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1. Patch Notes - in EVE General Discussion [original thread]
òThe calculated damage on kill mails is now more accurate. 0/10
- by Nkurakarin - at 2011.04.04 22:57:00
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2. Coding and Server for eve is no good. CCP invest in your product. - in EVE General Discussion [original thread]
MY RAVEN WAS EQUIPPED WITH THE FOLLOWING: HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMO...
- by Nkurakarin - at 2010.07.12 19:41:00
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3. Killmails : still bugged :( - in Issues, Workarounds & Localization [original thread]
This bug is very annoying. Our corp used to have a monthly top damage prize, which is impossible now because most killmails show everyone on it with zero damage. Please help the killmail *****s and fix this!
- by Nkurakarin - at 2010.05.31 23:27:00
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4. EVE Online: Tyrannis Patch Notes - in EVE Information Portal [original thread]
Quote: Fixed a problem with ship losses not always being logged properly and kill mails not always being sent. Does this mean that botched/missing damage totals on kill mails has been fixed?
- by Nkurakarin - at 2010.05.21 17:58:00
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5. [-PVP-] Advocates of Sin - Limited Recruitment Open - in Alliance and Corporation Recruitment Center [original thread]
Come by and drop an app in.
- by Nkurakarin - at 2009.12.17 23:33:00
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6. Proposed Warp Scrambler Changes - in Player Features and Ideas Discussion [original thread]
Reason for change: -100% chance to shut off mwd is too powerful. Afterburner as a counter is not always an option. Proposed Changes: -All Warp Scramblers are given a 30% chance to shut off MWD -Intercepters: Add an additional bonus: 5% increase i...
- by Nkurakarin - at 2009.09.03 00:36:00
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7. WTS Hulk/PVP Pilot - in Character Bazaar [original thread]
3 billion.
- by Nkurakarin - at 2009.07.18 23:40:00
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8. Need to relog after jump - in EVE General Discussion [original thread]
Originally by: Haack Mah Edited by: Haack Mah on 19/05/2009 23:42:09 What i have found and my corp has, is if you jump the same time someone else does, you get the bug. When you jump through solo you dont. Those damned thread deadl...
- by Nkurakarin - at 2009.05.19 23:59:00
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9. Intensive PvP Workshops - in EVE General Discussion [original thread]
Originally by: Marielle TueurDeCoeur Make them learn the hard way. First, train them against each other. Split the corp into two sections, and have them fight each other. And I'm not talking about just "stop at hull" I'm talking about the ...
- by Nkurakarin - at 2009.04.08 00:38:00
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10. Why Eve-Online is the Greatest MMO of all Time - in EVE General Discussion [original thread]
For me, this is why eve online is the best: -The best PVP in an MMO - period -Offline Skill Training -Diminishing Returns to keep it about player skills instead of player level
- by Nkurakarin - at 2009.03.31 00:23:00
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11. Armor Bug? - in EVE General Discussion [original thread]
Case in point: Kill Destroyed: Stabber Damage Taken: 790 FC called for everyone to lock him up and counted down and everyone fired at the same time. Only showed the last persons damage and final blow on the KM even though the log showed all o...
- by Nkurakarin - at 2009.03.27 23:44:00
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12. Armor Bug? - in EVE General Discussion [original thread]
Quote: However, we are getting some people saying how their ships were literally vaporized, which is evidence that this is simply not a recording bug, but some strange game mechanic bug actually affecting pvp. We don't have enough reports ye...
- by Nkurakarin - at 2009.03.26 20:05:00
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13. Strange Damage Taken Issue? - in Issues, Workarounds & Localization [original thread]
Originally by: Jezebel Harlot Edited by: Jezebel Harlot on 23/03/2009 23:31:24 The client keeps track of damage taken, and ship being flown. When it pops, the data is relayed back to the server with final stats. I write client/ser...
- by Nkurakarin - at 2009.03.24 00:51:00
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14. Strange Damage Taken Issue? - in Issues, Workarounds & Localization [original thread]
Originally by: RyMcQeN I I've seen this in multiple mails as well. It seems it happens when the ship dies relatively fast, as if its not processing all of the damage done/taken by the time the ship blows up. If you notice mails in which sh...
- by Nkurakarin - at 2009.03.23 23:11:00
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15. What??? Explosions now destroy ships? - in EVE General Discussion [original thread]
Originally by: Mithos Victus First, this thread should be in the missions forum. Second, if you are concerned, check game logs, and if something seems out of the ordinary, petition the loss to CCP. NOW, I am not saying that the Pleasure ...
- by Nkurakarin - at 2009.03.23 23:05:00
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16. Strange Damage Taken Issue? - in Issues, Workarounds & Localization [original thread]
Quick summary: corpmate is scouting for us and dies horrible burning back to a gate. We laughed at him cause hes in a crow but he said he instaploded. So we looked at the mail and Total Damage Taken: 171 How is this possible? We start going thro...
- by Nkurakarin - at 2009.03.23 18:54:00
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17. How to get rid of Docking Games? - in Player Features and Ideas Discussion [original thread]
Solution to docking games: All stations employ a new undocking feature: * Any ship undocking is warped 1 au in a random direction after undock similar to emergency warp * Ship is NOT allowed to redock until 5 minute docking timer is up... This s...
- by Nkurakarin - at 2009.02.04 23:01:00
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18. 7 reasons to get rid of defender missiles... - in Test Server Feedback [original thread]
Originally by: Typhado3 it's a pretty easy skill to train for and removing it seems a step back, I'd rather see them make defenders useful or at least add an effective counter to missiles before removing it. Also removing it opens up the q...
- by Nkurakarin - at 2008.11.24 22:31:00
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