Pages: [1] 2 |
1. Best T3 ship? - in Ships and Modules [original thread]
Originally by: TimMc Edited by: TimMc on 21/04/2009 11:10:49 Originally by: Morel Nova Edited by: Morel Nova on 21/04/2009 10:42:43 it depresses the **** out of me reading about all these caldari working out missioning fits...
- by NoNamium - at 2009.04.21 13:13:00
|
2. Anyone got a Golem Setup ? - in Ships and Modules [original thread]
Not a single decent PvE setup in this thread. So here goes my setup: Cruise Launcher II x 4 Small Tractor Beam I x 1 Salvager I x 2 Gist C-Type X-Large Shield Booster Photon Scattering Field II Heat Dissipation Field II Ballistic Deflection Fiel...
- by NoNamium - at 2008.01.29 18:13:00
|
3. Golem for missionrunning? - in Ships and Modules [original thread]
Originally by: Taloic Though I now fly a Nighthawk which has comperable damage to a cruise fitted Golum/CNR ... I think it's spelled "Gollum" - NoNamium
- by NoNamium - at 2007.12.22 21:38:00
|
4. Golem for missionrunning? - in Ships and Modules [original thread]
Edited by: NoNamium on 22/12/2007 12:10:34 Originally by: Barbicane Edited by: Barbicane on 22/12/2007 11:01:46 (edit: trimmed the quote chain) Originally by: NoNamium Originally by: Barbicane ... For the rest of ...
- by NoNamium - at 2007.12.22 12:10:00
|
5. Golem for missionrunning? - in Ships and Modules [original thread]
Originally by: Barbicane Originally by: Carniflex Originally by: sheis You cant use torps on a CNR with missile velocity rigs and a TP while fitting a tank strong enough to not warp out on level 4's. Only thing that makes ...
- by NoNamium - at 2007.12.22 10:19:00
|
6. Golem for missionrunning? - in Ships and Modules [original thread]
Edited by: NoNamium on 21/12/2007 12:57:37 Originally by: sheis Brilliant numbers! Of course you seem to forget the simple fact that a golem doesn't have enough high slots to actually salvage a mission increasing the time it takes to ...
- by NoNamium - at 2007.12.21 12:56:00
|
7. Golem for missionrunning? - in Ships and Modules [original thread]
Originally by: Gethinlane As far as i see it there might be ONE thing that means the Golem could be a faster mission runner: It's Higher Alpha Strike. So in some cases the Golem might be able to kill targets in one less volley compared t...
- by NoNamium - at 2007.12.21 07:32:00
|
8. Boost the Golem - in Ships and Modules [original thread]
Originally by: Pinky Denmark Isk price is NEVER a reason to change ships or modules!!! It's the only reason. og hejsa! - NoNamium
- by NoNamium - at 2007.12.20 10:28:00
|
9. Boost the Golem - in Ships and Modules [original thread]
Originally by: Calimor I want to kill every one of you who says "state issue dps" The GOLEM DOESN'T HAVE ROF BONUS! The GOLEM DOESN'T HAVE ROF BONUS! Seriously, how can you guys post about something you don't know about, the Golem ha...
- by NoNamium - at 2007.12.20 10:18:00
|
10. Boost the Golem - in Ships and Modules [original thread]
Golems for missionrunning I fly a Golem for PvE and enjoy it very much. I wouldn't want to use a CNR (been there done that). This Marauder is very good at what it does, but PvP isn't one of them. - NoNamium
- by NoNamium - at 2007.12.20 05:41:00
|
11. Golem for missionrunning? - in Ships and Modules [original thread]
Ok, here's my setup and how I use the golem, take it or leave it: high: Cruise Launcher II x 4, 2x salvager, 1x small tractor beam medium: Gist C-type X-Large Shield Booster (running indefinately), Dread Guristas Shield boost amplifier, 4x tech 2...
- by NoNamium - at 2007.12.19 08:08:00
|
12. Golem for missionrunning? - in Ships and Modules [original thread]
Originally by: Deviant Pixelus a. None EVER runs a mission in linear firing sequence. b. Its how good you understand missions c. what points of a mission you're comfortable with. d. What rank of ship you decide to take out first That de...
- by NoNamium - at 2007.12.18 17:12:00
|
13. Golem for missionrunning? - in Ships and Modules [original thread]
Originally by: Carniflex Originally by: Jayne Tamm dps isnt really the issue when considering the golem for missions. im assuming you're talkin about solo missions when i write this reply, but even if the golem does less dps than ...
- by NoNamium - at 2007.12.18 11:33:00
|
14. Golem for missionrunning? - in Ships and Modules [original thread]
Edited by: NoNamium on 17/12/2007 13:13:14 Rate of fire for my character: Tech 2 Cruise Launcher - Raven (2 ballistic control units): 7.56 6/7.56 = 0.793651 Tech 2 Cruise Launcher - Golem (2 ballistic control units): 10.07 4x2/10.07 = 0.79...
- by NoNamium - at 2007.12.17 13:12:00
|
15. Golem for missionrunning? - in Ships and Modules [original thread]
Use the Golem. It's handsdown THE best lvl 4 mission runner (and no, I haven't gotten a BPO or am selling them by the dozen) 40km tractorbeam, 2x salvage and 4 Cruise Launchers doing a bit more damage than a standard Raven (DPS). Resists are off ...
- by NoNamium - at 2007.12.17 12:08:00
|
16. Best passive tank ship for lvl 4 missions? - in Ships and Modules [original thread]
Golem
- by NoNamium - at 2007.12.17 07:30:00
|
17. lvl 4 agent Raven setups? - in Ships and Modules [original thread]
What are people using for their raven setups when going on agent lvl 4 missions? do you use FoF for the interceptors?
- by NoNamium - at 2004.12.19 14:48:00
|
18. lvl 4 agent Raven setups? - in Ships and Modules [original thread]
What are people using for their raven setups when going on agent lvl 4 missions? do you use FoF for the interceptors?
- by NoNamium - at 2004.12.19 14:48:00
|
19. Apoc Setup for lvl3 agent missions - in Ships and Modules [original thread]
Edited by: NoNamium on 21/09/2004 10:31:40 Here's my setup... make of it what you will: 8x Mega pulse with radio 2x cap recharger 2 2x 100mn MWD 3x Heat Sink 2 3x Cap power relay 1 1x Medium inefficient armor repairer (have had no use for thi...
- by NoNamium - at 2004.09.21 09:12:00
|
20. Apoc Setup for lvl3 agent missions - in Ships and Modules [original thread]
Edited by: NoNamium on 21/09/2004 10:31:40 Here's my setup... make of it what you will: 8x Mega pulse with radio 2x cap recharger 2 2x 100mn MWD 3x Heat Sink 2 3x Cap power relay 1 1x Medium inefficient armor repairer (have had no use for thi...
- by NoNamium - at 2004.09.21 09:12:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |