Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Ingvar Angst wrote: Nirnaeth Ornoediad wrote: Ingvar Angst wrote: Well, the only boneheaded part left is requiring LPs for the blueprints. Hard to get LPs in wormholes... unless you start giving Concord LPs for killing Sleepers... It's...
- by Nirnaeth Ornoediad - at 2011.11.15 13:21:00
|
162. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Arkady Sadik wrote: [quote=Ethanole] This is a bit off, as no one will pay 15% tax for a pure production planet if they can just pay 10% in much safer high-sec, but it should give a rough idea. It's difficult to calculate profit for extraction,...
- by Nirnaeth Ornoediad - at 2011.11.15 13:19:00
|
163. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Jowen Datloran wrote: Also, I still think this is a pretty terrible idea you are trying to impose especially in low sec and NPC zero sec. PI in its current implementation is incredible limited and consist of moving dots around and pressing a fe...
- by Nirnaeth Ornoediad - at 2011.11.15 13:17:00
|
164. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Ingvar Angst wrote: Jareck Hunter wrote: Nice changes. But the problems with griefers in Lowsec stays, they will still force people to move to empire or quit pi and make the planets in Lowsec not worth fighting for, cause nobody will be the...
- by Nirnaeth Ornoediad - at 2011.11.15 13:08:00
|
165. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Ingvar Angst wrote: Well, the only boneheaded part left is requiring LPs for the blueprints. Hard to get LPs in wormholes... unless you start giving Concord LPs for killing Sleepers... It's called "trading", and involves interacting with oth...
- by Nirnaeth Ornoediad - at 2011.11.15 13:07:00
|
166. Sticky:New dev blog: Improvements to the fitting window - in EVE Information Portal [original thread]
Breacca wrote: This cane needs a speedmod and is way overtanked... It's using Light Missiles for goodness' sake. It's clearly a bait Cane.
- by Nirnaeth Ornoediad - at 2011.11.10 14:44:00
|
167. Sticky:New dev blog: Introducing New Nebulae into EVE - in EVE Information Portal [original thread]
I think this will help newer players out a lot. I know I consistently had the "where the heck am I" feeling for the first few weeks, and even now on long trips will suddenly look up and go, "oh, I'm in Amarr space" or whatever. How will Factional...
- by Nirnaeth Ornoediad - at 2011.11.03 17:33:00
|
168. Goons and their Pets - in EVE General Discussion [original thread]
They're in the fridge stealing the beer. There's a good newspaper on the counter next to the fridge, though.
- by Nirnaeth Ornoediad - at 2011.10.28 03:45:00
|
169. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
I was just thinking the other day about how a pocket battleship would fit nicely into EVEs lineup.
- by Nirnaeth Ornoediad - at 2011.10.21 15:39:00
|
170. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Buruk Utama wrote: Question on a different topic regarding the CO. If the CO is in reinforce is it usable or locked out? Yes. Answered several times in this thread.
- by Nirnaeth Ornoediad - at 2011.10.18 20:36:00
|
171. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Andy Landen wrote: I certainly won't do PI now. Why risk someone putting my tax to 100% or limiting my exports and denying me the ability to do imports. Seriously. Now I need to call on my alliance to handle attacks on my PI, which isn't very p...
- by Nirnaeth Ornoediad - at 2011.10.18 20:31:00
|
172. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Walextheone wrote: I don't like the 24 hour reinforcment. In w-space at least you don't have that much time before the wormholes closes. Then PI in wormholes just got a bit safer, or at least destroying PI will take a bit more investment.
- by Nirnaeth Ornoediad - at 2011.10.18 14:55:00
|
173. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Hakaru Ishiwara wrote: Nirnaeth Ornoediad wrote: .... (Thus, no PI in NPC 0.0) . What are you smoking? PI is 100% feasible in NPC 0.0 to any poor slob who comes along. Seriously? What the hell is my PI alt doing in low-sec then....argh!
- by Nirnaeth Ornoediad - at 2011.10.18 14:54:00
|
174. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
CCP Omen wrote: Starr Tookus wrote: So this makes setting up your planets for launches important in case jerks run the customs office. I like that. Question: What kinds of defenses can be installed? Currently: Nothing. You will have t...
- by Nirnaeth Ornoediad - at 2011.10.18 14:29:00
|
175. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Sessym wrote: Ra Voreen wrote: How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ? Aside from the stations that had to be conquered, nothing in sov space was exactly reserved ever. The only stopp...
- by Nirnaeth Ornoediad - at 2011.10.18 14:25:00
|
176. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Didona Carpenito wrote: really? wow May have to do some PI. Ok, read the blog three times now. Nope, wont be doing PI. Good. Less competition.
- by Nirnaeth Ornoediad - at 2011.10.18 14:23:00
|
177. Sticky:New dev blog: Is that a ship in your hangar or are you just happy to see me again? - in EVE Information Portal [original thread]
I won't say it didn't take long enough, but thank you. I hope the Winter expansion continues on this path of listening to your customers.
- by Nirnaeth Ornoediad - at 2011.10.14 12:34:00
|
178. New NeX store idea - Doritos and Tacos - in EVE General Discussion [original thread]
I support this product and/or service.
- by Nirnaeth Ornoediad - at 2011.10.12 00:22:00
|
179. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
I agree that slowly the camera speed doesn't do much, and may make the UI feel laggy (even if modules don't get stuck, etc.). Camera preferences can be changed, I think, but still... The UI indicates--such as the rotating triangles over the targe...
- by Nirnaeth Ornoediad - at 2011.09.30 19:55:00
|
180. The Providence Reconquista - in Corporation, Alliance and Organization Discussions [original thread]
It's in Mittanigrad.
- by Nirnaeth Ornoediad - at 2011.09.26 20:50:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |