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1. Ability to probe through gates - in Features and Ideas Discussion [original thread]
The idea has been posted before, and more than once. The consensus was that this makes gate camps less effective. While I don't see that as true if the point of a gate camp is to deny access, I could understand it would diminish your kill mails ...
- by Nikk Narrel - at 2013.05.23 22:44:00
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2. Escort Carriers - in Features and Ideas Discussion [original thread]
This is still a good idea, with potential.
- by Nikk Narrel - at 2013.05.23 20:17:00
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3. Suggestion for a new form of hybrid PvE/PvP content: Distress Calls - in Features and Ideas Discussion [original thread]
This could be a lot of fun. +1
- by Nikk Narrel - at 2013.05.23 18:09:00
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4. Corporation markets - in Features and Ideas Discussion [original thread]
I hate to suggest this, but it affects a lot of pricing details. We need obstacles to trade hub use before remote markets can expect growth. Markets remote from the trade hubs are handicapped by the ease and simplicity of bypassing said remote...
- by Nikk Narrel - at 2013.05.23 17:13:00
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5. Orca with jump drives - in Features and Ideas Discussion [original thread]
Danni stark wrote: Omnathious Deninard wrote: I hate to put this way but, a Orca with a Jump drive is called a Rorqual. The costs of a T2 Orca (which is what a jump capable orca would be) would be about the same as a Rorqual. oh, and this...
- by Nikk Narrel - at 2013.05.23 17:01:00
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6. Orca with jump drives - in Features and Ideas Discussion [original thread]
Danni stark wrote: Teckos Pech wrote: Maximus Andendare wrote: Orca and Rorqual are MINING support ships . I wish everyone would stop losing sight of this. If you want a jump-capable hauler, use a Jump Freighter, and if you want a ship h...
- by Nikk Narrel - at 2013.05.23 16:47:00
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7. Ability to export settings - in Features and Ideas Discussion [original thread]
+1
- by Nikk Narrel - at 2013.05.23 15:45:00
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8. Orca with jump drives - in Features and Ideas Discussion [original thread]
Maximus Andendare wrote: Orca and Rorqual are MINING support ships . I wish everyone would stop losing sight of this. If you want a jump-capable hauler, use a Jump Freighter, and if you want a ship hauler, use a carrier. But ffs, stop trying t...
- by Nikk Narrel - at 2013.05.23 15:44:00
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9. Orca with jump drives - in Features and Ideas Discussion [original thread]
Jacid wrote: Omnathious Deninard wrote: I hate to put this way but, a Orca with a Jump drive is called a Rorqual. The costs of a T2 Orca (which is what a jump capable orca would be) would be about the same as a Rorqual. This and a rorq gi...
- by Nikk Narrel - at 2013.05.23 15:22:00
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10. Corporation markets - in Features and Ideas Discussion [original thread]
Very clever idea structure. Allow me to suggest a means to simplify the logistics behind it. (This could be separated into a variation on the idea as well) For storage and transport both, use the biggest flying cargo craft. A freighter. (Well ...
- by Nikk Narrel - at 2013.05.23 13:14:00
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11. Orca with jump drives - in Features and Ideas Discussion [original thread]
The only way I see this balancing is if the Orca loses most of it's cargo capacity, transferred into pure ore storage instead. Also, the same indy only ship restrictions that the rorqual must deal with for its ship maintenance bay. If they want P...
- by Nikk Narrel - at 2013.05.22 21:00:00
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12. cloaky campers - in Features and Ideas Discussion [original thread]
Kung Padecain wrote: i realy hope they will fix this soon for the sake of others... i myself moved to WH and that is something i should have done way way back but o well still see this issue as a problem (i do see that its also a problem for...
- by Nikk Narrel - at 2013.05.22 19:17:00
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13. Corporate Teamwork and Member Incentive - in Features and Ideas Discussion [original thread]
Michael Loney wrote: There are many reasons why EvE Corps are nothing like real life ones. The one that comes to mind for this topic: Why do we join large corporations? In real life we do it to get paid, plain and simple. Large companies can...
- by Nikk Narrel - at 2013.05.21 21:52:00
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14. Corporate Teamwork and Member Incentive - in Features and Ideas Discussion [original thread]
Ines Tegator wrote: A good line of thought, but I want to draw extra attention to one part of the OP. Tying the bonuses to being in fleet/on grid etc is essential. Games like WoW and GW2 have used guild wide bonus as incentives for players to ...
- by Nikk Narrel - at 2013.05.21 19:52:00
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15. Corporate Teamwork and Member Incentive - in Features and Ideas Discussion [original thread]
An interesting, if somewhat lengthy reply. I think keeping the base requirement for the corp simple is the key. It must never be necessary to participate in a war. However, a war must not create the reason to abandon the corp either. The wars, ...
- by Nikk Narrel - at 2013.05.21 17:51:00
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16. Drone bunny command - in Features and Ideas Discussion [original thread]
Drone bunny.... the name sounds funny, but I kinda like it. It feels right in a teamwork sense, at least.
- by Nikk Narrel - at 2013.05.21 15:17:00
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17. Make real, good, and legal money with eve and why - in Features and Ideas Discussion [original thread]
What if you did not get paid in money, but shares of CCP stock? After all, you are adding to the game, getting part of the game company back in exchange is as close to an even trade as I can imagine. At that point, you would become an investor. Y...
- by Nikk Narrel - at 2013.05.21 13:57:00
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18. Corporate Teamwork and Member Incentive - in Features and Ideas Discussion [original thread]
Ruze wrote: Zor'katar wrote: Meh. There's only so far you can take the whole "Eve is Real" thing, and comparing it to real military situations is going a bit far (though I'll admit some people treat it that way). In real life, the guys besid...
- by Nikk Narrel - at 2013.05.21 13:49:00
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19. Corporate Teamwork and Member Incentive - in Features and Ideas Discussion [original thread]
Ruze wrote: Zor'katar wrote: Nikk Narrel wrote: I think we would rather have them ship spinning in station waiting out the war dec, than just dumping corp to go on about their business. Not really. I would rather see people leave the co...
- by Nikk Narrel - at 2013.05.21 13:40:00
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20. Corporate Teamwork and Member Incentive - in Features and Ideas Discussion [original thread]
I'm looking for something that can do two things, using as an example a small PvE corp with no interest in PvP specifically. Not genuinely risk averse, but they need a good reason to NOT simply abandon the corp shell as toxic the moment it gets wa...
- by Nikk Narrel - at 2013.05.21 01:05:00
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