Pages: [1] 2 |
1. Bring back the quick Items, ship and corp hangar button - Post here if u agree! - in EVE General Discussion [original thread]
+1 Ctrl+z!
- by Neighbour - at 2012.05.22 19:39:00
|
2. Do you have issues with the website? Please post in here. - in EVE General Discussion [original thread]
Besides the oft-mentioned sidemenu-issue, I'm missing the player news overview page. You know, the one with all the faction news items and dev blogs and other stuff i rarely check. Whenever i now go to the "Current News" I just get one headline......
- by Neighbour - at 2009.02.25 18:12:00
|
3. Eve Till Eve - in EVE General Discussion [original thread]
Originally by: RedLion Edited by: RedLion on 16/12/2008 09:06:57 What measures does ccp take to make sure noone makes more than one account? idle 40 hour with 1. then go on to next etc... Since there is no link between an x-fire a...
- by Neighbour - at 2008.12.16 14:17:00
|
4. Eve Till Eve - in EVE General Discussion [original thread]
Originally by: Akita T So, umm, by the way, I think some of us (the guys who never actually INSTALL EVE because we just copy it over) might have a problem even if we manually select the EVE dir and launch EVE from XFire. "You have played n...
- by Neighbour - at 2008.12.16 02:46:00
|
5. Eve Till Eve - in EVE General Discussion [original thread]
How does the prize distribution work once the lottery has taken place? Since there is no surefire way to link x-fire accounts to eve-accounts, and account info on x-fire accounts can be empty. All you have is an amount of time an x-fire account sp...
- by Neighbour - at 2008.12.15 20:46:00
|
6. 'Open letter to EVE developers' aka Jet can mining +2 - in Player Features and Ideas Discussion [original thread]
Originally by: Chaotic Mind when you kill a NPC or other player there's also a jettison can. If you implement 'ownership' on jettison cans, good luck trying to collect your loot in empire. I can hear the agents laugh already. But NPC'...
- by Neighbour - at 2005.07.22 14:30:00
|
7. Leadership skills since the NWO - in Player Features and Ideas Discussion [original thread]
Originally by: Godgifu there's even less reason for charisma to exist as an attribute (even now it's hardly used for anything). Except a good deal of the entire trade tree, which is used a lot by anyone, and the social tree, which is us...
- by Neighbour - at 2005.07.22 13:32:00
|
8. Leadership skills since the NWO - in Player Features and Ideas Discussion [original thread]
The new leadership skills seem to have been divided in 5 sections: - Leadership (rank 1, will/cha) *old skill This is the base requirement of all other skills. Simple rank1, will/cha. Unchanged since the cold war patch. - * Warfare skills: - ...
- by Neighbour - at 2005.07.21 18:46:00
|
9. Level 2 missions with battleship icons - in Missions & Complexes [original thread]
The icons reflect the ships signature. There are frigates with cruiser-sized signatures and apparently cruisers with battleship-sized signatures. This doesn't mean they actually _are_ battleships, they just appear to be to your ships sensors based...
- by Neighbour - at 2005.07.09 13:15:00
|
10. Security Status increases - in Missions & Complexes [original thread]
My experience is that only people who deal the killing blow get a sec increase for shooting rats.
- by Neighbour - at 2005.07.03 11:55:00
|
11. Productivity Level on blueprints is calculated incorrectly - in Test Server Feedback [original thread]
Originally by: BH Runner This issue has been present since beta, <snip> It is scheduled to be fixed, I have no details on the timing. Is there a list of known issues and their scheduled status? It might greatly reduce the worklo...
- by Neighbour - at 2005.03.07 14:43:00
|
12. Revolutions - in Test Server Feedback [original thread]
Originally by: Neslo With crystals you could easily extend the range of a pulse weapon to the long range weapon of a gallente or minimtar weapon ship.... Ever tried to kill an armor-tanking ship with EM damage? That's not going to h...
- by Neighbour - at 2005.03.03 02:56:00
|
13. Productivity Level on blueprints is calculated incorrectly - in Test Server Feedback [original thread]
Originally by: Laendra EBT = (1+0.1/(1+PL))* BPT * (1.25-0.05*PE) For an Apoc (18,000 BPT) PL 0, PE 0 = 24,750 PL 0, PE 5 = 19,800 PL 10, PE 0 = 22,704.55 PL 10, PE 5 = 18,163.64 That would only be a minor code change I would think...a...
- by Neighbour - at 2005.03.02 22:59:00
|
14. Productivity Level on blueprints is calculated incorrectly - in Test Server Feedback [original thread]
A suggestion for a new formula: EPT = BPT*0.9 + (BPT*0.1)/(1+0.02*PL) The 0.02 used is a slowdown-factor, to smooth the progress gained by PE research out over several levels (instead of the 80% in 4 levels). The 0.9 and 0.1 insure a max efficie...
- by Neighbour - at 2005.03.01 01:12:00
|
15. Productivity Level on blueprints is calculated incorrectly - in Test Server Feedback [original thread]
The formula currently in use for applying the Productivity Level (PL) of blueprints (any blueprint) to the base Production Time (BPT) resulting in the Effective Production Time (EPT) is thus: BPT - 5 + 5/(1+PL) This must be flawed because this r...
- by Neighbour - at 2005.02.28 02:21:00
|
16. Unable to login? - in EVE General Discussion [original thread]
Originally by: Zeaia I was just "unstuck" from within a domain system -- they said that they rebooted that node. So, check again and file a "stuck" petition if you are still having problems. I've been unstuck by a GM in the meantime (p...
- by Neighbour - at 2005.02.09 03:24:00
|
17. Unable to login? - in EVE General Discussion [original thread]
Same here. My alt who's in caldari space can login just fine, but I'm in domain...
- by Neighbour - at 2005.02.09 02:43:00
|
18. Incredibly hard level 2 storyline mission - in Missions & Complexes [original thread]
Originally by: Zrakor Edited by: Zrakor on 03/02/2005 11:49:44 This is a known issue. I reported it the first day of patch, I'm hoping it will be fixed today or tomorrow. Hope that helps. Is there a general page with all known issu...
- by Neighbour - at 2005.02.03 13:29:00
|
19. What effect does Agent Level have on Research Projects? - in Missions & Complexes [original thread]
Somewhere in the forums, I dug up this little beauty: RPperDay = Field bonus*(1+(EQ of agent/100))*(Your skill+His Skill)^2 There you go :)
- by Neighbour - at 2004.11.23 03:03:00
|
20. What effect does Agent Level have on Research Projects? - in Missions & Complexes [original thread]
Somewhere in the forums, I dug up this little beauty: RPperDay = Field bonus*(1+(EQ of agent/100))*(Your skill+His Skill)^2 There you go :)
- by Neighbour - at 2004.11.23 03:03:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |