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1. About the Eos' model - in Features and Ideas Discussion [original thread]
With the 2 command ships of each race moving closer in battlefield role and performance (as outlined in the deblog once upon a time), I think it is just natural to differentiate them by something more. The hull is an easy, no-gameplay-impact opti...
- by Mioelnir - at 2013.06.03 19:07:00
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2. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
The information how much Dual Training time remains could be shown in the "Pilot License" Tab of the character info.
- by Mioelnir - at 2013.05.15 19:26:00
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3. Sticky:[Odyssey] Navy Battlecruisers - in Features and Ideas Discussion [original thread]
Can't see how the regular LP store offer can stay competitive. Why add it at all?
- by Mioelnir - at 2013.04.10 18:06:00
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4. Sticky:[Odyssey] Navy Battlecruisers - in Features and Ideas Discussion [original thread]
I joked about caldari simply getting their old drake back. Now I look at the hurricane and feel karma passing by.
- by Mioelnir - at 2013.04.10 17:15:00
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5. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Features and Ideas Discussion [original thread]
I do not think we've reached the goal yet, but I do like the direction we are traveling in. How about..... Quote: Tempest (ATTACK) Minmatar Battleship Skill Bonuses: +12.5% bonus to Large Projectile Turret damage +5% bonus to Large Project...
- by Mioelnir - at 2013.04.10 17:01:00
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6. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Features and Ideas Discussion [original thread]
Veda Ituin wrote: Lets face it CCP are already doing this with the Scorpion, so why not let us keep the 'phoon? Pretty sure the wording was "the only disruption battleship for now", which is just a backdoor for a forth line of battleships, ...
- by Mioelnir - at 2013.04.09 20:33:00
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7. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Features and Ideas Discussion [original thread]
Alek Row wrote: Iam Widdershins wrote: I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them. I swear, some people... I admit that I may have exaggerated a bit with the rant (maybe tryin...
- by Mioelnir - at 2013.04.09 20:28:00
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8. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Features and Ideas Discussion [original thread]
The more you look at it, the more any niche-role the Tempest has ever carved for itself, became someone elses proper role, then all its benefits were taken away and a few HP and a "deal with it" post-it added. Even the introduction text to it rea...
- by Mioelnir - at 2013.04.09 01:05:00
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9. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Features and Ideas Discussion [original thread]
It may have taken me some 70-80m SP, but on the day I was finally able to properly fit a Typhoon I was the proudest Minmatar in all of New Eden. That said, I understand why its skill requirements are not very appealing from a game design perspecti...
- by Mioelnir - at 2013.04.09 00:21:00
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10. [WTS] Nyx and Aeon - in Sell Orders [original thread]
Nyx sold.
- by Mioelnir - at 2013.03.18 20:22:00
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11. [WTS] Nyx and Aeon - in Sell Orders [original thread]
Aeon sold.
- by Mioelnir - at 2013.03.18 20:11:00
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12. [WTS] Nyx and Aeon - in Sell Orders [original thread]
For sale are one of each: - Nyx, travel fit - Aeon, travel fit The sale can be together or individually. They are both in lowsec, but not the same system. Asking price is 24.5b ISK each (so 49b if you take both, no discount). Sale will be conduct...
- by Mioelnir - at 2013.03.18 18:53:00
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13. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Let me tell you a story about a boy that wanted to become a titan pilot: Initial Skillplan (broad outline) Naglfar (to get some use out of the character while it trains)
Ragnarok
Initially planned amount of SP that have nothing to do w...
- by Mioelnir - at 2013.02.09 20:53:00
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14. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
I've been a player since 2007. I've also been in 0.0 since 2007. Very few things have stayed the same out here since then. One of them, is that every pvp campaign is preceeded by a call and need for staging towers. Depending on the circumstances,...
- by Mioelnir - at 2013.01.22 04:05:00
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15. How should we improve the inventory UI? - in Features and Ideas Discussion [original thread]
- ability to import/export hangar filters - ability to group hangar filters instead of the flat list
- by Mioelnir - at 2013.01.12 08:32:00
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16. Carriers, Triage and Armor Links. - in Test Server Feedback [original thread]
Small victories safe the day :)
- by Mioelnir - at 2012.12.04 19:39:00
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17. Carriers, Triage and Armor Links. - in Test Server Feedback [original thread]
CCP Fozzie wrote: Yup the implications of the change were not spelled out very clearly, we should have put a lot more explanation into the note. What it means is that no modules or skills will affect the capital remote assistance mods unless th...
- by Mioelnir - at 2012.12.04 19:27:00
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18. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
And the containers of variable size? Or will the CHA size be effectively nerfed by "dead space" in oversized containers?
- by Mioelnir - at 2012.11.03 20:25:00
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19. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
Abdiel Kavash wrote: There are plenty mechanics for transport protection. CCP is just eliminating a mechanic for 100% safe no-effort AFK transport. No, there are mechanics for evasion. Anything actually protecting a freighter would need at le...
- by Mioelnir - at 2012.11.02 15:25:00
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20. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
You might want to read up on the techlevel of a Jumpfreighter. Bathes your whole post in a sketchy light.
- by Mioelnir - at 2012.11.02 13:20:00
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