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41. Cloak should use fuel - in Features and Ideas Discussion [original thread]
Self Analysis, Lesson Two I find it highly amusing that players who try the tactic of complaining that a cloaked player is not playing, are in fact using that tactic far more implicitly. Specifically, they are concerned the cloaking pilot is in ...
- by Nikk Narrel - at 2013.05.07 13:55:00
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42. AFK Cloaking Collection Thread - in Features and Ideas Discussion [original thread]
Robert Caldera wrote: progodlegend wrote: To be honest, constant AFK cloaking probably needs to be addressed in some way. I however don't find it an issue to have people cloak for hours at a time, but 23.5 hours a day seems a little excessiv...
- by Nikk Narrel - at 2013.05.07 13:42:00
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43. AFK Cloaking Collection Thread - in Features and Ideas Discussion [original thread]
Teckos Pech wrote: Rise my child...rise from the dead!!! Just had a flashback to altered beast game....
- by Nikk Narrel - at 2013.05.07 01:19:00
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44. Cloak should use fuel - in Features and Ideas Discussion [original thread]
Balance, Lesson One. When one game mechanic opposes another, in a manner that each effectively limits the usefulness of the other, we can describe them as balancing each other. Now, anything that interferes with or otherwise limits one aspect of...
- by Nikk Narrel - at 2013.05.06 15:35:00
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45. AFK Cloaking Collection Thread - in Features and Ideas Discussion [original thread]
Trii Seo wrote: Your post is bad and you should feel bad. I'd say hotdrops are practical because they're fun and practical. Bridge into the system. Caress the target gently with some bomber love. Bridge out. Laughs all around. Your first lin...
- by Nikk Narrel - at 2013.05.05 14:17:00
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46. Upgrading your free noob ship - in Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I don't like the idea of tech 1 modules being purchaseable from NPCs with ISK. Howabout this idea instead: Every station would have a rookie ship shop in which you could purchase rookie ships of any race, and civilian...
- by Nikk Narrel - at 2013.05.04 22:36:00
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47. Upgrading your free noob ship - in Features and Ideas Discussion [original thread]
Weasel Leblanc wrote: The one thing I have to point out about the original idea that others haven't is that - if players are willing to put up with the lower quality of the canned fits - it enables a sufficiently numerous and determined group o...
- by Nikk Narrel - at 2013.05.04 22:32:00
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48. Upgrading your free noob ship - in Features and Ideas Discussion [original thread]
If you had been more logical, and demonstrated better understanding of the original idea beyond the first two lines and assumptions about the rest, what follows might have seemed less harsh. Alphea Abbra wrote: Perhaps it's just so obviously b...
- by Nikk Narrel - at 2013.05.04 22:28:00
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49. Upgrading your free noob ship - in Features and Ideas Discussion [original thread]
Adorable responses, not pointing out a single piece of logic or reason. This means you do not like it, but you cannot actually find fault with it as a game play mechanic. You would not be forced to use it, so don't despair. As to people able to ...
- by Nikk Narrel - at 2013.05.04 20:15:00
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50. Upgrading your free noob ship - in Features and Ideas Discussion [original thread]
The noob ship, the first thing we spawned in when we began playing, and what we are handed when we dock or load a station with no ships we are able to pilot. What if we considered that noob ship the way we considered our base medical clone, the f...
- by Nikk Narrel - at 2013.05.04 13:43:00
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51. AFK Cloaking Collection Thread - in Features and Ideas Discussion [original thread]
Trii Seo wrote: The entire point of hotdrops is that they're on-grid with a target. You're dropping "hot" - means right into combat. And no, they wouldn't die because there already are ways to bypass the local spike. It's called "sending a sco...
- by Nikk Narrel - at 2013.05.02 19:40:00
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52. AFK Cloaking Collection Thread - in Features and Ideas Discussion [original thread]
Trii Seo wrote: Nikk Narrel wrote: Axhind wrote: That's why the idea is to remove the ability to light cyno from the covert ops cloakers. That negates the crazy high risk for the people being camped by afk cloakers and allows them to figh...
- by Nikk Narrel - at 2013.05.02 15:43:00
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53. AFK Cloaking Collection Thread - in Features and Ideas Discussion [original thread]
Axhind wrote: That's why the idea is to remove the ability to light cyno from the covert ops cloakers. That negates the crazy high risk for the people being camped by afk cloakers and allows them to fight back without nerfing cloaking to the po...
- by Nikk Narrel - at 2013.05.02 13:23:00
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54. NEW MODULE IDEA - CYNO JAMMER MODULE - in Features and Ideas Discussion [original thread]
Are you trolling? A module that effectively counters a hot drop is an awful idea, in the current game environment. All it would do is unbalance the stalemate currently existing between null PvE pilots and those who would hunt them. You would cre...
- by Nikk Narrel - at 2013.05.01 19:01:00
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55. Solar flares and afk cloaking - in Features and Ideas Discussion [original thread]
Jint Hikaru wrote: Will this also eject people from stations & POS bubbles???? Because these people may be AFK too. They are doing exactly the same thing as AFK Cloakers.... sitting in an unreachable location & showing up on Local's al...
- by Nikk Narrel - at 2013.04.30 23:51:00
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56. Overview Upgrade Suggestion - in Features and Ideas Discussion [original thread]
Bump for radar. We don't need to be carried when we can walk on our own.
- by Nikk Narrel - at 2013.04.30 19:59:00
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57. AFK Cloaking Collection Thread - in Features and Ideas Discussion [original thread]
Teckos Pech wrote: But local is too good an intel tool. It actually gives the person in system advance warning of an intruder a second or two before that intruder actually loads system. Something in between is needed. The edge should be with th...
- by Nikk Narrel - at 2013.04.30 19:54:00
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58. AFK Cloaking Collection Thread - in Features and Ideas Discussion [original thread]
Local is a broken mechanic for the simple reason it is dumbing down gameplay all around. It assumes pilots cannot use tools of any complexity to locate targets, or be warned of potential threats. It suggests we are too dumb, and need this intel h...
- by Nikk Narrel - at 2013.04.30 15:05:00
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59. AFK Cloaking Collection Thread - in Features and Ideas Discussion [original thread]
Teckos Pech wrote: Saladin wrote: Its the afk cloaker who is avoiding a fight, not the other people. if he wasn't cloaked people would probe him down and force a confrontation. No, the AFK cloaker is engaged in PvP...and against you he i...
- by Nikk Narrel - at 2013.04.29 21:08:00
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60. AFK Cloaking Collection Thread - in Features and Ideas Discussion [original thread]
Friggz wrote: Saladin wrote: Its the afk cloaker who is avoiding a fight, not the other people. if he wasn't cloaked people would probe him down and force a confrontation. You got me. Those elite pvp ratters are trying to prey on the A...
- by Nikk Narrel - at 2013.04.29 16:13:00
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