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61. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
Could the item info tooltips in market details view if the cursor is on top of the offers be delayed a bit more? And/or enabled/disabled via market settings tab?
- by Mioelnir - at 2013.10.08 14:27:00
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62. Rubicon visuals feedback - in Test Server Feedback [original thread]
The new bubble effect looks good, and even seems to be slightly less of a resource hog than the old one. I think it took 22 bubbles on the same spot for my GPU fan to notify me that it did not like what I'm doing. At that point the bubble visual ...
- by Mioelnir - at 2013.10.08 14:25:00
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63. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
Are the range boni from the bastion module really supposed to be stacking penalized against the ship fitting? Optimal / Falloff normal: 8477m -- 104.18km Optimal / Falloff bastion: 9564m -- 109.12km
- by Mioelnir - at 2013.10.08 13:39:00
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64. [Rubicon] Interbus Ship Identification System feedback thread - in Test Server Feedback [original thread]
Please please please add the "both mouse buttons pressed" quick zoom to the ISIS screen. It works in space, hangar, map, .... everywhere. Not having it working in ISIS is a huge usability and consistency break in my book.
- by Mioelnir - at 2013.10.08 02:36:00
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65. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
- at 19.9m sp in drones, i have mastery 2 since i do not have the useless drones rigging skill. i think that's a bit harsh. - split the corp management mastery up between corp management and asset management? empire control and starbase defense re...
- by Mioelnir - at 2013.10.08 02:31:00
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66. when did you register your first eve account? (curious thread) - in EVE General Discussion [original thread]
2007-02-23T15:49:00+01:00
- by Mioelnir - at 2013.10.08 01:23:00
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67. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
David Laurentson wrote: The way I read it, warps will be a bit slower on short hops, Here you need to replace "a bit" with "substantially". Quote: but noticeably faster on those (currently really annoying) 100-200AU warps. Here you need...
- by Mioelnir - at 2013.10.08 00:42:00
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68. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: keira sama wrote: It seems, that even though ccp is supposedly balancing this game. all i see is that pvp is rewarded a whole lot more than indy or mining, which already can't do anything to get better profits in low sec/nu...
- by Mioelnir - at 2013.10.06 17:06:00
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69. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: plugin or unplug implant without manual start/stop of skilltraining Keywords: backend, database, skill system Note: it's time. really. --- When ghost skilling was removed, code has to have been added to trigger a recalculati...
- by Mioelnir - at 2013.10.06 15:50:00
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70. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Sizeof Void wrote: There are others who will take up the slack and make a profit doing so. Most freighter pilots don't fly them to get an adrenaline rush. Let's be honest here for one second. Most freighter pilots fly them AFK on an alt accou...
- by Mioelnir - at 2013.10.06 11:10:00
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71. Tweak to Margin Trading - in Player Features and Ideas Discussion [original thread]
I like this idea. It does not remove the margin trading mechanic or remove/prevent the scam, but makes it riskier to use.
- by Mioelnir - at 2013.10.05 21:26:00
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72. CCP favoritism - should we quit eve? - in EVE General Discussion [original thread]
Please show us on this doll where somebody else having a ship ruined your gaming experience.
- by Mioelnir - at 2013.10.05 17:23:00
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73. Petition to have CCP Navigator's Fired and all handouts deleted - in EVE General Discussion [original thread]
Oh my. Are we playing "The clueless hunt the messenger"? Navigator as community dude can't spawn stuff on TQ. But as community dude he is the one that hands out the message. You can also pretty much bet that Arkanon and his guys were informed pri...
- by Mioelnir - at 2013.10.05 14:54:00
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74. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Lifelongnoob wrote: Natasha Love wrote: Lifelongnoob wrote: hi Fozzie while you are tweaking warp speeds can u please increase the warp speed of freighters/jump freighters. 0.75au/s is just too slow.. even a warp speed of 1.5au/s would ...
- by Mioelnir - at 2013.10.03 11:52:00
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75. Time to stop the ability for corp members to shoot each other without a duel??? - in Player Features and Ideas Discussion [original thread]
The worth of a corporation is the trust between its members. Trust that can not be broken isn't trust.
- by Mioelnir - at 2013.10.02 23:50:00
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76. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
So, I've just flown my usual freighter route in a frig, writing down all the warp distances along the way, rounded to the next full au. From station to station it is 26 warps, average warp length 39.76au, minimum 15au, maximum 164au, standard devi...
- by Mioelnir - at 2013.10.02 20:25:00
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77. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Since the closing of the evegate, agility and speed at the cost of sound structural integrity has been an engineering trademark of the tribes of matar. This can be seen at the following transcript of a conversion between two Boundless Creations st...
- by Mioelnir - at 2013.10.02 18:40:00
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78. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
I'd like to vote for agility and warp speed improvements on the Fenrir for the freighter rebalancing, so my Minmatar rocket shopping cart can properly outrun those Charons.
- by Mioelnir - at 2013.10.02 17:41:00
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79. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Iome Ambraelle wrote: The paladin with a L Corpus-X, 2xEANM II, DCU II, and ANP II comes in at these numbers: Bastion Active EM: 82.54% - 2434.36 EHP/S - 83,605 EHP TH: 77.30% - 1872.42 EHP/S - 75,599 EHP KN: 77.13% - 1858.5 EHP/S - 82,088 EHP...
- by Mioelnir - at 2013.10.01 03:39:00
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80. Sticky:Dev blog: License to kill: Certificates Overhaul - in EVE Information Portal [original thread]
If the Panther keeps its recommendation of Artillery with Active Armor Tanking I'll make fun of the certificate system next Fanfest again (if you don't know why this recommendation is funny: try fitting it). PS: sad that newer players will never ...
- by Mioelnir - at 2013.10.01 02:08:00
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