Pages: [1] 2 |
1. How to connect to singularity? - in Test Server Feedback [original thread]
Damn, I didn't even know this was a thing. I guess that's my just desserts for playing Skill Queue Online. Thanks!
- by Mudro - at 2016.03.17 03:48:39
|
2. How to connect to singularity? - in Test Server Feedback [original thread]
I tried looking in the test server feedback sticky, but with the disappearance of the eve wiki, the instructions to connect to sidi are gone as well. Anyone have the instructions lying around or is there another thread detailing this info?
- by Mudro - at 2016.03.16 14:04:22
|
3. OH GOD WHAT DID THEY DO TO MUH THRASHER - in Assembly Hall [original thread]
NO NO NO I NEEDZ MUH FINZ
- by Mudro - at 2014.08.26 18:00:05
|
4. FOF Missiles not firing on enemy hostiles on grid. - in Issues, Workarounds & Localization [original thread]
Used fleet of FOF missile ships, missiles found no suitable targets in range even whilst being aggressed by the enemy. Halp pls ccp fix FOF. http://i.imgur.com/2PD1VTx.png Edit : Appears to also cause bugs with aggression logoff timer. Could n...
- by Mudro - at 2014.06.09 02:40:00
|
5. Mining drone overhaul - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: part of the problem is also the barges lack of drone-bay too allow for combats and mining drones Ima let you finish, but first I just need to point out that all the barges have a drone bay and it's up to you if you use it...
- by Mudro - at 2014.05.06 16:04:00
|
6. [Suggestion] Add a reset/default button to the agent finder - in Player Features and Ideas Discussion [original thread]
I like buttons is about the only reason; it's not a significant UI improvement, I just find it odd that it has to be done by hand.
- by Mudro - at 2014.04.08 22:32:00
|
7. [Suggestion] Add a reset/default button to the agent finder - in Player Features and Ideas Discussion [original thread]
Pretty much just as the title says, I just think it would be handy to have a button that resets the filter parameters back to default.
- by Mudro - at 2014.04.08 18:32:00
|
8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Option to auto-accept duel invitations.
- by Mudro - at 2013.11.16 22:36:00
|
9. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Freighters with a module that compresses their mass so they fit inside wormholes.
- by Mudro - at 2013.11.14 22:04:00
|
10. Portable Billboards - in Player Features and Ideas Discussion [original thread]
Just a random thought, but requesting that there be CONCORD billboards or a cycling billboard from the corporate recruitment ads on the sides of ships; player's option but basically just a portable billboard for freighters.
- by Mudro - at 2013.09.03 04:19:00
|
11. Covert Intervention is looking for a few good pilots! - in Alliance and Corporation Recruitment Center [original thread]
Still looking for eager pilots!
- by Mudro - at 2013.08.26 22:10:00
|
12. Covert Intervention is looking for a few good pilots! - in Alliance and Corporation Recruitment Center [original thread]
Still looking for eager pilots!
- by Mudro - at 2013.08.25 07:10:00
|
13. Covert Intervention is looking for a few good pilots! - in Alliance and Corporation Recruitment Center [original thread]
Having trouble getting fitting advice? How about getting someone to join you for a mission? Or mining? Thought about going to parts dangerous and unknown, but wanted some backup when you went? Joined EVE or DUST514 because you heard about the ...
- by Mudro - at 2013.08.24 03:36:00
|
14. Super Capital Freighter and Industrial Cynos - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: A few major problems with this. One, you're asking for something that is strictly better than both a Jump Freighter and a Freighter but doesn't cost any more than either. That's just unrealistic. Two, this thing can't ...
- by Mudro - at 2013.08.17 15:50:00
|
15. Super Capital Freighter and Industrial Cynos - in Player Features and Ideas Discussion [original thread]
Lando Tarsadan wrote: Mudro wrote: Lando Tarsadan wrote: sounds a tiny bit overpowered to me. a freighter with 4 times space and literally near to no gank option on it :) I'll give you that. Maybe....hmmm. Maybe normal sized? but with ...
- by Mudro - at 2013.08.16 19:40:00
|
16. Super Capital Freighter and Industrial Cynos - in Player Features and Ideas Discussion [original thread]
Lando Tarsadan wrote: sounds a tiny bit overpowered to me. a freighter with 4 times space and literally near to no gank option on it :) I'll give you that. Maybe....hmmm. Maybe normal sized? but with really low jump range? Like 5.0 ly? As f...
- by Mudro - at 2013.08.16 19:03:00
|
17. Super Capital Freighter and Industrial Cynos - in Player Features and Ideas Discussion [original thread]
So...here's the proposed module and ship. Super Capital Freighter Roughly equivalent to a Jump Freighter in Cost Jump Drive capable (Industrial Cyno only) Has 4x the cargo capacity of normal Freighters Cannot use jump gates Titan/Rorqual si...
- by Mudro - at 2013.08.16 18:48:00
|
18. [Service] Black Frog Logistics - Low-sec and null-sec jump freighter service - in Sell Orders [original thread]
Amazing service! Completed less than 24 hours after being created! Great job guys, will be using and recommending your service in the future!
- by Mudro - at 2013.07.05 17:55:00
|
19. DEC-AGEDDON - in EVE General Discussion [original thread]
Where are all these threads about carebears complaining?
- by Mudro - at 2013.04.23 15:17:00
|
20. EVE 2.0 - a very weak conspiracy theory - in EVE General Discussion [original thread]
Destination SkillQueue wrote: "A new cool shiny feature!" sells a lot better then "Corp management no longer feels like being forced to solve an electrified rubik's cube by just using your tongue" That was such a perfect description of corp ...
- by Mudro - at 2013.04.23 11:12:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |