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1. Amarr lvl4 missions with what ship? - in Ships and Modules [original thread]
Nightmare tanks just fine for amarr missions - in fact, its considered the best ship for running them. Of the ships you mentioned, its your best bet.
- by Msobe - at 2008.04.29 12:10:00
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2. Laz0rs for mission - in Ships and Modules [original thread]
Yep, its all your preference. Myself, I prefer pulses unless the range just isn't good enough - they have the best tracking, which for missions translates into more actual damage. Other people do better with beams than pulses - try both and go wit...
- by Msobe - at 2008.04.29 12:07:00
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3. Resists Explained - how T2 resists work - shield and armor compared - in Ships and Modules [original thread]
I had a really hard time following what you're saying. It sounds like "shields are at a disadvantage because armor gets more resists." That has as much merit as an armor tanker saying "armor is at a disadvantage because shield has natural regen, ...
- by Msobe - at 2008.04.19 12:54:00
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4. Typhoon rework - in Ships and Modules [original thread]
I think minmatar ships with split weapon systems do need to be more flexible about how they fit. The typhoon is a perfect example. The point behind split weapons is to promote versatility. There is no versatility at all to a ship with 8 weapon slo...
- by Msobe - at 2008.04.19 12:14:00
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5. Amarr Destroyer for beginner? - in Ships and Modules [original thread]
I'm partial to the coercer for lvl 1 and 2 missions. Its meant to be an anti-frigate platform, and its great at that. Fitting is straightforward - stuff the highs with small lasers (I prefer beams, to really make use of the range bonus) and fit th...
- by Msobe - at 2008.04.18 00:04:00
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6. Nightmare - is it still gimped for PvE? (was it ever?) - in Ships and Modules [original thread]
Listen to the level 5 fanatics. They aren't a bit removed from reality in their elitism. The nightmare has the potential to be an amazing ship. Its not at all impressive if you fit it with an average fit and mediocre skills. No matter what anyone...
- by Msobe - at 2008.04.14 11:31:00
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7. nerf??? - in Ships and Modules [original thread]
Originally by: Adamai does any one catch my drift. Nope.
- by Msobe - at 2008.04.13 22:26:00
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8. What should i train? - in Skill Discussions [original thread]
Skills! Thats's what I'd train, if I were you.
- by Msobe - at 2008.04.13 03:13:00
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9. Minimatar- Just how good is this race? - in Ships and Modules [original thread]
On the other hand, both shield tanking and missile skills will be useful in flying minmatar ships, but go largely to waste flying gallente ships. Minmatar ships are certainly popular in pvp. Whatever else can be said about them, they definitely ...
- by Msobe - at 2008.04.13 02:37:00
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10. Which Amarr BS to Specialise On? - in Ships and Modules [original thread]
Originally by: Deschenus Maximus The way I see it: Apoc: sniper Geddon: ganker Abaddon: better ganker, missioner I really wish CCP would make the Geddon and Abaddon more different somehow. Geddon has more damage than the Abaddon thou...
- by Msobe - at 2008.04.12 13:01:00
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11. Amarr lineup seems out of whack - in Ships and Modules [original thread]
If you look at picking a pvp ship in the absence of price considerations, probably the absolution will suit you best. If you factor price in, it likely drops to worst. It is a stronger ship, but at a drastically higher price. Since you lose more s...
- by Msobe - at 2008.04.12 12:53:00
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12. Which Amarr BS to Specialise On? - in Ships and Modules [original thread]
Unlike any other race, there's no difference in the skills you need to fly any Amarr ships. See this as an advantage or not . . . its inherent to the design of Amarr ships. Its the inflexible Amarr doctrine - damaging lasers and thick armor make a...
- by Msobe - at 2008.04.12 02:42:00
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13. Amount of LP you get from your missions? - in Missions & Complexes [original thread]
Originally by: Dyaven Originally by: Lodia 12700 lp for a good mission in a 0.1 sys at a q20 agent ... both connection skills at 5 Jesus, if people can get LPs that fast then I don't see why LP store faction ships are so expens...
- by Msobe - at 2008.04.11 13:56:00
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14. Amarr pilots and lvl 4s - Beams or Pulses ? - in Ships and Modules [original thread]
Gotta agree with many of the posters here. The choice between pulse and beam is a question of personal style. Neither one is clearly better than the other across the board - you make sacrifices using either over the other, but gain advantages at t...
- by Msobe - at 2008.04.11 13:52:00
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15. The Navy Apoc - in Ships and Modules [original thread]
Originally by: Warrio Many thanks for the reply however I must make correct you on one point. As demonstrated here , 'Bonii' is in fact the correct plural of bonus as 8 out of 13 people from the internet will attest. Thank you. To pro...
- by Msobe - at 2008.04.11 13:41:00
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16. large artillery, why train it? - in Ships and Modules [original thread]
I've been half following this thread with nothing to say. But I do have a question. Forgive my ignorance . . . . but why compare the Apoc to the Maelstrom as a sniper? Its fairly obvious (to me) that the Apoc should be performing better as a snipe...
- by Msobe - at 2008.04.09 14:02:00
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17. The amarr: new to game need advice - in Ships and Modules [original thread]
Edited by: Msobe on 09/04/2008 13:46:27 Hi suki! Either its just you, or you struggle to hurt cruisers in lvl 2 missions. We can't say, because we don't know what you're flying, or rather, how its fitted. My advice in Amarr overall is to buc...
- by Msobe - at 2008.04.09 13:46:00
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18. Prophecy doing Lv3 Help!! - in Ships and Modules [original thread]
Originally by: Gotrek Gurnisson All I can say is be very careful going into some of the L3 missions without any buffer at all. Before I got organised some of the higher end L3's used to cause my Geddon to have to warp out - and I had 13k H...
- by Msobe - at 2008.04.09 13:41:00
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19. Target Painters - in Ships and Modules [original thread]
Originally by: Savannah Marie Edited by: Savannah Marie on 09/04/2008 06:34:33 Originally by: Hannobaal Originally by: Savannah Marie Painters definitely increase damage significantly for moving targets, when using miss...
- by Msobe - at 2008.04.09 13:25:00
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20. navy apoc vs abaddon in lv4 - in Ships and Modules [original thread]
Originally by: Ehata do not get angry, I just try to point out a certain scenario and fitting idea in which navy apoc > abaddon. I am still trying to sell my navy apoc in the mean time. Originally by: Leandro Salazar Have you e...
- by Msobe - at 2008.04.09 13:00:00
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