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1. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Their weapon systems will be missile or drone based, like their base hulls. Now, this question has probably been asked before, but... why is this a thing now and not for the existing interdictors? I want lasers on the Heretic,...
- by NearNihil - at 2015.11.17 15:33:40
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2. New defensive for freighters / jump freighters - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: The problem is that you are not bumped "straight". And every new bump comes from a slightly (or largely) different angle, making it nigh impossible to "stay in front of the bumped ship". Prove me wrong. I can confirm wa...
- by NearNihil - at 2015.09.13 08:22:01
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3. Regular crashes when launching multiple clients - in Issues, Workarounds & Localization [original thread]
Yep, same problem, Windows 8.1.
- by NearNihil - at 2015.09.01 11:53:41
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4. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Does this thing do the same thing as the Golem when switching modes? As in, when you enter/exit bastion with a Golem, all missiles currently in flight will do no damage (not even a damage notification, they just go poof) - will this happen when sw...
- by NearNihil - at 2015.05.10 10:28:59
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5. NULLSEC - playercontrolled space and agent-missions - in Player Features and Ideas Discussion [original thread]
I don't see how this "would open up vast chunks of NULLSEC for new players to move to.". Rather, I'd see alliances fortify one or two dead-end constellations to run missions in there 24/7, further making null a barren waste with only a few oases p...
- by NearNihil - at 2015.02.17 13:40:03
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6. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
I was going to check the align time on the travel inties I've been pyfa-ing, but after the 1.8.0 patch it doesn't want to load them anymore. I'm pretty sure I had meta 4 inertia stabs on there - ones that have been removed/renamed - so I'm going t...
- by NearNihil - at 2015.01.15 09:46:48
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7. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
The only way to get skillbooks is to get someone who has said skill to 5 to write a copy for you.
- by NearNihil - at 2014.12.26 18:43:12
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8. Suspect mechanics in lowsec - in Crime and Punishment [original thread]
Cheese Crackers wrote: the reason he can warp away, come back ad freely engage is because Blackbeard has an engagement timer with john, as seen with the blue circle in the top right corner with the others. this means that whomever he has the bl...
- by NearNihil - at 2014.12.13 22:21:06
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9. Suspect mechanics in lowsec - in Crime and Punishment [original thread]
Let me preface the post with this: I'm not sure whether this is the correct forum to post to, but it seemed to fit well enough at the time of posting. If I need to take it elsewhere, let me know. So then: Suspect mechanics. Particularly in lowsec...
- by NearNihil - at 2014.12.13 19:19:11
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10. Family - a new type of bonus - in Player Features and Ideas Discussion [original thread]
Sure, I'll stick cyno alts into an Orthrus for a speed/damage boosts along with the links/implants/ship bonuses/drugs.
- by NearNihil - at 2014.11.28 13:16:35
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11. Pod death, no isk loss but clone efficiency decrease for some time - in Player Features and Ideas Discussion [original thread]
This suggestion is all stick and no carrot. It's not like I pod myself over and over for fun, it's a consequence for getting my pod stuck in a bubble or on the wrong end of a smartbombing ship after my ship also died in a fire. Let me put it this...
- by NearNihil - at 2014.11.26 11:25:37
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12. fatigue+=1+LYTraveled*math.pow(LYTraveled / 5LY , 3) and more phoebe - in Player Features and Ideas Discussion [original thread]
To me, this suggestion is about as clear as a brick. No limit on jump range, but it's limited by skills? So there is a limit, then? In short, how do you suggest the jump changes to be implemented? There's a bunch of words there, but I just can'...
- by NearNihil - at 2014.10.15 17:00:00
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13. Sticky:[Oceanus] Burner Missions - Round 2 - in Test Server Feedback [original thread]
The Vengeance and Hawk I've fought seem to have about 5km missile range. They also don't scram, as the description says, but point. They also don't seem to have a propmod of any description, making the things rather easy. I do very much applaud t...
- by NearNihil - at 2014.09.23 14:30:00
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14. Idea: "Warship" Tech 2 Tier 3 Battleship PvP Brawler - in Player Features and Ideas Discussion [original thread]
I was thinking this could be OP until I thought about bombs. The bigger the fleet, the more bomb damage the Wall mode will take. One bomb run could wreck this thing in a 50+ man fleet. That said, why 2 modes? Can't it be 2 separate modules? Also,...
- by NearNihil - at 2014.09.08 13:44:00
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15. [Idea] Cyno-less Jump capability - in Player Features and Ideas Discussion [original thread]
Jump to system. Cloak. Wait for cap to regenerate. Have sandwich in meantime. Decloak. Jump. Repeat. Don't forget to stock up on sandwiches. I kinda like it, but if I jump to a system like this with no randomness (i.e. land anywhere on a grid or ...
- by NearNihil - at 2014.07.09 19:54:00
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16. Lets talk about drones (again) - in Player Features and Ideas Discussion [original thread]
Please let me know where you find a Nyx sitting in a POS with no tank. Problem will be solved shortly.
- by NearNihil - at 2014.07.06 11:03:00
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17. Launcher that updates while already active! :D - in Player Features and Ideas Discussion [original thread]
Auduin Samson wrote: If you mean patching the game while the game is being played, that can't happen for more reasons than I can list. I had Steam update EVE automatically while I was playing once... it was a bit like my computer had taken que...
- by NearNihil - at 2014.06.24 13:08:00
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18. Account wide consequences - in Player Features and Ideas Discussion [original thread]
If the sec status would be account-wide, I'd make a suicide ganking alt in a heartbeat. Why? Because living in nullsec means that a) sec status means nothing and b) shooting rats there gets it back up pretty quickly anyway (interpret that as you w...
- by NearNihil - at 2014.06.20 15:51:00
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19. Faction Standings Tags - in Player Features and Ideas Discussion [original thread]
SoE epic arc is a stop-gap measure until this thing gets implemented. Accept missions on dude that needs standing, fleetwarp alt to mission, complete mission with alt, hand it in with main, repeat until epic arc completed and standings fixed somew...
- by NearNihil - at 2014.06.18 19:44:00
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20. Dude CCP really?....... really? A garmur thread. - in Ships and Modules [original thread]
So what you're saying is that if a pilot uses a faction frigate designed for kiting and a max skilled boosting alt (with a quasi-pricey implant), faction/deadspace mods, high-grade navigation pirate implants and flies sort of sensibly, he can kite...
- by NearNihil - at 2014.06.11 15:36:00
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