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1. [Lottery] Lotto49's ~213~ Combat Nyx! + 850M Bump Prize! (Not yet open) - in Sell Orders [original thread]
1651
- by MushroomMushroom - at 2012.12.06 03:46:00
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2. 1 VS 1 Matches - in EVE General Discussion [original thread]
bloodknight2 wrote: Why not a new contract option? You send a contract to someone for a 1VS1 in hi sec. If he accepts, both can shoot each other 1min after the contract has been accepted. I was going to suggest something similar, but to make...
- by MushroomMushroom - at 2012.10.05 16:59:00
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3. Force Recons - What's the deal? - in Ships and Modules [original thread]
In large gang warfare, the long range tackle from combat reacons, combined with their ability to fit a large tank, makes them highly desirable in fleets that aren't 100% focused on alpha. When large gangs fight, light tackle can't do the job, and ...
- by MushroomMushroom - at 2012.09.13 00:09:00
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4. Low to high jumping - in Player Features and Ideas Discussion [original thread]
This would actually do nothing to improve JF safety. A risk averse JF pilot will always cyno onto a station with a good docking perimeter in a lowsec system with a highsec gate. They will then align to the gate while in the perimeter (either befor...
- by MushroomMushroom - at 2012.09.12 17:45:00
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5. Force Recons - What's the deal? - in Ships and Modules [original thread]
Understand that recon ships are very situational, but you can find a place for some type of recon in almost any fleet. For small gangs, a falcon is a game changer, yet if you bring a falcon to a large gang, its typical paper thin tank will get it ...
- by MushroomMushroom - at 2012.09.12 06:01:00
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6. Idea to have a counter to missiles - in Player Features and Ideas Discussion [original thread]
Your aware that turrets also rely on sig radius? Its why blap dreads work so well against BS fleets... Better solution: Make defender missiles useful.
- by MushroomMushroom - at 2012.09.12 05:47:00
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7. Using a cloaking device to detect passive target locks? - in Ships and Modules [original thread]
I can think of a number of circumstances where knowing if someone had passive targeted you would be useful, but in none of them would cloaking to find out be at all practical.
- by MushroomMushroom - at 2012.09.09 02:58:00
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8. Corporate POS money making - in Science and Industry [original thread]
Koi Latro wrote: We're setting up a corporate POS for manufacturing and research and I'm curious as to how others handle generating ISK and getting members involved. One solution to ensuring that members use the POS to produce profitable items...
- by MushroomMushroom - at 2012.09.08 02:22:00
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9. Petition: remote repackaging - in Player Features and Ideas Discussion [original thread]
Pretty sure you are already able to do this so long as the ship/module is not damaged. What is really needed is the ability to remote repair.
- by MushroomMushroom - at 2012.09.06 00:03:00
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10. Open mining operation with Orca support - in Science and Industry [original thread]
If you assume he uses accurate prices for the ore, it is a good deal if you don't have alternative access to an orca. You will be getting 9-10% more ore depending on the link down time from hauing, and avoid the need to haul it yourself. Note that...
- by MushroomMushroom - at 2012.09.05 05:23:00
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11. Easiest ore value reference? - in Science and Industry [original thread]
Salpad wrote: That's an excellent example of failling outside of my criteria. I want simple. I only want "tells me what ore type to prefer" when I mine. Some years ago, Pyroxeres was king. Then Veldspar. Now it's Scordite. I don't need a giga...
- by MushroomMushroom - at 2012.09.05 05:14:00
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12. arty Machariel + Chimera on undock: way to kill? - in Warfare & Tactics [original thread]
Lithalnas wrote: maybe you could cyno in a titan at 0 which can use its ultra large clip to bounce him out. On the other hand you just cynoed in a titan for 2 kills which have a 90% chance of not happening. There are certainly Titan pilots ...
- by MushroomMushroom - at 2012.08.31 17:53:00
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13. Drugs in mah ship! (now its stuck in null sec sov and i cant sell it...) - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Can you repackage the ship? Should be able to if its not damaged
- by MushroomMushroom - at 2012.08.31 14:43:00
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14. allow ships to stop in warp/allow ships to engage warp without a destination - in Player Features and Ideas Discussion [original thread]
Being able to drop out of warp would make it far to easy to escape pursuers. While prep work can provide you with safe spot bookmarks, without that prep work you are talking about one, maybe 2 shots for a persuer to tackle you while you try to cre...
- by MushroomMushroom - at 2012.08.31 14:42:00
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15. Another Tier 2 Battle Ship?? - in Ships and Modules [original thread]
Dorian Tormak wrote: You run away, if there aren't any counters for them. The same way there aren't any counters for pirate faction battleships, rite? RITE? In my experience, pirate faction battleships are very rare in anything bigger the...
- by MushroomMushroom - at 2012.08.31 14:35:00
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16. Another Tier 2 Battle Ship?? - in Ships and Modules [original thread]
Dorian Tormak wrote: Gabrielle Lamb wrote: The only T2 BS variant I can personally see working would be a T2 Logistics battleship / mini-carrier. Either capable of fielding 5 heavy drones and having a Drone Damage bonus (for all races), usin...
- by MushroomMushroom - at 2012.08.31 01:10:00
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17. Why cant 0.0 anoms be more like incursions? - in EVE General Discussion [original thread]
The problem is that if you remove solo-able content, and replace it with group only content, those of use without 8 accounts run into a serious problem, what can I do if not enough members are online to do the group content? The only way it would ...
- by MushroomMushroom - at 2012.08.30 20:26:00
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18. Titan - Bridge to ... OMG .... - in Player Features and Ideas Discussion [original thread]
All your proposed changes would favor the more dominate alliance at the expense of the weaker one. The current mechanics actually level the playing field amongst those with titans by allowing them to be used somewhat safely without relying on bein...
- by MushroomMushroom - at 2012.08.30 15:52:00
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19. Another Tier 2 Battle Ship?? - in Ships and Modules [original thread]
The problem with a generally better T2 battleship variant is that there are no bigger subcap ships to balance it. AFs can be all around better then t1 frigs because they are balanced by the increased cost, higher SP requirements, and most importan...
- by MushroomMushroom - at 2012.08.30 15:45:00
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20. How to manufacture Tech 1 items with profit - in Science and Industry [original thread]
This guide is really mistitled, its really a guide on how to merge trading, manufacturing, hauling, and market seeding into one venture without properly identifying profit centers. If you want to get ahead, you need to understand and seperate you...
- by MushroomMushroom - at 2012.08.29 14:13:00
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