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1. [119.5] Fleet QoL improvements and more little things from Five 0 - in Test Server Feedback [original thread]
Love it, more QOL to fleets (range in WL please :) )
- by Nalles - at 2017.05.19 21:10:57
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2. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
Suggestion: Import to sandbox. Basicially an import where the fit gets deleted as soon as you close the tab it is in (80% of my fittings are imported junk)
- by Nalles - at 2017.02.17 19:08:36
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3. Notes - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Do Little wrote: There is a tab where you can add notes to the info sheet of any character. You can then set standings toward that character which will display in chat or the overview. Not exactly what you asked for bu...
- by Nalles - at 2017.01.31 17:28:14
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4. Notes - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: difference between being complicated and me always being able to see if a cyno alt is in local with just a quick glance Well, if you add ppl to your watchlist, you will get a red dot at their name, so basically you al...
- by Nalles - at 2017.01.25 20:12:45
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5. Notes - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: this makes a lot of things waaaay to easy -1 So it need to be complicated?
- by Nalles - at 2017.01.25 19:56:35
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6. Notes - in Player Features and Ideas Discussion [original thread]
I like notes, there I said it. What I would really love is a small icon next to a persons name, which shows there is a note attached to him (just like the online/offline icon)
- by Nalles - at 2017.01.25 19:51:26
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7. UI layout - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Nalles wrote: Ralph King-Griffin wrote: you can how? ok i lied, i just reread the op (im drunk dont judge me) Fair enough, go drunk, you are home!
- by Nalles - at 2016.11.06 01:04:15
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8. UI layout - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: you can how?
- by Nalles - at 2016.11.06 00:58:38
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9. UI layout - in Player Features and Ideas Discussion [original thread]
I would love it, if you could freemove the information in your top left corner around (like your locked ships).
- by Nalles - at 2016.11.06 00:19:52
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10. Jump drive graphics - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Nalles wrote: Wimzy Chent-Shi wrote: It could use fancier animation. More eyecandy. It is fair point that mjd is fairly subtle, so are most of the siege most (oh and checking for the bastion mode anims is not that ...
- by Nalles - at 2016.09.05 10:47:22
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11. Jump drive graphics - in Player Features and Ideas Discussion [original thread]
Wimzy Chent-Shi wrote: It could use fancier animation. More eyecandy. It is fair point that mjd is fairly subtle, so are most of the siege most (oh and checking for the bastion mode anims is not that great either) it would be neat for the user...
- by Nalles - at 2016.09.05 09:55:46
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12. Jump drive graphics - in Player Features and Ideas Discussion [original thread]
I love the graphics on the command destroyer when starting a jump. Everybody can see what is about to happen. Can we please do some adjustments to the battleships so their jump-graphics become just as clear?
- by Nalles - at 2016.09.02 15:32:30
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13. Overview tab (what ships to show) - in Player Features and Ideas Discussion [original thread]
But if you could add a custom filter to your overview, where you could input ships as you please. We already know that eve is open to a lot of customization. So if you could get a textbox where you could write: "Scythe,osprey,exequror" and that wo...
- by Nalles - at 2016.08.26 12:53:19
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14. Overview tab (what ships to show) - in Player Features and Ideas Discussion [original thread]
Darth Forum-Alt wrote: Nalles wrote: I can see that there is a checkbox so you only can see logistics. But that only covers T2. It would be lovely if there were a way to include exequor, scythe and all the other T1 stuff.? There should be...
- by Nalles - at 2016.08.26 10:32:44
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15. Overview tab (what ships to show) - in Player Features and Ideas Discussion [original thread]
Sorry Sobaan Tali, but you are missing the point. I dont care about ratting. But when burning around a fight with 200 reds and you need the distance to your or theirs logi fast. It is nice not having to find them on a list with 200 ppl on it. It ...
- by Nalles - at 2016.08.25 18:27:33
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16. Overview tab (what ships to show) - in Player Features and Ideas Discussion [original thread]
But a custom filter of some sorts, would be nice
- by Nalles - at 2016.08.25 17:45:38
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17. Overview tab (what ships to show) - in Player Features and Ideas Discussion [original thread]
I can see that there is a checkbox so you only can see logistics. But that only covers T2. It would be lovely if there were a way to include exequor, scythe and all the other T1 stuff.?
- by Nalles - at 2016.08.25 17:12:58
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18. Color of trajectory arrows - Overheat - Watchlist - in Player Features and Ideas Discussion [original thread]
First of all, I really love the new trajectory arrows. But I do wish there were a color-difference between your ship and the one you have marked (when looking at your own ship). That it is all blue, just seems silly. Can you do overheat like you...
- by Nalles - at 2016.08.24 12:28:31
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19. 3d-models and textures - in EVE Technology Lab [original thread]
I can find an older post that talks about 3d-files and the textures that goes with it, but non of it seems usable anymore. So, do anyone know of a ressource or a method of getting hold of BOTH 3d models and textures?
- by Nalles - at 2016.07.09 18:30:27
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20. Sticky:June Release Graphics Feedback Thread - in Test Server Feedback [original thread]
Very nice! So when are you adding distance to the watchlist?
- by Nalles - at 2016.06.09 18:16:30
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