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1. I likes the Cowbell - in Game Development Forum [original thread]
- by Monoklas - at 2007.07.24 13:01:00
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2. Info: The Amarr changes - in Game Development Forum [original thread]
As far as i can see these are just 25% tracking bonus and fitting reduction on the med beams, may i ask how this is intended to fix the cap issues and also is there anything i have missed....?
- by Monoklas - at 2007.06.17 23:42:00
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3. Anyone know how to get rid of the white stuff? - in Out of Pod Experience [original thread]
cheers guys
- by Monoklas - at 2007.04.28 13:59:00
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4. 425's on a Rokh?? - in Ships and Modules [original thread]
ty
- by Monoklas - at 2007.04.18 18:42:00
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5. *test* - in EVE Forum Experiments [original thread]
- by Monoklas - at 2007.04.18 18:26:00
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6. OMG ITS A test -.0 - in EVE Forum Experiments [original thread]
- by Monoklas - at 2007.04.17 21:17:00
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7. Mordus news about Flagship... new ship type hint? - in Ships and Modules [original thread]
Im betting its going to be a smaller carrier, mabey on the t1 battleship hulls but im not sure. The skills seem to suggest to me: large drone bay, warfare link mods and remote reps.
- by Monoklas - at 2007.04.16 20:15:00
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8. Apocalypse: 8 gun close range setup? - in Ships and Modules [original thread]
Err, sai, the one above has 1 hs and 8 megapulses with 2 large armour rep IIs, im sure you could drop the N-type ENAM for another hs?
- by Monoklas - at 2007.04.13 23:50:00
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9. Request: Nighthawk/ Abso/ Gankgeddon/ Zealot vids - in My EVE [original thread]
Pretty much says it in the title, thanks for the help.
- by Monoklas - at 2007.04.09 22:31:00
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10. Why Amarr is better than the rest. - in Ships and Modules [original thread]
lol @ the 2 gun maller bleed setup, have you EVER used a maller in pvp? With 2 guns it will take you lets see.. at 90dps max... about 5-6 mins to kill the average cruiser. Surley by then it depends on what your clan mates are in than what you are ...
- by Monoklas - at 2007.02.17 04:00:00
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11. Pulse Geddon Setup (Small gang) rev. - in Ships and Modules [original thread]
I am now able to use mega pulse IIs and wanted to know if anyone had a good revalations setup on the armageddon for this purpose. I would like it to be a dmg heavy setup with a web but it doesnt have to have a scram. Any suggestions?
- by Monoklas - at 2007.02.06 16:31:00
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12. WTT: Adv learning char(s) - in Trades, trades and more trades [original thread]
I may be interested in a gal one, how many sp and what price?
- by Monoklas - at 2007.01.28 23:44:00
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13. The Amarr fix, =no damn whineing= - in Ships and Modules [original thread]
You sir should read the whole thread, and be more constructive
- by Monoklas - at 2007.01.15 18:56:00
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14. Tuxford - Give Eagle the Moa's dronebay back please! - in Ships and Modules [original thread]
A zealot with a 5th gun slot and a drone bay? That would be entertaining ^^
- by Monoklas - at 2007.01.14 23:36:00
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15. PC Kaikka's 350mm modified rail - in Price Checks [original thread]
the title says it all
- by Monoklas - at 2007.01.14 02:23:00
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16. Zealot - in Skill Discussions [original thread]
So what your trying to say is... dont get a zealot, get a curse?
- by Monoklas - at 2006.12.07 17:33:00
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17. Gallente Blasters; A Dear Tuxford Special - in Ships and Modules [original thread]
All i can say is lol, you want to try something that doesnt hit anything? Try a Mega Pulse at that range. Its laughable.
- by Monoklas - at 2006.12.01 10:57:00
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18. Amarr lack the fun factor. - in Ships and Modules [original thread]
They should do 1 of 2 things, either TELL lasers are poo before people waste time training them or make them better
- by Monoklas - at 2006.11.26 09:35:00
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19. It's official: Abaddon sucks donkeys balls. - in Ships and Modules [original thread]
All i can say is... they changed the RoF bonus to a dmg bonus effectivley just adding a 5% laser cap usage reduction bonus. This thing is a big geddon with an extra turret, better resistences and a MUCH higher alpha strike, how can you not like it...
- by Monoklas - at 2006.11.22 00:05:00
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20. Tux, my idea to fix amarr..... - in Ships and Modules [original thread]
Sry what i meant to put was a 25% cap increase and and upgrade on controlled bursts to 10% per level rather than 5%.
- by Monoklas - at 2006.11.16 08:02:00
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