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1. Sounding board for structures in w space - in Wormholes [original thread]
I went and read Corbexx's blog post about Structures, for reference, this is what it says: Quote: Station games and linking. I've had a lot of people moan about wormholes getting docking games and this simply isn't the case. It basically co...
- by Niskin - at 2015.06.01 19:53:41
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2. Sounding board for structures in w space - in Wormholes [original thread]
corbexx wrote: zar dada wrote: I'm not up to date if these changes have already been flushed out... 1. Please ask CCP NOT to bring station games to wspace and still allow some indication of how many ships/pilots are floating at the ne...
- by Niskin - at 2015.05.29 18:43:39
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3. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
First let me say that I like the idea of what they are trying to do with structures in general. Even though fitting defenses to a POS--like you would a module to a ship--might give me less flexibility than I have currently, I have no issue with th...
- by Niskin - at 2015.05.29 18:23:56
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4. CSM X voting has started - in Wormholes [original thread]
Done! I'm going to be activating a 2nd account before the voting ends so I'll vote again if that account is allowed to.
- by Niskin - at 2015.02.26 19:36:00
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5. TF for CSM X - in CSM Campaigns [original thread]
Sorry to hear it TF, you would have been second on my ballot behind Corbexx. Having read your blog I have an idea about what the problem was. Does this prevent you from ever running or could you try again with another account? I think you'd make a...
- by Niskin - at 2015.02.13 21:39:11
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6. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Jihad leader wrote: jump fatigue with jump bridges for non capitals is bul*shi*......... who thought up the idea of ruining rapid response: I am bearing but lookie a hostile fleet is is 10 jumps away killing people meh.... i wont go i don't wan...
- by Niskin - at 2015.01.14 21:07:24
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7. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I never knew Radiohead made a song about jump fatigue.
- by Niskin - at 2015.01.12 23:18:33
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8. Cloaking and D-Scan: How does it work? - in Wormholes [original thread]
Clearly my brain cells have failed me. The ones responsible have been identified and scheduled for termination... as soon as I get to the store for more alcohol.
- by Niskin - at 2015.01.12 14:46:16
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9. Living in a Shattered system?! - in Wormholes [original thread]
With my setup, the version with the SPR II, you should be fine in any C2 combat anomaly. The data/relic sites are another story, I would expect to have to warp out once or twice to regen shield on those. There was one C2 anomaly where I found it b...
- by Niskin - at 2015.01.12 14:28:02
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10. Cloaking and D-Scan: How does it work? - in Wormholes [original thread]
At the risk of pissing off a few people and losing some of the goodwill I've been shown in the past, I have to respectfully disagree. I spent enough time on roams and in gate camps in the old days to know it worked differently than it does now. C...
- by Niskin - at 2015.01.09 22:01:48
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11. Living in a Shattered system?! - in Wormholes [original thread]
You shouldn't need that high of a tank for a C2 site. My Drake has a similar fit and only has tank issues with some of the battleships in those anoms. If you flip one SPR II for a DC II and one Invuln II for a Target Painter that's the fit I have ...
- by Niskin - at 2015.01.09 18:35:57
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12. Cloaking and D-Scan: How does it work? - in Wormholes [original thread]
So something did change then. Cloaking used to be instant and you would disappear from the overview right away, barring server delays and latency. Now it seems you don't disappear right away but gain invulnerability until the process is complete. ...
- by Niskin - at 2015.01.08 16:36:58
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13. Cloaking and D-Scan: How does it work? - in Wormholes [original thread]
So everybody agrees that disappearing from the overview and d-scan is synchronized, which is what I thought. My confusion was that I thought they were saying there was a delay on the d-scan part, after the overview part, which I've never seen. As ...
- by Niskin - at 2015.01.08 13:56:57
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14. Cloaking and D-Scan: How does it work? - in Wormholes [original thread]
Shilalasar wrote: Was posting about this multiple times really faster than logging into the game and having a friend d-scan while you cloak? The forums are my only friend at the moment, and I was at work.
- by Niskin - at 2015.01.07 23:03:36
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15. Cloaking and D-Scan: How does it work? - in Wormholes [original thread]
While arguing in the F&I thread about D-Scan Immunity for Recons, I pointed out that a person only shows up on scan for a second or two between dropping the jump cloak and activating their own cloak. I was then told that this isn't true and th...
- by Niskin - at 2015.01.07 21:09:08
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16. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Panther X wrote: I'll leave that whole string in because it does answer stuffs. The operating word is COULD. Not DOES, not 1 or 0, or refers to null, but...maybe? Who knows if it is a major change or a minor change? No one has definitely addr...
- by Niskin - at 2015.01.07 20:54:05
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17. PI in 0.0.. How profitable is it? - in Science and Industry [original thread]
I don't have the exact numbers in front of me, but it's definitely a no on the original question. An Advanced Lava Facility outputs 3 Robotics per hour. With Command Center Upgrades 5 you can fit two of those with enough other stuff to keep up the...
- by Niskin - at 2015.01.07 20:27:54
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18. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Panther X wrote: OK we are getting closer to the heart of the matter. There's a partial explanation, but break it down. Fighters still do really little to no more damage than sentries against structures. Why are they getting the same treatment,...
- by Niskin - at 2015.01.07 20:01:24
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19. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Ab'del Abu wrote: Niskin wrote: That has not been my experience. There will be inherent delays due to long distance communication with the server, and the 1 second server ticks will propagate that a bit. But I've never seen a case where some...
- by Niskin - at 2015.01.07 15:19:17
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20. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
This doesn't seem that hard to figure out. POS/Sov arrays don't move. You can sit at zero on them. You can launch fighter bombers, then scoop/recall them, then launch them, then scoop/recall them, over and over again. This provides for up to a 50%...
- by Niskin - at 2015.01.07 15:05:39
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