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1. Minmatar death Squad the Righteous Path. - in Alliance and Corporation Recruitment Center [original thread]
Gettin' board in null. Maybe I'll give you guys a ring-a-ding in game.
- by NARDAC - at 2014.05.13 22:30:00
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2. first pvp experience was such a blunder - in EVE New Citizens Q&A [original thread]
My first loss.... I was doing an agent mission that had me go through low sec. http://eve.battleclinic.com/killboard/killmail.php?id=7122363 Check the rails on the rifter. I wanted the longer range, but hadn't figured out arty yet... It was ...
- by NARDAC - at 2014.04.26 16:52:00
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3. Dumbed down probing. - in EVE General Discussion [original thread]
Tippia wrote: NARDAC wrote: It used to take some skill to become a fast prober. launch, move, launch, move, launch, move, launch, move.... scan. Resize, repattern(took practice, skill, knowledge), move, move, scan. GǪand the only part th...
- by NARDAC - at 2013.05.09 16:35:00
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4. Dumbed down probing. - in EVE General Discussion [original thread]
Perhaps "dumbed" was the wrong term. De-skilled may be the better word. It used to take some skill to become a fast prober. launch, move, launch, move, launch, move, launch, move.... scan. Resize, repattern(took practice, skill, knowledge), mov...
- by NARDAC - at 2013.05.09 16:02:00
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5. Dumbed down probing. - in EVE General Discussion [original thread]
Anyone else play with probing on the test server yet? WAY easier. 1) No matter your skills, you can (have to) have 7 probes. 2) Click one button, 7 probes appear in perfect pattern 3) Move all is now default (have to hold shift to move only one) ...
- by NARDAC - at 2013.05.09 15:31:00
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6. Recruiting Miners for NULL - in Alliance and Corporation Recruitment Center [original thread]
We don't just shoot space rocks. There are plenty of anoms that need their rats blown up, loot scooped and salvage collected. We even PvP on occasion.
- by NARDAC - at 2013.04.11 23:46:00
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7. New Player Improvements in Odyssey? - in EVE General Discussion [original thread]
Your solution to new players having a hard time jumping into PvP, is a PvP arena in newb systems? It is 10 days late for April Fools jokes like this.
- by NARDAC - at 2013.04.11 23:42:00
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8. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
Psychotic Monk wrote: You clearly want to play this game that is complex and competitive and views betrayal as valid gameplay. They don't exactly hide it. It's right on the box. What box? I downloaded from www.eveonline.com . Show me th...
- by NARDAC - at 2013.04.11 22:19:00
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9. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
Corey Fumimasa wrote: Yes, he complained about how his poor choices had consequences. And then you tried to say that the problem was alts. It is not. Even if it was there is nothing that can be done about alts. Get used to them or don't play E...
- by NARDAC - at 2013.04.11 22:06:00
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10. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
Georgina Parmala wrote: One great benefit of noobs being able to shoot corp mates is RR setups and energy chains in high sec. We've all seen lolmails where a blinged mission boat met CONCORD response for accidentally hitting F1 instead of F2 o...
- by NARDAC - at 2013.04.11 21:53:00
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11. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
Andski wrote: NARDAC wrote: Despite what we thought was careful screening, we let in a year-old toon that put a point on a friendly ratting carrier and held it while a fleet of reds came into system to blow it up. Given the skills you've...
- by NARDAC - at 2013.04.11 21:27:00
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12. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
RubyPorto wrote: Quote: True. But, that is going to go nowhere anyway, since it is impossible to come up with a universally accepted definition for "morality". Saying that wholly in-game actions can be immoral results in some patently ri...
- by NARDAC - at 2013.04.11 21:25:00
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13. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
Tippia wrote: RubyPorto wrote: Thank you. I've been looking for the old GM Hormonia quote where she references the concept, but that explains why I've been having ****-all luck finding it. It's this one . Bookmark it this time! Th...
- by NARDAC - at 2013.04.11 20:44:00
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14. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
RubyPorto wrote: CCP Wrangler wrote: EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land fil...
- by NARDAC - at 2013.04.11 20:37:00
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15. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
RubyPorto wrote: I would say that having an unpleasant affect while playing a game is bordering on bursting the magic bubble. But that's not an appropriate analogy for what happened in the OP of this thread. He didn't claim that the AWOXer tau...
- by NARDAC - at 2013.04.11 19:57:00
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16. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
Double post. First it said my post was lost, then it showed up twice.
- by NARDAC - at 2013.04.11 19:57:00
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17. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
Psychotic Monk wrote: OP, I'm a gamer that enjoys the interaction of complex systems, treating the obstacles in my path as a puzzle, winning or losing in unexpected ways and playing competitively in a way that includes tangible loss. It was ...
- by NARDAC - at 2013.04.11 15:36:00
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18. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
Inxentas Ultramar wrote: I will put it more plainly then. Today I took out a Rifter in lowsec, pointed the pod, and turned it into goo because he did not accept my convo invitation. On top I put a nice fat bounty of 1M. That's a kick in the new...
- by NARDAC - at 2013.04.10 22:38:00
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19. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
Georgina Parmala wrote: Do they join a corp that helps them explore one aspect they find out they don't enjoy? Then get stifled, feeling too obliged to leave the corp and try something new? This last point takes us back to where this all starte...
- by NARDAC - at 2013.04.10 22:36:00
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20. Retaining new players, the non-new player pov. - in EVE General Discussion [original thread]
Georgina Parmala wrote: The damage they can do can be easily avoided, or at least severely mitigated with proper screening and careful role management. The reason they can and do massive damage is lazy and inexperienced CEO's/Directors. That i...
- by NARDAC - at 2013.04.10 22:20:00
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