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141. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Ranger 1 wrote: While your post screams "Obsessive/ Compulsive". Quote: And maybe give us the option to permanently unlearn a skill, losing (!) the SP in it, so we can clean up orphaned requirement skills if they offend us optically in our...
- by Mioelnir - at 2012.03.08 19:03:00
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142. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Q: can we opt out for skills we don't want during the reimbursement process? A: well, again, it depends on how it is done. We may just bluntly give all four variants at V if you had battlecruiser V for example, or maybe...
- by Mioelnir - at 2012.03.08 18:34:00
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143. Sticky:New dev blog: U and I - Our Little Improvements Together - in EVE Information Portal [original thread]
I like the route-tab changes. Does that also mean that we can "rightclick / set destination | add waypoint" the solarsystems that are listed there?
- by Mioelnir - at 2012.03.07 22:15:00
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144. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Yeah, all this zero-sum reimbursement is crap. It's not like a dread-only chars got their drone skills reimbursed. The game changes and skills that were needed / awesome yesterday, may be useless tomorrow. And relevant again the day after tomorro...
- by Mioelnir - at 2012.03.07 01:46:00
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145. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Do you really plan to introduce tech 2 capitals? If no, why reserve lvl 5 battleship for t2 and drop capital requirement to bs4 It takes 30+ million SP to fly a capital properly (except freighter), I can see no benefit training a few skills 30 da...
- by Mioelnir - at 2012.03.07 01:36:00
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146. 100m SP milestone - in EVE General Discussion [original thread]
I'm confused why a 5 years 11 months char talks about 4.5 year of EVE. Anyway, congratulations.
- by Mioelnir - at 2012.03.03 06:55:00
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147. Sticky:New dev blog: Team Security - Banning Bad Guys and also Bad Guys - in EVE Information Portal [original thread]
CCP Sreegs wrote: My perspective has always been that we make a client to interface with our server and that's what you're allowed to use Oh really? Isn't it more like a pc game, soon a console game, a number of websites like evegate, an XML...
- by Mioelnir - at 2012.03.02 17:17:00
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148. Sticky:New dev blog: Team Security - Banning Bad Guys and also Bad Guys - in EVE Information Portal [original thread]
Jackie Fisher wrote: Anyone banned should have their character portraits hair shaved off and some sort of 'Botter' tattoo stamped on their forehead for eternity. Or like the "WANTED" overlay in the character portrait. "BANNED", "BOTTER" and ...
- by Mioelnir - at 2012.03.01 20:15:00
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149. Sticky:New dev blog: What's in a name - in EVE Information Portal [original thread]
Also, after 5 years of eve, I can no longer count the amount of happy rookies I encountered that figured out the easter egg in meta target painter names for the first time. This isn't all excess garbage. This is also game depth that gets tossed o...
- by Mioelnir - at 2012.03.01 19:22:00
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150. Sticky:New dev blog: What's in a name - in EVE Information Portal [original thread]
So, Blizzard and CCP are going to drop their game-name brands too? And use the same one? I do not see why Zainou, Genolution and all the others would suddenly use the same brand names. As companies, that would weaken their product. You break the ...
- by Mioelnir - at 2012.03.01 01:56:00
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151. CCP Tallest would love you forever if.... - in EVE General Discussion [original thread]
Ladie Harlot wrote: The problem for us, however, is that most of us don't want to fly them. Yes, let's change the game so that what you consider fun always works out best. A totally reasonable standpoint. Also one that would see half of the p...
- by Mioelnir - at 2012.02.24 06:02:00
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152. CCP Tallest would love you forever if.... - in EVE General Discussion [original thread]
Weaselior wrote: But an alphafleet is fundamentally less of a problem than titanfleet No. Quote: because it involves a lot more people in the fight and so even if it's just who has more maelstroms, that's a more fun game than who has more...
- by Mioelnir - at 2012.02.24 05:54:00
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153. Sticky:New Dev Blog: Your Client, Made Gooder - in EVE Information Portal [original thread]
I will never get over those small laser Maelstroms the thin clients use in all the screenshots. But awesome stuff.
- by Mioelnir - at 2012.02.15 01:26:00
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154. Sticky:New dev blog: Time Dilation GÇô HowGÇÖs That Going? - in EVE Information Portal [original thread]
CCP Veritas wrote: 42 seconds I see what you did there.
- by Mioelnir - at 2012.02.11 12:36:00
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155. Sticky:EVE Online: Crucible 1.1 Feedback - in EVE Information Portal [original thread]
The webgl ship preview is driving me nuts. I always try to use the left+right mousebutton quickzoom. Guess that is the highest badge, if it triggers eve client muscle memory. Good job.
- by Mioelnir - at 2012.02.07 21:29:00
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156. *EPIC* TOP #5 skillpoints EVEBOARD char for sale with 169 million SP and unique ... - in Character Bazaar [original thread]
Good luck with your sale, buddy. Sad to see you go.
- by Mioelnir - at 2012.02.05 17:51:00
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157. [CCP Navigator] Please respond... - in EVE General Discussion [original thread]
The problem is if you take a serious deployment plan to a sysadmin and ask him what possibly could go wrong and how long that would take to fix, there would be no downtime estimate below 7 days. http://www.explainxkcd.com/2011/04/08/pain-rating/
- by Mioelnir - at 2012.02.01 19:01:00
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158. Game crash on gate jump - windows error - in Issues, Workarounds & Localization [original thread]
CCP Habakuk wrote: Hey! Thank you all for your reports and your patience! It seems like we have found the reason for these crashes and an potential fix was made today and is now waiting for testing and deployment to TQ (which seems to require ...
- by Mioelnir - at 2012.01.29 15:19:00
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159. Sticky:EVE Online: Crucible 1.1 Issues - in EVE Information Portal [original thread]
4 client crashes since last client update. More than over the last year or so. Sorry for the people that had their crash issues solved, but I'd like the old bug back :)
- by Mioelnir - at 2012.01.28 08:42:00
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160. Problem with hictor focused warp disruption script - in Issues, Workarounds & Localization [original thread]
Well, all good things come in threes. Let's hope this version works as intended. Thanks for the fix. Can this be rolled out via a client update or does it require a full client patch?
- by Mioelnir - at 2012.01.27 17:41:00
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