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41. New dev blog: Fixing some things and moving forward - in EVE Information Portal [original thread]
Sounds promising.
- by Miraqu - at 2011.09.19 17:46:00
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42. Wine 1.3.28 - in Linux [original thread]
[quote=M1AU Using default Ubuntu 11.04 with Unity and an Nvidia 8800 GTS 512. [/quote] Well I guess its either unity or pulseaudio. I use xfce + compiz with alsa only. Maybe you could try if that bug happens with gnome or some other DM?
- by Miraqu - at 2011.09.13 18:30:00
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43. Wine 1.3.28 - in Linux [original thread]
I extensively tried to reproduce the issue with mumble but was unable to do so. Mumble works exceptionally well with .27 and .28. No issues with or without overlay. Debian Sid/ kernel 3.0.4 Nvidia 285.03 drivers.
- by Miraqu - at 2011.09.11 08:39:00
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44. Wine 1.3.28 - in Linux [original thread]
Works on Debian Sid
- by Miraqu - at 2011.09.10 06:33:00
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45. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Simply stating that industrialists are not wanted is only one half of the medal. The other half is, very simply put that nullsec is not highsec . That means changes for players. Changes which often are painful or simply require effort or learnin...
- by Miraqu - at 2011.08.31 18:19:00
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46. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Eve has always been about "adapt or die". So if industrial players would be a benefit to an alliance in nullsec they would adapt or disappear. So I am positive that the attitude towards industrialists would vanish in a heartbeat if they were nec...
- by Miraqu - at 2011.08.30 08:24:00
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47. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Miranda Starborn Edited by: Miranda Starborn on 27/08/2011 18:18:50 Originally by: Miraqu Originally by: Miranda Starborn Now, what I do not understand is what is wrong with this, and what it is that nee...
- by Miraqu - at 2011.08.28 09:06:00
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48. Gamma / brightness with Nvidia 285.03 drivers - in Linux [original thread]
Hi, I have recently upgraded to the nvidia 285.03 beta drivers. While almost everything is the same, the characters in the CQ and in the character creator/customizer seem unnaturally bright. Seems a gamma/lighting/brightness issue to me but at t...
- by Miraqu - at 2011.08.27 12:11:00
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49. Singularity Build 265540 - in Linux [original thread]
Applies cleanly to .26 too. Also seems to be deployed to tranquility this time. Expect some threads about "broken eve" in after August 30th.
- by Miraqu - at 2011.08.26 10:55:00
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50. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Miranda Starborn Now, what I do not understand is what is wrong with this, and what it is that needs to be fixed? I thought that can be taken from all the posts in this thread, which you hopefully read all, the mining ...
- by Miraqu - at 2011.08.25 09:25:00
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51. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Dex Nederland I would make a single change when it comes to Industry for null-sec. Redistrubtion of moons. Then different quantities and different contigents of moon minerals would be jumped to Jita. Moons are alli...
- by Miraqu - at 2011.08.21 19:54:00
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52. [Squeeze, 32bit] GUI/menu not rendering - in Linux [original thread]
First, do you use the stable wine from the debian repos or the debian-unstable wine packages from winehq? Try if winetricks vcrun2005 vcrun2008 fixes this. Further, try running it in a virtual desktop by either invoking the wine explorer or setti...
- by Miraqu - at 2011.08.21 07:33:00
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53. Trading Contracts for Null - in Player Features and Ideas Discussion [original thread]
Nice Feedback :) Free intel is my least concern. Thats not different from the spy-alts. Killing the ship with the spy alt would cost massive isk from the alt too and the alliance would lose the spy. If its really some higher up then they will pr...
- by Miraqu - at 2011.08.19 17:51:00
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54. Trading Contracts for Null - in Player Features and Ideas Discussion [original thread]
This is about how it should be and could be. Not how it currently is, where most alliances would not even consider taking a corp which does not help them shoot. Technically, it shouldn't be too big a problem to pull the standings of the issuing a...
- by Miraqu - at 2011.08.19 17:30:00
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55. Trading Contracts for Null - in Player Features and Ideas Discussion [original thread]
Originally by: Dex Nederland Your idea is to introduce a Contracts option in order to address player behavior, not a game mechanics issue. As you show throughout your idea, an alliance & hauler (corp) could set each other blue and the ...
- by Miraqu - at 2011.08.19 16:16:00
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56. Trading Contracts for Null - in Player Features and Ideas Discussion [original thread]
It's mainly meant as balance between the security concerns of the holders and the interests of other players. Not sure about the cloaks, if you restrict the ships beforehand. A cloaked hauler could not do much damage, would best be annoying. A c...
- by Miraqu - at 2011.08.19 15:56:00
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57. Trading Contracts for Null - in Player Features and Ideas Discussion [original thread]
Since skimming the nullsec threads and being really astounded about the imagined trading ventures of more players than I really thought I have to propose one small solution for that: the Trade contract Starting position for the traders: Mos...
- by Miraqu - at 2011.08.19 11:19:00
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58. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: RAW23 What you seem to be saying is that alliances have no problem with industrialists, so long as the industrialists are PvPers first and industrialists second. Why does it always have to be either or? Why does one c...
- by Miraqu - at 2011.08.18 19:46:00
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59. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: catinboots And there is the problem with nullsec alliances they don t care beyond their moongoo and rattingbots, because they don t care nothing is being done except for small group of people struggling to make something go...
- by Miraqu - at 2011.08.18 09:08:00
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60. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: AmarrettoDiAmarr If they feel that they are being repeatedly told they are a second-class citizen and playing incorrectly in the sandbox, then they may decide they don't want to spend $180 per annum for that privilege. I s...
- by Miraqu - at 2011.08.18 07:41:00
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