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1. Siphon unit now useless - in Test Server Feedback [original thread]
Sofia Wolf wrote: Seems to me price of 10 mill per siphon is sound. It is probably unreasonable to expect that thing to pay for itself in less then one game-play session when moon mining POS itself usually take ad lest few days to pay their own...
- by Narffy - at 2013.11.05 02:54:00
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2. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
PotatoOverdose wrote: Dagda Morr wrote: *snip* Honestly I wouldn't worry about your cadmium or caesium moons. Running the numbers as they currently are, it would take 2+ days of operation just for a single siphon to break even. No one's g...
- by Narffy - at 2013.10.29 22:36:00
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3. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
1. This is going to hurt smaller POS owning corps who do not span all timezones. EVE is a MMO where groups of people are suppose to interact with friends. To interact with those friends you're going to want to be in the same timezone. This game me...
- by Narffy - at 2013.10.18 05:35:00
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4. Suggested freighter changes - in Player Features and Ideas Discussion [original thread]
There's no reason to worry about freighters carrying cap ships now days. CCP can easily add a boolean value "iscapship" to caps and prevent freighters from carrying ships when that value is set. IIRC, they added this to caps already. Why not simp...
- by Narffy - at 2013.10.12 07:23:00
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5. T1 (and JF) Freighter balance - in Player Features and Ideas Discussion [original thread]
Quote: the single low slot or rig slot will never happen, as that would tip the cargo hold potential over capital ship size CCP has added a flag for cap ships like isCapitalShip and they can easily check for this flag and prevent people from ...
- by Narffy - at 2013.04.21 22:23:00
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6. Rigs for freighters - in Player Features and Ideas Discussion [original thread]
I think CCP added some sort of isCapitalShip flag to caps. All they need to do is check this flag on items placed in freighters and prevent the item from being placed in the cargo hold if that flag is set.
- by Narffy - at 2012.09.30 02:28:00
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7. Nerf Jump Freighters - in Player Features and Ideas Discussion [original thread]
Did you play EVE back before we had JF's? Medium sized alliances would struggle to get 50 battleships to support freighter runs. Many PVPers would not log in when it was time for these runs. Small alliances would carrier jump instead. Now days thi...
- by Narffy - at 2012.05.15 03:14:00
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8. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
d-scan should have an active mode which shows ships immediately when in scan range without the need to refresh it. Maybe increase your ships signature when using this in active mode. I'd also like a module that can mimic other ships on the d-scan...
- by Narffy - at 2012.05.15 02:23:00
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9. A possible solution to AFK cloaky alts - in EVE General Discussion [original thread]
Don't allow ships to fit both a cyno and a cloak at the same time. That'll stop the cap ship drops and the cloaky can continue to have fun being afk.
- by Narffy - at 2011.10.12 02:54:00
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10. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
Narffy,85,128,15,159,141,92,93
- by Narffy - at 2011.07.23 23:23:00
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11. Moon Goo - in Player Features and Ideas Discussion [original thread]
Depleting Moon Goo: It already sucks nuts setting up and ripping down a tower. I'd rather mine or do PI than suffer through moving towers around every 2 to 4 months and I'd quit EVE before going back to mining. I don't have any moons. Taxing Mark...
- by Narffy - at 2010.10.12 00:24:00
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12. Warp Scrams need to Prevent Docking - in Player Features and Ideas Discussion [original thread]
either allow scrams/diruptors to prevent docking with use of a script or allow people to pay Scotty so he prevents docking "due to technical difficulties"
- by Narffy - at 2010.03.14 18:25:00
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13. I love you (insert ship) but... - in EVE General Discussion [original thread]
Huginn. Split weapons suck and webs were nerfed too much.
- by Narffy - at 2010.02.06 18:48:00
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14. Decoy ship idea - in Player Features and Ideas Discussion [original thread]
I like this idea. Probes would make it too easy. Allowing this ship to use such an ability while cloaked would be overkill as well. Make a ship that is specialized for this and a sensor spoofing module that will create a signature of a cruiser or...
- by Narffy - at 2010.01.02 06:23:00
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15. New Dev Blog: Regular or Unleaded - in EVE Information Portal [original thread]
Will you give Freighters / Jump Freighters ship bays so they can carry rigged battlecruisers and battleships around? Sucks having a cargo ship that can't carry your cargo simply because your cargo has rigs. It would also be nice if these 4+ bil is...
- by Narffy - at 2009.08.27 23:28:00
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16. Player controlled Concord? - in EVE General Discussion [original thread]
I agree. Players should be allowed to join concord, customs, etc. It will help us to ensure pilots pay for their mistakes. I would be happy to assist with recruiting pira^H^H^H^H security personnel to join these law enforcement agencies. We can th...
- by Narffy - at 2009.08.03 23:52:00
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17. Dear CCP: Why do you have to pick on Caldari so much? - in EVE General Discussion [original thread]
Missiles were way over nerfed. Now Caldari missile boats need to choose between tank, multiple target painters, ew, tacking gear, cap boosters, etc for their mids. Glad i've been cross training for Gallente. The fleet fight argument might apply t...
- by Narffy - at 2009.01.10 04:40:00
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18. I stole items - in Crime and Punishment [original thread]
I popped a 500mil afk badger in Jita and tallied my loot for 15 minutes. How do I figure out how many more I can pop my security status, right now it is .02 but I think it was that before I did this.
- by Narffy - at 2009.01.01 10:20:00
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19. New Dev Blog: Serious Security - in EVE Information Portal [original thread]
Originally by: CCP Fear Some answers to your questions; These changes are on the test-server right now. So SISI is your way to go for testing this out. Low security (0,3-0,1) is basically getting a reduction in security penalty from it's...
- by Narffy - at 2008.08.06 23:45:00
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20. War Decs against Militia Corps Doesn't Make Sense.... - in Crime and Punishment [original thread]
Edited by: Narffy on 29/07/2008 02:08:24 OK, I understand how the progression works now. 1. You start off in a newb corp and can't be wardecced. 2. You join a player corp. This is for slightly more skilled players because you can be wardecce...
- by Narffy - at 2008.07.29 02:08:00
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