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1. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
I'm down, despite the fact that I want to burn all T3Ds in a fire :) I'd really like to see T3Ds in a fleet context as well as solo play and small gang skirmishing.
- by Namamai - at 2015.10.01 16:48:17
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2. [Feature Request] Show ganglinks in the timers bar. - in Player Features and Ideas Discussion [original thread]
Request: If you're currently receiving bonuses from one or more ganglinks, show an icon in the timers bar. Mouse over it to get a popup listing the links being received, and from whom. This serves two purposes: 1) Large gangs (200+) inevitably s...
- by Namamai - at 2015.01.28 06:22:46
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3. Removing DUST514 items from Market Search results - in Player Features and Ideas Discussion [original thread]
Just a small feature request. When you're search by name in the Market window, you will get a significant number of matches for DUST514 player equipment. Even if they share the same infrastructure, there is currently no reason for Eve players to ...
- by Namamai - at 2015.01.01 16:33:05
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4. (WTA) SILVER MAGNATE - One of the Rarest Collectible Ships! - in Sell Orders [original thread]
I assume this is a troll/scam, but 5B bid. (Also, you should probably mention what the buyout amount is, if there is one.)
- by Namamai - at 2014.07.02 04:25:00
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5. Next Syndicate Competetive League? - in EVE Alliance Tournament Discussion [original thread]
SCL will be running again. Due to time constraints for both players and devs involved, we'll be holding SCL6 sometime after AT12.
- by Namamai - at 2014.05.28 19:13:00
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6. syndicatecl -> youtube possible? - in EVE Alliance Tournament Discussion [original thread]
Uploads are finally complete for SCL5. I'll go back and do SCL4 this weekend. Day one: https://www.youtube.com/playlist?list=PLNk-UifGYVJ-O_YOjIrUH4Wl4iafZfdMH Day two: https://www.youtube.com/playlist?list=PLNk-UifGYVJ9_9wZu2heBppCtq0bNKxW6
- by Namamai - at 2013.11.28 23:58:00
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7. SCL 5 Team Selection Announcement - in EVE Alliance Tournament Discussion [original thread]
SCL5 rules have been posted: http://syndicatecl.com/rules.php TL;DR version -- it is the same setup as SCL4, with the following tweaks to points: * Marauders will be allowed (including Bastion mode), but you're limited to one Marauder maximum...
- by Namamai - at 2013.10.21 19:34:00
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8. Syndicate Competitive League 4 - in EVE Alliance Tournament Discussion [original thread]
Elise Randolph wrote: SCL is quite free to ban whatever they deem Not Fun, it's just hypocritical to simultaneously ban an archetype and masquerade as some AT/NEO resource. I find it bizarre that SCL duders are so adamant about hiding behind t...
- by Namamai - at 2013.08.16 00:09:00
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9. Syndicate Competitive League 4 - in EVE Alliance Tournament Discussion [original thread]
Elise Randolph wrote: That sounds good, but the actions of SCL don't really line up with this "meta-preserving" message. I mean no team can adapt to Tinker setups in the SCL because Tinker teams were deemed Not Fun To Watch by the SCL and have ...
- by Namamai - at 2013.08.15 22:07:00
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10. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
The NH changes are welcome, but I still think the hull is pretty underwhelming compared to the rest of the CSes, or even compared to the Cerberus. I think it's worthwhile to do an apples-to-apples comparison with the Claymore: * Both are shield b...
- by Namamai - at 2013.08.08 04:08:00
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11. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Liafcipe9000 wrote: Can anyone do a mod for EFT that shows ship stats n stuff for Odyssey 1.1 with the current changes plan? I so want to experiment with them in EFT before they hit TQ. FHC has those. http://failheap-challenge.com/showthrea...
- by Namamai - at 2013.08.04 03:01:00
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12. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I still don't dig it. Breaking it down by change: The capacitor changes are certainly nice, but a lot of the HACs didn't have problems with capacitor: Sacrilege and Muninn don't need cap for their guns Almost all mainstream Zealot fits are AB...
- by Namamai - at 2013.07.29 19:31:00
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13. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
(continued from previous post) Ishtar: The gentle nerf to sentry drone ranges isn't a huge deal -- it's about a 5km loss on Gardes. The extra grid and CPU is certainly pleasant -- you can pack on a T2 plate now comfortably. However, the b...
- by Namamai - at 2013.07.29 19:31:00
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14. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Going to make an argument about the role bonus from a different angle. I'm not sure that the HAC role bonus will have a useful effect as implemented now, especially on the Vagabond. For everyone else: A ship's signature radius factors into the ...
- by Namamai - at 2013.07.19 21:53:00
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15. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
One more rant: --- The main issue I have with the MWD role bonus for HACs is that the Eve tracking equation is a game of thresholds. Any given size of gun is going to have a target signature resolution: * 40m for small turrets * 125m for medium...
- by Namamai - at 2013.07.19 08:58:00
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16. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Stop calling the Sac the new Deimos, the Deimos sucks, I dont care if 3 guys get 1 or 2 good solo fights out of them a year its a trash ship relegated to the gutter and literally called the DIEmos for a reason. Why do peopl...
- by Namamai - at 2013.07.19 06:22:00
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17. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
As for the Vagabond: PART I: F**K YOUR TANK BONUS First off, the Vaga's worse for conventional tackling than it was before. They didn't fully roll the speed bonus in. Old Vagabond: 239m/s base + (0.05 * 5) = 298.75m/s New Vagabond: 290m/s ...
- by Namamai - at 2013.07.19 06:13:00
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18. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Ishtar: This almost makes up for the ruining of the Deimos. Gardes reach out to 45km now stock, and Curators to 78km. Two Omnitracks make those 70km and 115km, respectively. However, the guns remain useless as ever, and the tank continues to b...
- by Namamai - at 2013.07.19 06:11:00
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19. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I've posted modified data files for EFT containing new HACs + med turret changes here: http://failheap-challenge.com/showthread.php?11380-Odyssey-Changes-Rebalanced-Navy-Cruisers-T1-Cruisers-%28and-EFT-files%29&p=748288&viewfull=1#post748...
- by Namamai - at 2013.07.19 06:10:00
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20. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
I'm continuing to maintain EFT files for Odyssey changes here until Gripen updates; it has the Naglfar changes.
- by Namamai - at 2013.05.14 01:05:00
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