site, gas site, gas site, gas site, relic site, data...
- by Minoo Raholan - at 2016.08.09 12:28:05
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7. New Punisher & Atron Models - in Player Features and Ideas Discussion [original thread]
+1 The punisher is also very rounded in shape like the aug, should change those thrusters too, to be more squared like the impairor,aug, navy aug. The square shape compliments the round shape nicely, just like glasses on a face. Arya Regnar w...
- by Minoo Raholan - at 2015.11.27 00:27:04
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8. Multiple clocks for in game taskbar - in Player Features and Ideas Discussion [original thread]
Rough mock up of what it could look like. Imgur
- by Minoo Raholan - at 2015.11.26 21:57:46
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9. Multiple clocks for in game taskbar - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: You really do not understand Windows do you. Turning off the auto hide feature and your task bar is ALWAYS displayed and Windows adjusts the Window size of your program to account for it. Thus it is not possible for you to ha...
- by Minoo Raholan - at 2015.11.26 21:31:44
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10. Multiple clocks for in game taskbar - in Player Features and Ideas Discussion [original thread]
No need to be so contentious and condescending, I understood what you meant. It's just a ******* clock. It just isn't a comfortable option, do not want the task bar to pop up on accident. Code bloat is a non-issue, do you consider new content co...
- by Minoo Raholan - at 2015.11.24 03:53:31
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11. Multiple clocks for in game taskbar - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: -1 For Windows, Mac and Linux there are multiple clock options that can and do display multiple time zones on your task bar. Multiple monitors are no needed for this since you will always have a task bar. If your task bar is n...
- by Minoo Raholan - at 2015.11.08 02:40:37
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12. Small request: Stack All button like Loot All - in Player Features and Ideas Discussion [original thread]
Would like a "Stack All" button for inventory to reduce the amount of clicking; from right click, stack all to just pressing a stack all button. Adds up over time. Gets a bit tedious.. especially with core probes when exploring. Maybe even have co...
- by Minoo Raholan - at 2015.11.08 02:26:52
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13. Multiple clocks for in game taskbar - in Player Features and Ideas Discussion [original thread]
yea it's more of a visual ease thing, in-one-spot kind of deal. I would have it optional, so one default clock, with ability to add the second or third clock, maybe even colorize it. It's a small thing, that unfortunately will probably be very ...
- by Minoo Raholan - at 2015.10.18 15:25:45
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14. Multiple clocks for in game taskbar - in Player Features and Ideas Discussion [original thread]
one set to local time, other its eve time(utc) HH:mm HH:mm
- by Minoo Raholan - at 2015.10.17 15:38:41
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15. Sticky:Under the skin of the 'Comet' class frigate - in EVE General Discussion [original thread]
I would like to know what is under the skin of those unfinished texture cubes on the merlin's wingtips.
- by Minoo Raholan - at 2015.10.16 15:46:18
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16. Damage Type Indicators in Floating Text - in Player Features and Ideas Discussion [original thread]
i.e. 323 to " " - Penetrates /_/ /_/ illustration of the idea http://imgur.com/GhCATto
- by Minoo Raholan - at 2015.10.06 08:15:09
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