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21. EANM Nerf - in Test Server Feedback [original thread]
Originally by: Cal Morg Originally by: Mysterlee I really don't see why they dont just reduce the EM resistance bonus on EANMs. Because there exist ships like the Damnation: (60/80/62.5/35) base. Put in a Thermic Hardener and 2 E...
- by Mysterlee - at 2007.05.31 15:44:00
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22. EANM Nerf - in Test Server Feedback [original thread]
Edited by: Mysterlee on 31/05/2007 14:03:52 I really don't see why they dont just reduce the EM resistance bonus on EANMs. They could even reduce it a bit further than I'd previously said. On EANM II, leaving all bonuses and fitting reqs at ...
- by Mysterlee - at 2007.05.31 14:04:00
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23. EANM Nerf - in Test Server Feedback [original thread]
Originally by: Copine Callmeknau So basically what you're saying, is that you will end up with balanced resists, and to truly tank you have to drop damage mods for a DCU? Jeez, it's almost like they nerfed omni tanks and made lasers worth...
- by Mysterlee - at 2007.05.31 12:24:00
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24. EANM Nerf - in Test Server Feedback [original thread]
Originally by: Copine Callmeknau Couldn't you simply use explo + kinetic + thermal energized instead of 2x EANM + DCU? That would result in 60/50/64/64 resists on armour and no resists whatsoever on hull, thats a pretty big nerf. If we...
- by Mysterlee - at 2007.05.31 12:02:00
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25. EANM Nerf - in Test Server Feedback [original thread]
Originally by: Amy Wang my point is that even if amarr ships or lasers are broken, nerfing other modules and thereby races that depend on them is not the logical thing to do Yep, definately. Before this gallente blaster pilots could...
- by Mysterlee - at 2007.05.30 19:37:00
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26. EANM Nerf - in Test Server Feedback [original thread]
Edited by: Mysterlee on 30/05/2007 19:25:48 Originally by: ghosttr EANM is fine as it is. Now if they decide to give us active armor hardeners that do the same as Invuln fields Also, I wouldn't mine a mod that increases armor rep a...
- by Mysterlee - at 2007.05.30 19:26:00
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27. NO to eanm nerf - in Test Server Feedback [original thread]
Edited by: Mysterlee on 30/05/2007 19:22:33 The only thing that needs done at all as i stated in my other post is to reduce the EM resistance bonus to 12.5% on the T2 eanm and a similar decrease on the T1 eanm. This will mean an armor EM resis...
- by Mysterlee - at 2007.05.30 19:23:00
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28. EANM Nerf - in Test Server Feedback [original thread]
T2 Energized adaptive nano membranes are now using 40 cpu on sisi, 10 more than currently on TQ. Thats only 4 cpu and a bit of cap usage less than a T2 invuln field yet the invuln gives 10% more resists. CCP please rethink this change, Gallente b...
- by Mysterlee - at 2007.05.30 19:13:00
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29. Glaring Interface Changes - in Test Server Feedback [original thread]
Those changes would be brilliant. I'd also prefer drone folders not to show for drones in space though, only the drones in bay. Please implement this devs and I'd love you long time /signed
- by Mysterlee - at 2007.05.30 16:01:00
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30. Heat - in Test Server Feedback [original thread]
Originally by: Blind Man the whole system needs to be changed to make it so that a module actually has to heat up enough to take damage, this isn't heat right now... as soon as you overheat a module it takes constant damage? there is no fu...
- by Mysterlee - at 2007.05.25 17:28:00
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31. Heat - in Test Server Feedback [original thread]
Originally by: Sc0rpion By the time I was able to overload my 8th turret, my first turret was at 70% damage. Elapsed time - 15 seconds. Not an encouraging start. Yep, I've already complained about this before. There really needs to b...
- by Mysterlee - at 2007.05.25 14:53:00
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32. Improvements needed to new heat interface - in Test Server Feedback [original thread]
Edited by: Mysterlee on 22/05/2007 15:25:50 Just another thought on the green dots overlapping the ammo counter, because of the way most of the module icons are drawn I'm not sure the green dots would look too good on the left, maybe the ammo ...
- by Mysterlee - at 2007.05.22 15:28:00
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33. Suggestion: Small U.I. tweaks (to v. 3.14.32306) - in Test Server Feedback [original thread]
Definately a good idea having the icons change colour but I don't think the analogue dial should be removed, if anything if should be made larger to cover the full 360 degrees round the capacitor readout as I said in the other thread.
- by Mysterlee - at 2007.05.22 15:19:00
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34. Improvements needed to new heat interface - in Test Server Feedback [original thread]
I think the heat dials should also maybe cover the full 360 degrees round the capacitor readout, right now they're a bit too small and hard to see.
- by Mysterlee - at 2007.05.22 15:09:00
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35. Improvements needed to new heat interface - in Test Server Feedback [original thread]
bump Seriously, this is extremely important stuff for ui usability, I really hope a dev takes notice of this.
- by Mysterlee - at 2007.05.22 11:02:00
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36. Improvements needed to new heat interface - in Test Server Feedback [original thread]
Originally by: Thommy Actually you CAN activate / disable heat by clicking the green dot on itself No one said you couldn't
- by Mysterlee - at 2007.05.21 18:35:00
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37. Improvements needed to new heat interface - in Test Server Feedback [original thread]
Edited by: Mysterlee on 21/05/2007 16:36:09 Edited by: Mysterlee on 21/05/2007 16:34:15 Edited by: Mysterlee on 21/05/2007 16:33:17 Edited by: Mysterlee on 21/05/2007 16:32:47 Firstly, the little green dots need moved to the left o...
- by Mysterlee - at 2007.05.21 16:34:00
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38. Heat Interface - in Test Server Feedback [original thread]
Originally by: CCP Oneiromancer The interface currently on Sisi is a placeholder to allow us to test the pure functionality of the system. The UI programmers are working on a shinier, more ergonomic interface that will show which modules a...
- by Mysterlee - at 2007.05.17 16:35:00
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39. Heat Interface - in Test Server Feedback [original thread]
Edited by: Mysterlee on 17/05/2007 14:21:18 With the basic framework for heat on sisi, I can't help but think the interface could do with some improvements. When you're in the middle of a fight its not easy to go through and right click each g...
- by Mysterlee - at 2007.05.17 14:23:00
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40. GUI option to add for channels character list - in Test Server Feedback [original thread]
Sounds like a good idea to me. Basically, giving an option to remove character portraits from the chat channel member list to make each entry shorter.
- by Mysterlee - at 2007.04.26 19:18:00
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