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1. How can I contact a GM in SiSi? - in Test Server Feedback [original thread]
Normal support would not answer my particular question and referred me here.
- by Nicholas Goldfinder - at 2016.03.29 13:43:17
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2. Does CCP have plans, or even usage guidelines, for medium missiles? - in Ships and Modules [original thread]
I am a caldari pilot and skilling missiles, because pride. This notwithstanding, there appear to be objective difficulties on the medium missiles weapon system (Does CCP have plans, or even usage guidelines, for medium missiles?). Has CCP addres...
- by Nicholas Goldfinder - at 2015.09.16 10:55:49
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3. Stepping into Faction Warfare - in Warfare & Tactics [original thread]
What is wrong in giving aggression timer, instead of suspect timer?
- by Nicholas Goldfinder - at 2015.09.09 18:29:39
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4. So... how would you nerf T3's ? - in Ships and Modules [original thread]
Usage statistics are just a clue. They do not necessarily mean the ship is op. On the other hand indicate that the community has found a tactic and not its counter. And yes, maybe the tactic is op, maybe not. I would rather find discussions on ...
- by Nicholas Goldfinder - at 2015.09.08 09:38:16
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5. Concord Ships? - in Ships and Modules [original thread]
Make CONCORD ships available only to those who have a very high sec status!
- by Nicholas Goldfinder - at 2015.09.08 09:21:15
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6. Hitting very fast and tiny ships - in Warfare & Tactics [original thread]
Hallo, awesome EVE players! How do you hit ships that both go very fast (8-10km/s) and have tiny sig radius?
- by Nicholas Goldfinder - at 2015.08.31 12:09:03
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7. Stepping into Faction Warfare - in Warfare & Tactics [original thread]
Giving suspect timers to neutrals entering plexus is a bit strong and counter intuitive, because the real act of aggression is made by the FW dude of the opposing militia, that enters the plex to increase contestation in the system. Giving limite...
- by Nicholas Goldfinder - at 2015.08.31 12:01:10
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8. T1 Frigate Fit to Kill Tristans - in Warfare & Tactics [original thread]
Yuigun Dhrull wrote: Tsukino Stareine wrote: for killing drones, make sure you're scram+webbing them This advise seems a bit counterintuitive to me. I am all on board with the web, but scram them?? how do you avoid that the tristan just w...
- by Nicholas Goldfinder - at 2015.08.28 22:48:33
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9. T1 Frigate Fit to Kill Tristans - in Warfare & Tactics [original thread]
Indeed any kiter or medium range weapon system can kill a tristan. Then it is a SP/fit fight. Scram+web kills drones fast. Having his drones killed is already a damage for a drone pilot, as their value is almost on par with the value of the hull....
- by Nicholas Goldfinder - at 2015.08.28 22:47:01
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10. Choosing a side in the CalGal conflict - in Warfare & Tactics [original thread]
Join Calmil and fly caltech. Everything else is a fad.
- by Nicholas Goldfinder - at 2015.08.28 22:41:32
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11. Stepping into Faction Warfare - in Warfare & Tactics [original thread]
I think giving suspect status to whoever enters a plex is bad for FW, because it gives away the position of a player, especially if that player is in a militia. A good alternative would be to give limited aggression timer. Being specific, it does...
- by Nicholas Goldfinder - at 2015.08.28 22:12:01
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12. People complaining about boosters - in Warfare & Tactics [original thread]
Haatakan Reppola wrote: Crosi Wesdo wrote: As per usual, the main problem is the players choices, not the game as such. Sadly that player choice is: Dont engage, bring your booster alt or join a fleet. There should be a real option to d...
- by Nicholas Goldfinder - at 2015.06.24 11:54:53
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13. People complaining about boosters - in Warfare & Tactics [original thread]
Robert Caldera wrote: I hate the fact that I always need some crappy alt sitting off grid somewhere with links, which I have to drag around with me just because CCP likes subscriptions from alts. fannoying. there is nothing forcing you to do...
- by Nicholas Goldfinder - at 2015.06.24 11:52:30
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14. People complaining about boosters - in Warfare & Tactics [original thread]
Demerius Xenocratus wrote: How you suggest killing boosters for solo/small gang players when they can instantly dock or jump gate, or need perfect skill prober with implants to find quickly? i am sorry your fleet can't kill a booster. tr...
- by Nicholas Goldfinder - at 2015.06.24 11:51:25
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15. People complaining about boosters - in Warfare & Tactics [original thread]
Demerius Xenocratus wrote: Do you get bored of being the 49th highest damage on a killmail or do you find it fulfilling? do you really need 49 people to kill one booster? lol
- by Nicholas Goldfinder - at 2015.06.24 11:49:43
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16. People complaining about boosters - in Warfare & Tactics [original thread]
Nameira Vanis-Tor wrote: Off grid boosters are the same principle as 'Skynetting', vastly increased combat performance for negligible risk. I expect it will be nerfed/removed by CCP eventually just as Skynetting was. training booster = lot...
- by Nicholas Goldfinder - at 2015.06.24 11:48:18
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17. People complaining about boosters - in Warfare & Tactics [original thread]
Portmanteau wrote: Nicholas Goldfinder wrote: Are just bad players. It is like complaining about being blobbed. Shall we remove fleets? lol Blobs come onto the field ... boosters don't so?
- by Nicholas Goldfinder - at 2015.06.24 11:45:55
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18. People complaining about boosters - in Warfare & Tactics [original thread]
Haatakan Reppola wrote: Nicholas Goldfinder wrote: Are just bad players. It is like complaining about being blobbed. Shall we remove fleets? lol People defending boosters are jsut bad PvPers that need the extra help. See i can also...
- by Nicholas Goldfinder - at 2015.06.24 11:45:09
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19. People complaining about boosters - in Warfare & Tactics [original thread]
Demerius Xenocratus wrote: Nicholas Goldfinder wrote: lol you can't kill a booster and you think you are not bad? something is wrong here... How you suggest killing boosters for solo/small gang players when they can instantly dock or j...
- by Nicholas Goldfinder - at 2015.06.24 11:44:15
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20. People complaining about boosters - in Warfare & Tactics [original thread]
...or probe / gate camp a booster with cruiser fleet with logic... not many are required plus, if u leave proper tackle on both sides, jumping would not prevent death given the amount of isks that ppl put in creating their links toons (training ...
- by Nicholas Goldfinder - at 2015.06.24 11:42:30
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