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1. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Does the, "95% Reduction in Powergrid Requirements for Warfare Links," apply to command processors as well?
- by MukkBarovian - at 2015.11.17 16:36:46
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2. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
I am volunteering for the focus group.
- by MukkBarovian - at 2015.11.03 16:59:13
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3. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Decent changes. 6/10. Would rate higher if you took the situation more seriously. Slow and steady won't win the race when the clock is ticking its final beats.
- by MukkBarovian - at 2015.08.19 03:48:39
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4. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Thanks CCP Mimic.
- by MukkBarovian - at 2015.08.13 14:28:43
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5. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Something other than +50HP a level. Anything that resembles a real bonus. Even if it isn't any good, as long as it appears to be a real bonus. Nerf something and give it a bonus to get just above the nerfed stats. Give it a situational bonus ...
- by MukkBarovian - at 2015.05.18 22:52:33
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6. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Can I buy one of these things, use it for the duration of a deployment, and then package it up and haul it to the next place I want to live?
- by MukkBarovian - at 2015.05.12 23:49:15
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7. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
I like it. I'm not worried about speed power creep because these changes are tiny. The differentiation of the different mods looks fine and somewhat interesting.
- by MukkBarovian - at 2015.05.05 08:09:07
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8. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
The new mooring mechanics are interesting and look cool. They do not replace pos mechanics. If I cannot safely log off so that I can go on vacation or spend two weeks cramming for exams then you will lose some of my subscriptions.
- by MukkBarovian - at 2015.04.10 00:58:11
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9. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
How about a new structure that generates a pos force field and does nothing else?
- by MukkBarovian - at 2015.03.23 20:17:07
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10. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
How about just not removing poses from the game. Take away their mining, production, refining, everything, but leave them as staging points.
- by MukkBarovian - at 2015.03.23 20:04:54
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11. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Just allow all capitals to dock in XL structures. Otherwise you have to replicate the functionality of pos shields. Mooring does not do that. For example I can sit in a pos shield, log out safely, then go do real life for 2 weeks without worryin...
- by MukkBarovian - at 2015.03.23 19:50:22
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12. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
IF I SHOW UP WITH 50 STINKY PETES AND SPEND 10 SECONDS AT A TIME SHOOTING ENTOSIS SHIPS DO I CONTROL THE GRID? ITS NOT LIKE IT WILL BE HARD TO SNIPE THINGS THAT CAN'T BE REPPED. OH GOD PLEASE GET TIRED OF ME SNIPING YOUR BATTLESHIPS AND PUT ENTO...
- by MukkBarovian - at 2015.03.09 17:17:20
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13. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I liked the idea CCP was throwing around of removing atribbutes and just having skillpoints accrue at a particular rate.
- by MukkBarovian - at 2015.02.28 18:45:48
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14. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Fighters warping to supers/carriers is a very nice quality of life thing for capital pilots. Since the intended target of the nerf is a very specific style of gameplay, it would be nice if recovery of drones wasn't collateral damage.
- by MukkBarovian - at 2015.02.27 22:20:45
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15. Let the fleet window show what bonuses you are receiving - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: MukkBarovian wrote: The presence/absence of bonuses can be calculated client side the exact same way we currently find out if we have them. Check the ship stats and see if they are better than normal. This peeves me off ...
- by MukkBarovian - at 2015.02.04 17:17:56
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16. An explanation for why it's okay to give drone ships fewer slots - in Player Features and Ideas Discussion [original thread]
The real Zealot is a terrible awful ship. I speak as one who used to love it. But its garbage now compared to alternatives.
- by MukkBarovian - at 2015.02.04 08:12:43
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17. Let the fleet window show what bonuses you are receiving - in Player Features and Ideas Discussion [original thread]
The presence/absence of bonuses can be calculated client side the exact same way we currently find out if we have them. Check the ship stats and see if they are better than normal.
- by MukkBarovian - at 2015.02.04 08:04:56
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18. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Could you change the way EHP is calculated? Currently the in game stats give the lowest possible amount. Lowballing is all well and good, but it does some weird things when changing from armor to shield. It seems to select the lowest resist for ea...
- by MukkBarovian - at 2015.01.07 17:32:35
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19. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Actually I was wrong. Recons will be overpowered monsters capable of beating all comers. Sell your Ishtars and get arty Huginns. I promise you that will win all the fleet fights if you do this.
- by MukkBarovian - at 2014.12.18 19:40:08
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20. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: I predict Ishtars: Online will become Combat Recons: Online. Nope. The Ishtars will eat the recons alive any time the two of them fight unless we're talking solo.
- by MukkBarovian - at 2014.12.18 19:33:24
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